Jump to content

Save Points: Difference between revisions

Line 28: Line 28:


== Savehouses ==
== Savehouses ==
"'''Savehouses'''", or '''[[safehouses]]''', are buildings where the user can save their game, and are a specialized subset of save points that offer additional amenities to the player. Whereas save points typically consist of no more than a floating save icon, a safehouse offers clothing options, and in many cases, garages for [[Vehicles|vehicle]] storage. In GTA Vice City, safehouses offer a change of [[clothing]] in addition to the save icon. In GTA San Andreas and GTA IV, safehouses offer a full [[wardrobe]] in which to change the protagonist's clothing. GTA IV also employs an auto-save feature after the player has passed certain missions or performed certain activities. Saving the game from GTA III and onwards advances the time by 6 hours.
"'''Savehouses'''", or '''[[safehouses]]''', are buildings where the user can save their game, and are a specialized subset of save points that offer additional amenities to the player. Whereas save points typically consist of no more than a point to save a game, a safehouse offers clothing options, and in many cases, garages for [[Vehicles|vehicle]] storage. It is important to note that while all save points in GTA San Andreas are categorized as safehouses, certain safehouses offer no more than floating save icons, making them more of save points than safehouses in a technical sense.
 
From GTA Vice City onwards, safehouses offer a change of [[clothing]] in addition to the save icon; in GTA San Andreas, GTA Liberty City Stories, GTA Vice City Stories and GTA IV, safehouses offer a full [[wardrobe]] in which to change the protagonist's clothing. GTA IV also employs an auto-save feature after the player has passed certain missions or performed certain activities. Saving the game from GTA III and onwards advances the time by 6 hours.


==See also==
==See also==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.