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=== GTA Vice City — GTA Chinatown Wars ===
=== GTA Vice City — GTA Chinatown Wars ===
Since GTA 1, the feature has been present in all GTA games where motorbikes are available to be controlled, including [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]] and [[Grand Theft Auto: Chinatown Wars]].
Since GTA 1, the feature has been present in all GTA games where [[motorcycles]] are available to be controlled, including [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]] and [[Grand Theft Auto: Chinatown Wars]].


When motorbikes were reintroduced in GTA Vice City, more conditions that result in dismounts were added, in which the player can also be thrown off while pulling the bike to far back (during a wheelie) or pushing to far to the front (during a stoppie), or while the motorbike is rolling backwards at over a certain speed. This system has remained unchanged in GTA games which recycles GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).
When motorbikes were reintroduced in GTA Vice City, more conditions that result in dismounts were added, in which the player can also be thrown off while pulling the bike to far back (during a wheelie) or pushing to far to the front (during a stoppie), or while the motorbike is rolling backwards at over a certain speed. This system has remained unchanged in GTA games which recycles GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).


Bicycles, which debuted in GTA San Andreas, applies the same weakness to counter their versatility and support for bunny hops. In addition to dismounts from collisions and bad control of the vehicle, the player may also be dismounted from a bicycle during a collision with a pedestrian in GTA San Andreas (when motorbikes could still run over pedestrians with no problem). For GTA San Andreas, improved bike and cycling skills will improve the player's ability to hold on to a bike or bicycle while rolling backwards.
[[Bicycles]], which debuted in GTA San Andreas, applies the same weakness to counter their versatility and support for bunny hops. In addition to dismounts from collisions and bad control of the vehicle, the player may also be dismounted from a bicycle during a collision with a pedestrian in GTA San Andreas (when motorbikes could still run over pedestrians with no problem). For GTA San Andreas, improved bike and cycling skills will improve the player's ability to hold on to a bike or bicycle while rolling backwards.


GTA IV still applies the same set of rules with regards to motorbike dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to ascertain the degree of injury the player may sustain in such a crash. The susceptibility to dismounts also varies between GTA IV and its DLC, [[The Lost and Damned]]; in GTA IV, even a minor-to-moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorbikes, however, the risk of him being tossed off a bike is lower.
GTA IV still applies the same set of rules with regards to motorbike dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to ascertain the degree of injury the player may sustain in such a crash. The susceptibility to dismounts also varies between GTA IV and its DLC, [[The Lost and Damned]]; in GTA IV, even a minor-to-moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorbikes, however, the risk of him being tossed off a bike is lower.
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