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Fort Baxter Air Base: Difference between revisions

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Early in the game, corporal [[Victor Vance]] was stationed at Fort Baxter (living in [[Barracks Safehouse|a barracks]]) until his dishonorable discharge when [[Sergeant Peppah]] found marijuana hidden under Victor's bed. After re-unlocking the [[Army Fatigues]] however, the player can enter the base any time and he gets the same treatment as he did during his time in the army that includes aiming at soldiers and killing them until the limit of 3 is reached and then every new set of soldiers spawning will start shooting at him.
Early in the game, corporal [[Victor Vance]] was stationed at Fort Baxter (living in [[Barracks Safehouse|a barracks]]) until his dishonorable discharge when [[Sergeant Peppah]] found marijuana hidden under Victor's bed. After re-unlocking the [[Army Fatigues]] however, the player can enter the base any time and he gets the same treatment as he did during his time in the army that includes aiming at soldiers and killing them until the limit of 3 is reached and then every new set of soldiers spawning will start shooting at him.


The layout of the base has been virtually redone, providing the player easier accessibility around the base. Six newly designed barracks are laid out in two rows on the northeastern and southeastern sides of the base, while three hangers or garages, one of which is accessible, are sandwiched between the two rows of barracks. An infirmary, where a [[health]] pickup can be found in front, is located in the southeastern barrack; a warehouse is also placed on the west side of the southeastern barracks. The only major building which position is unaltered is the administration building; even so, the building receives significant cosmetic improvements, with redesigned facades and furnishing on the roof (featuring massive satellite dishes and a radio communications tower.
The layout of the base has been virtually redone, providing the player easier accessibility around the base. Six newly designed barracks are laid out in two rows on the northeastern and southeastern sides of the base, while three hangers or garages, one of which is accessible, are sandwiched between the two rows of barracks. An infirmary, where a [[health]] pickup can be found in front, is located in the southeastern barrack; a warehouse is also placed on the west side of the southeastern barracks. The only major building which position is unaltered is the administration building; even so, the building receives significant cosmetic improvements, with redesigned facades and furnishing on the roof (featuring massive satellite dishes and a radio communications tower).


In addition, security at the main entrance into the base is more substantial and cannot be broken, as two steel gates and a guardhouse substitute the breakable pole gate in GTA Vice City. The watchtowers around the base are also generally smaller and less bulky in design.
In addition, security at the main entrance into the base is more substantial and cannot be broken, as two steel gates and a guardhouse substitute the breakable pole gate in GTA Vice City. The watchtowers around the base are also generally smaller and less bulky in design.


Like in GTA Vice City, military vehicles spawn within the base, but are available from the start of the game as the player begins within half of the city where the base is in. The only exception is the the Rhino, which can only beunlocked after "[[Over the Top]]".
Like in GTA Vice City, military vehicles spawn within the base, but are available from the start of the game as the player begins within half of the city where the base is in. The only exception is the the Rhino, which can only be unlocked after "[[Over the Top]]".


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