Jump to content

Vehicle Theft: Difference between revisions

m
Line 9: Line 9:
If a vehicle is unoccupied, the player may simply break in, start the engine and drive/ride/fly away. For [[Grand Theft Auto IV]], the player must often times take the time to shatter a window of a road vehicle if it is locked (larger vehicles, however, are unlocked to begin with) and hotwire the vehicle before they can start the engine. If the player interrupts the carjacking by pressing any other key in [[Grand Theft Auto: San Andreas]] or GTA IV, the player character will simply open the vehicle's door but will not enter the vehicle.
If a vehicle is unoccupied, the player may simply break in, start the engine and drive/ride/fly away. For [[Grand Theft Auto IV]], the player must often times take the time to shatter a window of a road vehicle if it is locked (larger vehicles, however, are unlocked to begin with) and hotwire the vehicle before they can start the engine. If the player interrupts the carjacking by pressing any other key in [[Grand Theft Auto: San Andreas]] or GTA IV, the player character will simply open the vehicle's door but will not enter the vehicle.


For [[Grand Theft Auto: Chinatown Wars]], the act of stealing an unoccupied car is significantly more complicated, with each car featuring any one of three different lock-cracking minigames that the player must successfully pass in order to finally assume control of the vehicle; these include forced ignition by twisting a screwdriver on the ignition lock (for low grade vehicles), hot wiring by screwing open a wire panel and twisting two wires together (for middle grade vehicles), and matching the code of a immobilizer using a hacking device (for high grade vehicles).
For [[Grand Theft Auto: Chinatown Wars]], the act of stealing an unoccupied car is significantly more complicated, with each car featuring any one of three different lock-cracking minigames that the player must successfully pass in order to finally assume control of the vehicle; these include forced ignition by twisting a screwdriver on the ignition lock (for low grade vehicles), hot wiring by screwing open a wire panel and twisting two wires together (for middle grade vehicles), and matching the code of an [[wp:Immobiliser|immobilizer]] using a hacking device (for high grade vehicles).


In certain cases, road vehicles will automatically trigger an alarm when intruded, attracting police attention. This can be averted by tripping off the alarm by hitting it with a weapon or another vehicle, waiting until the alarm stops, and then breaking into it. For GTA Chinatown Wars, a vehicle alarm will only go off if the player fails to start the car engine within an allocated time or leaves the vehicles before the car is unlocked; vehicles with immobilizers do not impose a time limit given the act of decoding the immobilizer may take considerably more time. In [[Grand Theft Auto 1]], certain vehicles may also be armed with a bomb activated when it has been broken into, serving as a deterrence to carjacking attractive vehicles parked in the game.
In certain cases, road vehicles will automatically trigger an alarm when intruded, attracting police attention. This can be averted by tripping off the alarm by hitting it with a weapon or another vehicle, waiting until the alarm stops, and then breaking into it. For GTA Chinatown Wars, a vehicle alarm will only go off if the player fails to start the car engine within an allocated time or leaves the vehicles before the car is unlocked; vehicles with immobilizers do not impose a time limit given the act of decoding the immobilizer may take considerably more time. In [[Grand Theft Auto 1]], certain vehicles may also be armed with a bomb activated when it has been broken into, serving as a deterrence to carjacking attractive vehicles parked in the game.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.