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Pedestrians: Difference between revisions

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Pedestrians come in all shapes, sizes, ages and ethnic groups. Each have their own [[Pedestrian Dialogue|dialogue]], and interact with each other as well as the player. There are no children in any GTA games, however, which is likely due to the controversies that might arise from including them in the game, considering that the player can kill any NPC in the game; the beta version of [[Grand Theft Auto III]] had schoolchildren as well as drivable school buses, but were scrapped in the final version. Gang members may also qualify as pedestrians, but feature different behavior by often appearing in groups or in a specific area of the city since their first appearance in [[Grand Theft Auto 2]].
Pedestrians come in all shapes, sizes, ages and ethnic groups. Each have their own [[Pedestrian Dialogue|dialogue]], and interact with each other as well as the player. There are no children in any GTA games, however, which is likely due to the controversies that might arise from including them in the game, considering that the player can kill any NPC in the game; the beta version of [[Grand Theft Auto III]] had schoolchildren as well as drivable school buses, but were scrapped in the final version. Gang members may also qualify as pedestrians, but feature different behavior by often appearing in groups or in a specific area of the city since their first appearance in [[Grand Theft Auto 2]].


Until GTA III, standard pedestrians were often deprived of details, and as such, few distinctions were made in where certain pedestrians appear and their appearances. From GTA 2 onwards, attempts were made to program gang members to appear in respectable gang turf, and from GTA III onwards, civilians reflect to what city, district, time, and setting the game is in. For example, in a college area, college students are spawned, while a [[Chinatown, Portland Island]]]] may feature people of Chinese ethnicity. In [[Grand Theft Auto: Vice City]], many civilians are dressed in 80s apparel due to its time period, while the game additionally switches between pedestrians donning swimsuits and those dressed in party attires for day and night in [[Vice Beach]]. The player will also never see a homeless person in an affluent area of town, nor would they see a businessman in the country. Also, certain pedestrians, generally, drive certain vehicles. More wealthy civilians typically drive more luxurious cars, and poorer pedestrians typically drive less-appealing vehicles.
Until GTA III, standard pedestrians were often deprived of details, and as such, few distinctions were made in where certain pedestrians appear and their appearances. From GTA 2 onwards, attempts were made to program gang members to appear in respectable gang turf, and from GTA III onwards, civilians reflect to what city, district, time, and setting the game is in. For example, in a college area, college students are spawned, while a [[Chinatown, Portland Island]] may feature people of Chinese ethnicity. In [[Grand Theft Auto: Vice City]], many civilians are dressed in 80s apparel due to its time period, while the game additionally switches between pedestrians donning swimsuits and those dressed in party attires for day and night in [[Vice Beach]]. The player will also never see a homeless person in an affluent area of town, nor would they see a businessman in the country. Also, certain pedestrians, generally, drive certain vehicles. More wealthy civilians typically drive more luxurious cars, and poorer pedestrians typically drive less-appealing vehicles.


=== Interaction ===
=== Interaction ===
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