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Fort Baxter Air Base: Difference between revisions

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(Re: MrLanceVanceDance's reinstating of images: There is a valid reason to remove them; check my last edit.)
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It is worth noting that Fort Baxter, like the [[Washington Beach]] [[Washington Beach Police Station|police station]], can be entered freely if the player is wearing the cop outfit, giving very easy access to military vehicles located inside. It is also worth noting that attacking a soldier will cause all the soldiers to attack the player regardless.
It is worth noting that Fort Baxter, like the [[Washington Beach]] [[Washington Beach Police Station|police station]], can be entered freely if the player is wearing the cop outfit, giving very easy access to military vehicles located inside. It is also worth noting that attacking a soldier will cause all the soldiers to attack the player regardless.


<gallery width="auto" perrow="4" style="font-size:95%; padding:0; text-align:center" widths="175">
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left" widths="175">
File:FortBaxter-GTAVC-entrance.jpg|The main entrance into the base, complete with its sign and military insignias, and a pair of looming watchtowers.
File:FortBaxter-GTAVC-entrance.jpg|The main entrance into the base, complete with its sign and military insignias, and a pair of looming watchtowers.
File:FortBaxter-GTAVC-courtyard&hangers.jpg|The base's courtyard (foreground) and hangers (background).
File:FortBaxter-GTAVC-courtyard&hangers.jpg|The base's courtyard (foreground) and hangers (background).
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Like in GTA Vice City, military vehicles spawn within the base, but are available from the start of the game as the player begins within half of the city where the base is in. The only exception is the the Rhino, which can only be unlocked after "[[Over the Top]]".
Like in GTA Vice City, military vehicles spawn within the base, but are available from the start of the game as the player begins within half of the city where the base is in. The only exception is the the Rhino, which can only be unlocked after "[[Over the Top]]".


<gallery width="auto" perrow="4" style="font-size:95%; padding:0; text-align:center" widths="175">
<gallery width="auto" perrow="4" style="font-size:95%; padding:0; text-align:left" widths="175">
File:FortBaxter-GTAVCS-entrance.jpg|The main entrance into the base.
File:FortBaxter-GTAVCS-entrance.jpg|The main entrance into the base.
File:FortBaxter-GTAVCS-administration.jpg|The redressed administration building, fronting a lawn square.
File:FortBaxter-GTAVCS-administration.jpg|The redressed administration building, fronting a lawn square.
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The tower remains in the GTA Vice City Stories rendition of the city.
The tower remains in the GTA Vice City Stories rendition of the city.


<gallery width="auto" perrow="2" style="font-size:95%; padding:0; text-align:center" widths="305">
<gallery width="auto" perrow="2" style="font-size:95%; padding:0; text-align:left" widths="305">
File:FortBaxter-GTAVC-tower.jpg|The image shows the preloaded mainland (top) with the "ghost tower," which is nothing more than a low [[wp:Level of detail|level of detail]] model, and the loaded mainland (bottom).
File:FortBaxter-GTAVC-tower.jpg|The image shows the preloaded mainland (top) with the "ghost tower," which is nothing more than a low [[wp:Level of detail|level of detail]] model, and the loaded mainland (bottom).
File:FortBaxter-GTAVCS-ghosttower.jpg|The same tower in GTA Vice City Stories, as seen from over Starfish Island.
File:FortBaxter-GTAVCS-ghosttower.jpg|The same tower in GTA Vice City Stories, as seen from over Starfish Island.
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