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Modifications: Difference between revisions

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Some modifications encompass many of these features at once - these are known as '''Total Conversions''' (TCs). TCs generally change everything in that GTA game, including the map, vehicles, pedestrians, players and missions. A few TC mods been made, and there have been many more planned that have never reached a release. Most of TCs made for the [[Grand Theft Auto: San Andreas|GTA San Andreas]], that is explainable by the time of occurrence of ready tools for development in all aspects and growth of a community. Examples are notorious Grand Theft Auto: Great Britain, [[Grand Theft Auto: Criminal Russia]] and [[GTASA: Liberty City]], all are still in development for the [[Grand Theft Auto: San Andreas]].
Some modifications encompass many of these features at once - these are known as '''Total Conversions''' (TCs). TCs generally change everything in that GTA game, including the map, vehicles, pedestrians, players and missions. A few TC mods been made, and there have been many more planned that have never reached a release. Most of TCs made for the [[Grand Theft Auto: San Andreas|GTA San Andreas]], that is explainable by the time of occurrence of ready tools for development in all aspects and growth of a community. Examples are notorious Grand Theft Auto: Great Britain, [[Grand Theft Auto: Criminal Russia]] and [[GTASA: Liberty City]], all are still in development for the [[Grand Theft Auto: San Andreas]].


'''Gameplay''' - Sometimes known as script mods, these mods change the way players play the game. These mod usually have their own custom script but don't interfere with the main.scm script file. Script mods are also sometimes known as "for fun" mods because they are often used to spawn so-called "myths" in certain places, giving players special weapons, the ability to control the weather, etc. Script mods usually start the player off with maxed-out muscle, a wad of cash, all cities/bridges unlocked and sometimes with an entire arsenal of weapons to use.
'''Gameplay''' - Sometimes known as script mods, these mods change the way players play the game. These mod usually have their own custom script but don't interfere with the main.scm script file. Script mods are also sometimes known as "for fun" mods because they are often used to spawn so-called "myths" in certain places, giving players special weapons, the ability to control the weather, etc. Script mods usually start the player off with maxed-out muscle, a wad of cash, all cities/bridges unlocked and sometimes with an entire arsenal of weapons to use. Sometimes these mods are just simple, such as modifying the game's clock to last up to 24 hours.


==Non-Modifications==
==Non-Modifications==
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