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Grand Theft Auto IV/Features: Difference between revisions

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Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, helicopters still exist.  The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York. It has also been said that Rockstar removed planes because in NYC flight is restricted, so it should also be restriced in [[Liberty City in GTA IV|Liberty City]]. The driving model has also been strongly tweaked, giving a very strong sense of realism.  Cars no longer feel as if they are gliding on rails.  Every shake of the steering wheel or bump in the road now has very realistic feedback.  Moreover, players do not find the parachute anymore.
Airplanes have been sacrificed as well, which makes sense as there is only one airport; however, helicopters still exist.  The lack of airplanes is also rumored to stem from Rockstar not wanting a reenactment of the events of 9/11 in the game, as GTA IV takes place in a recreation of New York. It has also been said that Rockstar removed planes because in NYC flight is restricted, so it should also be restriced in [[Liberty City in GTA IV|Liberty City]]. The driving model has also been strongly tweaked, giving a very strong sense of realism.  Cars no longer feel as if they are gliding on rails.  Every shake of the steering wheel or bump in the road now has very realistic feedback.  Moreover, players do not find the parachute anymore.


The new cover system, which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War", but then they say "if you copy, copy from the best". Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face larger groups of enemies at once, using the cover system is essential to survival. It makes firefights much more realistic and dramatic than the "run and gun" tactics that [[CJ]], the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on.
The new [[Cover System|cover system]], which gives Niko the ability to hide behind any wall, car, or object is almost completely taken from the cover system featured in the game "Gears of War", but then they say "if you copy, copy from the best". Since enemies are now more aggressive, their weapons take larger hunks of health at a time, and the player will often face larger groups of enemies at once, using the cover system is essential to survival. It makes firefights much more realistic and dramatic than the "run and gun" tactics that [[CJ]], the protagonist of the previous [[Grand Theft Auto: San Andreas]], had to rely on.


Unlike in previous Grand Theft Auto games, cars are more realistic.  The speed of the car depends on how much pressure you apply on the acceleration buttons.  Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic acceleration sound and deceleration sound, the engine sound will match the rpm. If you hit something at a high speed, the player will fling out the windsheild and lose health depending on the speed. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights.  The radio can be heard from outside the vehicle.  And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the gas tank will rupture, sparks will ignite the fuel and the car will catch fire. Now if you flip over in a vehicle, it will no longer catch on fire. If your engine is severely damaged, the engine will refuse to turn over and the car won't start.  Also, you have the ability to ignite or extinguish a vehicle's engine at your leisure.  This is a useful feature for parking your hard-earned rare vehicle in the parking space at the safehouse, to ensure it doesn't move anywhere, or just for that added touch of realism.
Unlike in previous Grand Theft Auto games, cars are more realistic.  The speed of the car depends on how much pressure you apply on the acceleration buttons.  Instead of just simply holding down a button and the car fully accelerates, the car's have a more realistic transmission and up shift and down shift in sync. So the car shifts accordingly to rpms. Also the car automatically shifts at according rpm speeds. You can now rev your car's engine by holding down the handbrake button and accelerating. Engine sounds depend on the rpm your at, instead of just having the basic acceleration sound and deceleration sound, the engine sound will match the rpm. If you hit something at a high speed, the player will fling out the windsheild and lose health depending on the speed. Burnouts are more realistic as smoke builds up the longer you burnout. If you burn out for too long, the tires will pop from the heat. You can control the lights.  The radio can be heard from outside the vehicle.  And when you turn the cars suspension lifts depending on what side you turn and how hard you turn. Just like in the real world, if you crash into a car's back at the right speed, the gas tank will rupture, sparks will ignite the fuel and the car will catch fire. Now if you flip over in a vehicle, it will no longer catch on fire. If your engine is severely damaged, the engine will refuse to turn over and the car won't start.  Also, you have the ability to ignite or extinguish a vehicle's engine at your leisure.  This is a useful feature for parking your hard-earned rare vehicle in the parking space at the safehouse, to ensure it doesn't move anywhere, or just for that added touch of realism.


In GTA IV, there is a new damage system. When you crash into a building or an object, you will leave big cracks or bend the objects with particles coming out. Your car's damage will depend on how hard you hit an object instead of hitting an object at 1 mph and getting a huge dent on the car; the harder you slam your car into something, the more dents/damage there will be.  Boats and helicopters now take damage as well.  Dents and damage will appear no matter where you hit a vehicle or an object.  You can even blast through a concrete pole to kill your target.
In GTA IV, there is a new damage system. When you crash into a building or an object, you will leave big cracks or bend the objects with particles coming out. Your car's damage will depend on how hard you hit an object instead of hitting an object at 1 mph and getting a huge dent on the car; the harder you slam your car into something, the more dents/damage there will be.  Boats and helicopters now take damage as well.  Dents and damage will appear no matter where you hit a vehicle or an object.  You can even blast through a concrete pole to kill your target.
[[Category:GTA IV]]
[[Category:GTA IV]]
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