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Wanted Level in GTA III Era: Difference between revisions

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* At a one star wanted level, go to an alleyway or remote place that people don't usually hang out and wait; within a couple of minutes the star will go away on its own. (However, this becomes more difficult in the later stages of GTA San Andreas when there is a greater police presence in Los Santos; sometimes the only way to get rid of a one-star wanted level in this part of the game while in that city is to use a safehouse, drive a vehicle into a Pay 'n' Spray, or head for the country.)
* At a one star wanted level, go to an alleyway or remote place that people don't usually hang out and wait; within a couple of minutes the star will go away on its own. (However, this becomes more difficult in the later stages of GTA San Andreas when there is a greater police presence in Los Santos; sometimes the only way to get rid of a one-star wanted level in this part of the game while in that city is to use a safehouse, drive a vehicle into a Pay 'n' Spray, or head for the country.)
** In GTA San Andreas, if the player stays out of sight of the police in an area where neither officers nor police helicopters can spot the player, they can evade any wanted level, even 6 stars.
** In GTA San Andreas, if the player stays out of sight of the police in an area where neither officers nor police helicopters can spot the player, they can evade any wanted level, even 6 stars.
** Strangely, if the player is either in a law enforcement vehicle or any aircraft, any wanted level attained will stay much longer than usual. To evade a one-star wanted level without a Pay 'n' Spray, police bribes, or saving the game, the player must exit the vehicle.
* Enter a safehouse and change outfits. (GTA Vice City onwards) Note, however, that this does not always work in San Andreas on a 2-star wanted level or higher.
* Enter a safehouse and change outfits. (GTA Vice City onwards) Note, however, that this does not always work in San Andreas on a 2-star wanted level or higher.
* Go to a clothing shop and change clothes. (GTA San Andreas)
* Go to a clothing shop and change clothes. (GTA San Andreas)
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=== Getaway vehicles ===
=== Getaway vehicles ===
* On wanted levels below 5 stars, sports cars, muscle cars, tuners, or supercars are the best vehicles to be used as their speed easily outruns most police vehicles.
* On wanted levels below 5 stars, sports cars, muscle cars, tuners, and/or supercars are the best vehicles to be used as their speed easily outruns most police vehicles.
* On a 5 star wanted level, where FBI vehicles tend to knock the player off road, heavy vehicles like the [[Coach]] and [[Flatbed]] are recommended since their size makes them difficult to be pushed around and they have very good durability against collisions.
* On a 5 star wanted level, where FBI vehicles tend to knock the player off road, heavy vehicles like the [[Coach]] and [[Flatbed]] are recommended since their size makes them difficult to be pushed around and they have very good durability against collisions.
* On a 6 star wanted level, a [[Rhino]], if the player manages to attain one, is the best means of escape since any vehicles that runs into it will simply explode (except motorbikes in GTA San Andreas, but the player can be knocked off of one easily). Even Rhinos themselves are not all that durable against other Rhinos, as this vehicle can only be damaged by hitting another Rhino, or fire (making Molotov Cocktails an unlikely, but practical choice of weapon if one has good cover).
* On a 6 star wanted level, a [[Rhino]], if the player manages to attain one, is the best means of escape since any vehicles that runs into it will simply explode (except motorbikes in GTA San Andreas, but the player can be knocked off of one easily). Even Rhinos themselves are not all that durable against other Rhinos, as this vehicle can only be damaged by hitting another Rhino, a Police Maverick's machine gun (in GTA San Andreas), or fire (making Molotov Cocktails an unlikely, but practical choice of weapon if one has good cover).
* A slow vehicle is NOT recommended for escape from any wanted level higher than 2 stars unless it is heavy and the player has 4 stars, where they tend to get rammed into and off the road very easily.
* A slow vehicle is NOT recommended for escape from any wanted level higher than 2 stars unless it is heavy and the player has 4 stars, where they tend to get rammed into and off the road very easily.
* If the player is skilled at driving a motorcycle, using a [[PCJ-600]] or, in GTA San Andreas, the [[NRG-500]], can often be the best choice as the fast bikes allow overland travel and jumping and speed that can facilitate escapes to save points or other safety areas.
* If the player is skilled at driving a motorcycle, using a [[PCJ-600]] or, in GTA San Andreas, the [[NRG-500]], can often be the best choice as the fast bikes allow overland travel and jumping and speed that can facilitate escapes to save points or other safety areas.
* It is best to avoid using the [[Angel]] or the [[Freeway]] to escape a four star wanted level or higher, as they have wide turning radii and they don't brake well, meaning that the player will have to use their brakes frequently, allowing law enforcement officers to catch up to them.  
* It is best to avoid using the [[Angel]] or the [[Freeway]] to escape a four-star wanted level or higher, as they have wide turning radii and they don't brake well, meaning that the player will have to use their brakes frequently, allowing law enforcement officers to catch up to them.  
* It is also best to avoid using the [[Pizza Boy]], [[NoodleBoy]], or [[Faggio]] to escape a four star or higher wanted level. Although these scooters have excellent handling and braking, they have a low top speed and horrible acceleration, meaning it is near impossible to outrun the law enforcement vehicles. It also makes it easier for law enforcement to bust the player.
* It is also best to avoid using the [[Pizza Boy]], [[NoodleBoy]], or [[Faggio]] to escape a four star or higher wanted level. Although these scooters have excellent handling and braking, they have a low top speed and horrible acceleration, meaning it is near impossible to outrun the law enforcement vehicles. It also makes it easier for law enforcement to bust the player.
* When attempting to avoid the police by driving through alleyways or by off roading, the [[Sanchez]] is a good option to take, as it is an excellent off roader, is small and nimble, and has excellent acceleration and handling, with a moderate top speed.
* When attempting to avoid the police by driving through alleyways or by off roading, the [[Sanchez]] is a good option to take, as it is an excellent off roader, is small and nimble, and has excellent acceleration and handling, with a moderate top speed.
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* Before unlocking [[Staunton Island]] in GTA III and GTA Liberty City Stories, [[Vice City Mainland]] in GTA Vice City, [[San Fierro]] in GTA San Andreas, or [[Vice City Beach]] in GTA Vice City Stories, the player can only attain a 4 star wanted level at maximum.
* Before unlocking [[Staunton Island]] in GTA III and GTA Liberty City Stories, [[Vice City Mainland]] in GTA Vice City, [[San Fierro]] in GTA San Andreas, or [[Vice City Beach]] in GTA Vice City Stories, the player can only attain a 4 star wanted level at maximum.
** Before unlocking [[Shoreside Vale]] in GTA III and GTA Liberty City Stories, completing [[Sir, Yes Sir!]] in GTA Vice City, or unlocking [[Las Venturas]] in GTA San Andreas, the player can only attain a 5 star wanted level at maximum.
** Before unlocking [[Shoreside Vale]] in GTA III and GTA Liberty City Stories, completing [[Sir, Yes Sir!]] in GTA Vice City, or unlocking [[Las Venturas]] in GTA San Andreas, the player can only attain a 5 star wanted level at maximum.
* At high wanted levels, prioritize escaping from or killing [[Military|soldiers]] (six stars), [[Federal Bureau of Investigation|FBI]] agents (five stars) , [[SWAT]] soldiers (four stars onwards, sometimes three in the case of GTA Vice City, where a single SWAT unit can drop down from a Police Maverick), and [[Vice Squad]] Agents (three stars onwards, GTA VC and GTA VCS only) over killing regular police officers, as they can kill a player with their weapons in a short amount of time.
* At high wanted levels, prioritize escaping from or killing [[Military|soldiers]] (six stars), [[Federal Bureau of Investigation|FBI]] agents (five stars), [[SWAT]] soldiers (four stars onwards, sometimes three in the case of GTA Vice City, where a single SWAT unit can drop down from a Police Maverick), and [[Vice Squad]] Agents (three stars onwards, GTA VC and GTA VCS only) over killing regular police officers, as they can kill the player with their weapons in a short amount of time.
* At higher levels, the best way to clear the wanted level is to shoot down the police helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system (GTA III and GTA LCS only) with a vehicle (preferably a motorbike) and follow the underground routes until they reach a Pay 'n' Spray (or lose the wanted level, if the player has a one star), but the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains.
* At higher levels, the best way to clear the wanted level is to shoot down the police helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system (GTA III and GTA LCS only) with a vehicle (preferably a motorbike) and follow the underground routes until they reach a Pay 'n' Spray (or lose the wanted level, if the player has a one star), but the player must be careful not to get lost in the system or get hit by the oncoming Subway Trains.
* Stunt jumping gives the player considerable distance from the police but may not guarantee total escape, as certain factors, such as the wanted level, environment of the stunt jump, "projectile" motion concept of physics, and the position of other police units, come into play.
* Stunt jumping gives the player considerable distance from the police but may not guarantee total escape, as certain factors, such as the wanted level, environment of the stunt jump, "projectile" motion concept of physics, and the position of other police units, come into play.
* Run through alleys and narrow streets to give the cops the slip.
* Run through alleys and narrow streets to give the cops the slip.
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