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[[File:GTA4Multiplayer-lobby.png|300px|thumb|right|An Xbox Live pre-game lobby. Shown here is the game along with the number of players. Located each to next of the player's ID is their current rank. The player with a crown is the host, and in control of the game options, and game type. If the host is kicked, another player is then the host. Any players which have a headset can be seen as the ones with the transmitter icon next to the rank. In the bottom left corner is the amount of currency held by the player. In place of this may be the timer which will countdown when all players, or the host and a majority are ready. The boxes with and without check marks denote which player are, and aren't ready as well as the game description in the top right corner. If an invitation is sent by another player a notification will pop-up in the top-right corner of the screen. Also note that the number that appears next to the player at the top is the number of other players in the lobby that voted to "kick" them.]]
[[File:Multiplayer-GTAIV-lobby.png|300px|thumb|right|An Xbox Live pre-game lobby. Shown here is the game along with the number of players. Located each to next of the player's ID is their current rank. The player with a crown is the host, and in control of the game options, and game type. If the host is kicked, another player is then the host. Any players which have a headset can be seen as the ones with the transmitter icon next to the rank. In the bottom left corner is the amount of currency held by the player. In place of this may be the timer which will countdown when all players, or the host and a majority are ready. The boxes with and without check marks denote which player are, and aren't ready as well as the game description in the top right corner. If an invitation is sent by another player a notification will pop-up in the top-right corner of the screen. Also note that the number that appears next to the player at the top is the number of other players in the lobby that voted to "kick" them.]]


'''Multiplayer''' is a new feature in [[Grand Theft Auto IV]] that has immensely expanded multiplayer functions that were otherwise absent, or limited in previous GTA games.
'''Multiplayer''' is a new feature in [[Grand Theft Auto IV]] that has immensely expanded multiplayer functions that were otherwise absent, or limited in previous GTA games.
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{| align="center"
{| align="center"
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="130">
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="130">
Image:Multiplayer-GTA4-invite.JPG|A multiplayer invite in single player.
File:Multiplayer-GTAIV-invite.jpg|A multiplayer invite in single player.
Image:Phone-GTA4-invite.JPG|The invite as seen on the phone.
File:Phone-GTAIV-invite.jpg|The invite as seen on the phone.
</gallery>
</gallery>
|}
|}
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{| align="center"
{| align="center"
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="130">
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="130">
Image:Phone-GTA4-phonebook.JPG|The phonebook which contains all players which are identified through their IDs.
File:Phone-GTAIV-phonebook.jpg|The phonebook which contains all players which are identified through their IDs.
Image:Multiplayer-GTA4-players.JPG|In every game there is a menu which can be accessed. This lists all the players as well as the game mode.
File:Multiplayer-GTAIV-players.jpg|In every game there is a menu which can be accessed. This lists all the players as well as the game mode.
</gallery>
</gallery>
|}
|}
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===Ranked match===
===Ranked match===
[[File:Multiplayer-GTA4-playermodel.jpg|thumb|260px|The player model screen. The player is allowed to put together individual pieces of clothing, or to randomize the look of their online character even changing between a standard clothed male, or female character, to a Zombie player, or a nude character.]]
[[File:Multiplayer-GTAIV-playermodel.jpg|thumb|260px|The player model screen. The player is allowed to put together individual pieces of clothing, or to randomize the look of their online character even changing between a standard clothed male, or female character, to a Zombie player, or a nude character.]]


Ranked Matches — either on PlayStation Network or Xbox Live — give the player a rank which will gradually increase (to a maximum rank of 10) as they advance and earn money. Advancing in rank unlocks additional clothing for one's multiplayer character. Some money earned in team matches is split up equally (Turf War, Team Car Jack City). Although in others the amount of money the player the player earns depends on how much they have made (Team Deathmatch, Hangman's NOOSE, Deal Breaker, and Bomb Da Base II). Any money received at the end of one of the three co-op games is the same for everyone. Below is a list showing the amount of money needed to get to each rank. If the player is in a game they may have to spectate before the current game ends and they can join in. Leaving the game will see that no money or network stats are recorded, this is the same if the player is kicked. Killing oneself or member of the same team will cost the player (or team) a loss of $100. The same applies to being killed by an NPC. Ranked money from regular GTA IV will carry on to TLAD and TBOGT.  
Ranked Matches — either on PlayStation Network or Xbox Live — give the player a rank which will gradually increase (to a maximum rank of 10) as they advance and earn money. Advancing in rank unlocks additional clothing for one's multiplayer character. Some money earned in team matches is split up equally (Turf War, Team Car Jack City). Although in others the amount of money the player the player earns depends on how much they have made (Team Deathmatch, Hangman's NOOSE, Deal Breaker, and Bomb Da Base II). Any money received at the end of one of the three co-op games is the same for everyone. Below is a list showing the amount of money needed to get to each rank. If the player is in a game they may have to spectate before the current game ends and they can join in. Leaving the game will see that no money or network stats are recorded, this is the same if the player is kicked. Killing oneself or member of the same team will cost the player (or team) a loss of $100. The same applies to being killed by an NPC. Ranked money from regular GTA IV will carry on to TLAD and TBOGT.  
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==Game options==
==Game options==
[[File:Multiplayer-GTA4-pickups.png|thumb|300px|The pickup icons in a multiplayer game.]]
[[File:Multiplayer-GTAIV-pickups.png|thumb|300px|The pickup icons in a multiplayer game.]]
These are the options in which the host of the game (represented by a crown icon) can alter. Anything native to a game session is not listed here.
These are the options in which the host of the game (represented by a crown icon) can alter. Anything native to a game session is not listed here.


'''Location'''
;Location
*Liberty City
*Liberty City
*Alderney
*Alderney
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*Airport
*Airport


'''Duration'''
;Duration
*5 minutes
*5 minutes
*10 minutes
*10 minutes
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*$10000
*$10000


'''Weapons'''
;Weapons
*Weak
*Weak
*Standard
*Standard
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*All
*All


'''Traffic'''
;Traffic
*Parked
*Parked
*Low
*Low
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*High
*High


'''Pedestrians'''
;Pedestrians
*Off
*Off
*Low
*Low
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*High
*High


'''Blips'''
;Blips
*None
*None
*All
*All
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*Leader
*Leader


'''Online ID Display'''
;Online ID Display
*On
*On
*Off
*Off


'''Reticule Health'''
;Reticule Health
*On
*On
*Off
*Off


'''Voice Chat'''
;Voice Chat
*On
*On
*Off
*Off


'''Respawn Distance'''
;Respawn Distance
*Near
*Near
*Medium
*Medium
*Far
*Far


'''Respawn Time'''
;Respawn Time
*1 second
*1 second
*5 seconds
*5 seconds
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*30 seconds
*30 seconds


'''Time of Day'''
;Time of Day
*Random
*Random
*Morning
*Morning
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*Midnight
*Midnight


'''Weather'''
;Weather
*Variable
*Variable
*Clear
*Clear
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{| align="center"
{| align="center"
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">   
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">   
Image:Multiplayer-GTA4-endstats.png|The stats that follow the end of a game. This will still appear to the player remaining.
File:Multiplayer-GTAIV-endstats.png|The stats that follow the end of a game. This will still appear to the player remaining.
Image:Statistics-GTA4-network.JPG|Network stats for a deathmatch. Shown here is the online ID, ranking, network ranking, times played, times won, score, kills, and deaths. The player can filter results by searching for theirs, or by friends as well as go directly go to the player's own score.  
File:Statistics-GTAIV-network.jpg|Network stats for a deathmatch. Shown here is the online ID, ranking, network ranking, times played, times won, score, kills, and deaths. The player can filter results by searching for theirs, or by friends as well as go directly go to the player's own score.  
</gallery>
</gallery>
|}
|}
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! Objective
! Objective
|-
|-
| [[File:FreeMode-GTA4-gameplay.jpg|140px]]<br />Free Mode
| [[File:FreeMode-GTAIV-gameplay.jpg|140px]]<br />Free Mode
| 2-16
| 2-16
| This mode is similar to the single-player game, except played with friends. It is a complete free-for-all, with no rules, objectives, time limit or score. Like Party Mode, it does not gain the player game money or achievements.
| This mode is similar to the single-player game, except played with friends. It is a complete free-for-all, with no rules, objectives, time limit or score. Like Party Mode, it does not gain the player game money or achievements.
|-
|-
| [[File:PartyMode-GTA4-gameplay.jpg|140px]]<br />Party mode
| [[File:PartyMode-GTAIV-gameplay.jpg|140px]]<br />Party mode
| 2-8
| 2-8
| Basically the same as free mode but can only be entered with a game invitation. Party Mode throws everyone on the same team and sets everyone to respawn in the exact same location the Alderney casino. First-aid kits, armor, and weapons regularly spawn here, as well as all of Liberty City. There are no police in Party Mode, as the name would suggest, Party Mode is a way of collecting all of your friends before entering other game modes, and does not gain the player game money or achievements.
| Basically the same as free mode but can only be entered with a game invitation. Party Mode throws everyone on the same team and sets everyone to respawn in the exact same location the Alderney casino. First-aid kits, armor, and weapons regularly spawn here, as well as all of Liberty City. There are no police in Party Mode, as the name would suggest, Party Mode is a way of collecting all of your friends before entering other game modes, and does not gain the player game money or achievements.
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! Objective
! Objective
|-
|-
| [[File:Deathmatch-GTA4-gameplay.jpg|140px]]<br />Deathmatch
| [[File:Deathmatch-GTAIV-gameplay.jpg|140px]]<br />Deathmatch
| 2-16
| 2-16
| A complete free for all. Anything goes. Combat is confined to specific areas of Liberty City in order to keep the action focused. Police (including NOOSE and/or FIB) are optionally present, depending on the host's chosen settings, and will not attempt to arrest players, instead attempting to kill them.
| A complete free for all. Anything goes. Combat is confined to specific areas of Liberty City in order to keep the action focused. Police (including NOOSE and/or FIB) are optionally present, depending on the host's chosen settings, and will not attempt to arrest players, instead attempting to kill them.
|-
|-
| [[File:MafiyaWork-GTA4-gameplay.jpg|140px]]<br />Mafiya Work
| [[File:MafiyaWork-GTAIV-gameplay.jpg|140px]]<br />Mafiya Work
| 2-8
| 2-8
| Working under the direction of Kenny Petrovic via the cellphone, the player competes against other players in a series of mini-missions. This may involve picking up recruits for the firm, taking out a target, or even collecting weapons from Petrovic to use against others.
| Working under the direction of Kenny Petrovic via the cellphone, the player competes against other players in a series of mini-missions. This may involve picking up recruits for the firm, taking out a target, or even collecting weapons from Petrovic to use against others.
|-
|-
| [[File:CarJackCity-GTA4-enteringacar.jpg|140px]]<br />Car Jack City
| [[File:CarJackCity-GTAIV-enteringacar.jpg|140px]]<br />Car Jack City
| 4-16
| 4-16
| Car Jack City pits the player against everyone else in a race to steal vehicles for Kenny Petrovic. The amount of money earned depends on the condition of the car, except if the vehicle contains drugs. If the host has allowed police, they will try to stop players from taking vehicles to drop-off points. Also health pickups don't fix the vehicles/
| Car Jack City pits the player against everyone else in a race to steal vehicles for Kenny Petrovic. The amount of money earned depends on the condition of the car, except if the vehicle contains drugs. If the host has allowed police, they will try to stop players from taking vehicles to drop-off points. Also health pickups don't fix the vehicles/
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! Objective
! Objective
|-
|-
| [[File:TeamDeathmatch-GTA4-gameplay.jpg|140px]]<br />Team Deathmatch
| [[File:TeamDeathmatch-GTAIV-gameplay.jpg|140px]]<br />Team Deathmatch
| 2-16
| 2-16
(up to 8 teams of two)
(up to 8 teams of two)
| Players work as a team to kill other team(s) for money; the crew with the most cash at the end of the round wins. There are no restrictions. Each player will gain the money they have personally earned by killing opponents. Police are present in this game (including NOOSE/FIB at 4 wanted level stars).
| Players work as a team to kill other team(s) for money; the crew with the most cash at the end of the round wins. There are no restrictions. Each player will gain the money they have personally earned by killing opponents. Police are present in this game (including NOOSE/FIB at 4 wanted level stars).
|-
|-
| [[File:TeamMafiyaWork-GTA4-instructions.jpg|140px]]<br />Team Mafiya Work
| [[File:TeamMafiyaWork-GTAIV-instructions.jpg|140px]]<br />Team Mafiya Work
| 2-16
| 2-16
(up to 8 teams of two)
(up to 8 teams of two)
| The player is a member of a crew doing contract work for Kenny Petrovic as with regular Mafiya Work. These are time-limited missions including escorting wanted men, picking up items and stealing cars. Rival crews attempt to accomplish the same task. Interfering with other crews will slow their progress and increase one's chances of earning the money. Each contract completed gives the team cash, and the crew with the most cash at the end of the round wins.
| The player is a member of a crew doing contract work for Kenny Petrovic as with regular Mafiya Work. These are time-limited missions including escorting wanted men, picking up items and stealing cars. Rival crews attempt to accomplish the same task. Interfering with other crews will slow their progress and increase one's chances of earning the money. Each contract completed gives the team cash, and the crew with the most cash at the end of the round wins.
|-
|-
| [[File:TeamCarJackCity-GTA4-delivery.jpg|140px]]<br />Team Car Jack City
| [[File:TeamCarJackCity-GTAIV-delivery.jpg|140px]]<br />Team Car Jack City
| 2-8 teams
| 2-8 teams
| The same as regular Car Jack City, vehicles will randomly spawn on the map, and the players have be the first ones to get them, and take them to the drop-off point. The condition of the car determines the amount of money earned for the player, unless the vehicle is stuffed with drugs. The teams also share the money equally.
| The same as regular Car Jack City, vehicles will randomly spawn on the map, and the players have be the first ones to get them, and take them to the drop-off point. The condition of the car determines the amount of money earned for the player, unless the vehicle is stuffed with drugs. The teams also share the money equally.
|-
|-
| [[File:Cops'n'Crooks-GTA4-shootout.jpg|140px]]<br />Cops 'n' Crooks
| [[File:Cops'n'Crooks-GTAIV-shootout.jpg|140px]]<br />Cops 'n' Crooks
| 4-16
| 4-16
(two teams only)
(two teams only)
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*'''One for All''' is similar, but there is no Boss. Here, the Cops win by killing all of the Crooks, or destroying the getaway vehicle; Crooks win by filling up a getaway vehicle with members of their team, or killing all the Cops. Only 4 people can escape in the getaway vehicle. Players cannot respawn in this mode.
*'''One for All''' is similar, but there is no Boss. Here, the Cops win by killing all of the Crooks, or destroying the getaway vehicle; Crooks win by filling up a getaway vehicle with members of their team, or killing all the Cops. Only 4 people can escape in the getaway vehicle. Players cannot respawn in this mode.
|-
|-
| [[File:TurfWar-GTA4-takingturf.jpg|140px]]<br />Turf War
| [[File:TurfWar-GTAIV-takingturf.jpg|140px]]<br />Turf War
| 2 teams only
| 2 teams only
| A timed capture-the-base mode. There are a number of bases around the map which can be taken by standing near them for a short period of time. The more players that stand at a base, the faster it can be captured. The more bases a team owns, the faster their cash score increases. If a gang is on or near a base, their rivals won't be able to take control of it. The team with the most cash at the end of the round wins.
| A timed capture-the-base mode. There are a number of bases around the map which can be taken by standing near them for a short period of time. The more players that stand at a base, the faster it can be captured. The more bases a team owns, the faster their cash score increases. If a gang is on or near a base, their rivals won't be able to take control of it. The team with the most cash at the end of the round wins.
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!Objective
!Objective
|-
|-
| [[File:DealBreaker-GTA4-shootout.jpg|140px]]<br />Deal Breaker
| [[File:DealBreaker-GTAIV-shootout.jpg|140px]]<br />Deal Breaker
|2-4
|2-4
|Under orders of Kenny Petrovic, players must ambush a drug deal between the [[The Angels of Death|Angels of Death]], and an unspecified Mafia family. The deal is underway at the [[Acter Industrial Park]]. The objective here is to eliminate both parties, collect the drugs, and meet back at the rendezvous point. Some of the witnesses may attempt to escape by boat, by bike, or even both. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted.
|Under orders of Kenny Petrovic, players must ambush a drug deal between the [[The Angels of Death|Angels of Death]], and an unspecified Mafia family. The deal is underway at the [[Acter Industrial Park]]. The objective here is to eliminate both parties, collect the drugs, and meet back at the rendezvous point. Some of the witnesses may attempt to escape by boat, by bike, or even both. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted.
'''TIP''': There is a helicopter near the mansion a couple of blocks north of the starting point. To speed the mission up, there are RPGs on some of the floors of the building, which can be used to kill the AOD if they escape by boat.
'''TIP''': There is a helicopter near the mansion a couple of blocks north of the starting point. To speed the mission up, there are RPGs on some of the floors of the building, which can be used to kill the AOD if they escape by boat.
|-
|-
| [[File:Hangman'sNOOSE-GTA4-pickup.jpg|140px]]<br />Hangman's NOOSE
| [[File:Hangman'sNOOSE-GTAIV-pickup.jpg|140px]]<br />Hangman's NOOSE
|2-4
|2-4
|Russian Mafia boss [[Kenny Petrovic]] has illegally flown into [[Francis International Airport, Dukes|Francis International Airport]], and someone has tipped off the cops. The objective is to escort Petrovic to safety while being pursued by the Liberty City Police Department's [[NOOSE]] (SWAT) division. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard are granted.
|Russian Mafia boss [[Kenny Petrovic]] has illegally flown into [[Francis International Airport, Dukes|Francis International Airport]], and someone has tipped off the cops. The objective is to escort Petrovic to safety while being pursued by the Liberty City Police Department's [[NOOSE]] (SWAT) division. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard are granted.
'''TIP''': While some players lay waste to the NOOSE agents, get one player to sneak away, and drive around the airport to the opposite end of the airstrip. You should find 2 Annihilators, which are easily jacked. Swing around to grab your crew, and fly to the safe zone. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted, making sustained survival a priority.
'''TIP''': While some players lay waste to the NOOSE agents, get one player to sneak away, and drive around the airport to the opposite end of the airstrip. You should find 2 Annihilators, which are easily jacked. Swing around to grab your crew, and fly to the safe zone. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. are granted, making sustained survival a priority.
|-
|-
| [[File:BombDaBaseII-GTA4-explosion.jpg|140px]]<br />Bomb Da Base II
| [[File:BombDaBaseII-GTAIV-explosion.jpg|140px]]<br />Bomb Da Base II
|2-4
|2-4
|Bomb Da Base II (its name referring to [[Bomb Da Base Act II|a mission]] from GTA III) requires a gang of players to work in unison and sabotage the [[Platypus]], a ship being used by the Albanians for exporting cars. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. Unlike the other two, survival isn't needed as you will still receive money for completing the mission.'''TIP''': When you get to the boat, there are some good sniper spot on the surrounding buildings and crane towers. Get your best marksman to take a point and pick off the thugs on the boat. Also to help beat the target score have one player fly to the tower at the west end of the ship. From there they can quickly plant the bomb, while the other players, exploit a glitch to gain easy access to the hull.
|Bomb Da Base II (its name referring to [[Bomb Da Base Act II|a mission]] from GTA III) requires a gang of players to work in unison and sabotage the [[Platypus]], a ship being used by the Albanians for exporting cars. Only 5 respawns on Easy, 4 respawns on Medium, 3 respawns on Hard. Unlike the other two, survival isn't needed as you will still receive money for completing the mission.'''TIP''': When you get to the boat, there are some good sniper spot on the surrounding buildings and crane towers. Get your best marksman to take a point and pick off the thugs on the boat. Also to help beat the target score have one player fly to the tower at the west end of the ship. From there they can quickly plant the bomb, while the other players, exploit a glitch to gain easy access to the hull.
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! Objective
! Objective
|-
|-
| [[File:Race-GTA4-startingpoint.jpg|140px]]<br />Race
| [[File:Race-GTAIV-startingpoint.jpg|140px]]<br />Race
| 2-16
| 2-16
| Race to the finish through each checkpoint in order. If the player takes a wrong turn or otherwise messes up, they can respawn at the last checkpoint passed. There is a large selection of races for cars, boats, and helicopters - players can choose laps and vehicle class/type. There are two types of races: '''Free Race''' and '''Cannonball Run'''.  
| Race to the finish through each checkpoint in order. If the player takes a wrong turn or otherwise messes up, they can respawn at the last checkpoint passed. There is a large selection of races for cars, boats, and helicopters - players can choose laps and vehicle class/type. There are two types of races: '''Free Race''' and '''Cannonball Run'''.  
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*'''Cannonball Runs''' are races where participants must traverse several checkpoints in any way possible.
*'''Cannonball Runs''' are races where participants must traverse several checkpoints in any way possible.
|-
|-
| [[File:GTARace-GTA4-pickup.jpg|140px]]<br />GTA Race
| [[File:GTARace-GTAIV-pickup.jpg|140px]]<br />GTA Race
| 2-16
| 2-16
| Similar to the orthodox Race, but with the added element of combat. This is a checkpoint race where participants can also pick up weapons spawned en route to help take out opponents. The vehicle can be exited during this type of race. Unlike the standard race, the player will receive money for every kill which they have made.  
| Similar to the orthodox Race, but with the added element of combat. This is a checkpoint race where participants can also pick up weapons spawned en route to help take out opponents. The vehicle can be exited during this type of race. Unlike the standard race, the player will receive money for every kill which they have made.  
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