Jump to content

Duality: Difference between revisions

7 bytes removed ,  29 October 2009
Line 8: Line 8:
As opposed to simply destroying approaching objects, gameplay in Duality is centered around the concept of attaining "Black" (negative) or "White" (positive) points, represented by small and large spheres colored black and white that the player's ship may encounter:
As opposed to simply destroying approaching objects, gameplay in Duality is centered around the concept of attaining "Black" (negative) or "White" (positive) points, represented by small and large spheres colored black and white that the player's ship may encounter:


* The large spheres have their own gravitational force that affect movement of the player's ship; white spheres pull the player away while black ones pull the player towards them. If the ship touches a large black sphere, the ship's health will deplete and eventually result in the ship exploding, ending the game. The player may shoot any large sphere for points — destroying a black sphere will award the player 10 "white" points while destroying a white one will award the player with 10 "black" points.
* Larger spheres have their own gravitational force that affect movement of the player's ship; white spheres pull the player away while black ones pull the player towards them. If the ship touches a large black sphere, the ship's health will deplete and eventually result in the ship exploding, ending the game. The player may shoot any large sphere for points — destroying a black sphere will award the player 10 "white" points while destroying a white one will award the player with 10 "black" points.


* The smaller spheres are actually indestructible pickups that replenish the ship's energy bar, but their effect on the player's score varies between black and white. Contact with a white sphere will award the player 5 "white" points, while black ones award the player 5 "black" points.
* Smaller spheres are actually indestructible pickups that replenish the ship's energy bar, but their effect on the player's score varies between black and white. Contact with a white sphere will award the player 5 "white" points, while black ones award the player 5 "black" points.


Regardless of whether the player has a black or white score, the player will lose one (black or white) point for each bullet shot, thus requiring the player employ some degree of precision to maintain their score count.
Regardless of whether the player has a black or white score, the player will lose one (black or white) point for each bullet shot, thus requiring the player employ some degree of precision to maintain their score count.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.