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{{Gripe}}The subway is clearly unfinished and isn't as useful as it could have been. The red/green line passes directly under Frankfort Low (you can hear it, and often it spawns a train in there rather than on the Low platform) and yet there's no third set of platforms at Frankfort. There are tunnels and tracks enabling trains to continue north from Easton to Manganese East, yet they always cross the bridge to Hove Beach. What's the point in the announcements of which line the train is following if only one line ever serves that station? In reality you'd need to check where each train was going rather than just getting on the first one to come into the station. Spare me any 'just use taxis' rebuttals, thanks.
{{Gripe}}The subway is clearly unfinished and isn't as useful as it could have been. The red/green line passes directly under Frankfort Low (you can hear it, and often it spawns a train in there rather than on the Low platform) and yet there's no third set of platforms at Frankfort. There are tunnels and tracks enabling trains to continue north from Easton to Manganese East, yet they always cross the bridge to Hove Beach. What's the point in the announcements of which line the train is following if only one line ever serves that station? In reality you'd need to check where each train was going rather than just getting on the first one to come into the station. Spare me any 'just use taxis' rebuttals, thanks.
:{{Rebut}}Just use taxis, thanks.  :)
:{{Rebut}}Just use taxis, thanks.  :)
::{{Rebut}}I'd rebut it, but it seems too complicated.
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{{Gripe}}Overall, the AI traffic behave more sensibly and predictably than in GTA SA (in San Andreas the traffic cars drove as if they were on rails, wouldn't indicate turns before making them, and would 'snap' around corners unnaturally leaving you no way to predict their turn before you hit them.), but they make constant erratic lane changes on the bridges and often rear end or scrape against your car at the traffic lights. It's really annoying to get your car trashed by careless AI drivers in easily preventable collisions. And don't use the "everyone in GTA is crazy so they're bad drivers" rebuttal, because in this particular case, if the player wants chaos, they can create it themselves. The rest of us like to keep our cars intact kthx.
{{Gripe}}Overall, the AI traffic behave more sensibly and predictably than in GTA SA (in San Andreas the traffic cars drove as if they were on rails, wouldn't indicate turns before making them, and would 'snap' around corners unnaturally leaving you no way to predict their turn before you hit them.), but they make constant erratic lane changes on the bridges and often rear end or scrape against your car at the traffic lights. It's really annoying to get your car trashed by careless AI drivers in easily preventable collisions. And don't use the "everyone in GTA is crazy so they're bad drivers" rebuttal, because in this particular case, if the player wants chaos, they can create it themselves. The rest of us like to keep our cars intact kthx.
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