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1,943 bytes added ,  30 June 2018
contributions from myself and DK22Pac
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{{IplSection
{{IplSection
| game        = [[Grand Theft Auto: San Andreas|GTA SA]]
| game        = {{Icon-square|SA}}
| description = Creates an audio zone
| description = Creates an audio zone
}}
}}
'''AUZO''' is a section in the [[Item Placement]] file introduced in [[Grand Theft Auto: San Andreas|San Andreas]]. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone.
'''AUZO''' is a section in the item placement file introduced in [[Grand Theft Auto: San Andreas]]. It is used to define a zone with audio. Audio can be heard once the player enters the defined zone. This section exists in [[Grand Theft Auto IV]] but it serves no function in the game.


==San Andreas==
== Format ==
===Formats===
=== San Andreas ===
There are two major formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere.
There are two formats for this section. The first format treats the zone like a cube while the second format treats the zone like a sphere.
<pre>
auzo
# type 1
Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2
# type 2
Name, ID, Switch, X, Y, Z, Radius
end
</pre>


Name, ID, Switch, X1, Y1, Z1, X2, Y2, Z2
====Type 1====
 
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|class="prettytable" width="100%" class="collapsible"
!style="width: 3em;" |{{Icon-square|SA}}
!width="250px"|Identifier
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!Description
!Description
|-
|-
|<center>Name</center>||Name used to identify the zone
|A ||Name ||string ||Name used to identify the zone.
|-
|-
|<center>ID</center>||Sound played in this zone
|B ||ID ||integer ||Sound played in this zone ([[#Audio IDs|see below]]).
|-
|-
|<center>Switch</center>||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]]
|C ||Switch ||integer ||Makes the audio always on or always off. Can be forced through the script using opcode 0917.
|-
|-
|<center>X1, Y1, Z1</center>||A point which corresponds to the corner of the box, usually the lower left.
|D,E,F ||X1, Y1, Z1 ||float[3] ||A point which corresponds to the corner of the box, usually the lower left.
|-
|-
|<center>X2, Y2, Z2</center>||A point which corresponds to the opposite corner of the box, usually the upper right.
|G,H,I ||X2, Y2, Z2 ||float[3] ||A point which corresponds to the opposite corner of the box, usually the upper right.
|}
|}


Name, ID, Switch, X, Y, Z, Radius
====Type 2====
 
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|class="prettytable" width="100%" class="collapsible"
!style="width: 3em;"|{{Icon-square|SA}}
!width="250px"|Identifier
!style="width: 12em;"|Identifier
!style="width: 6em;" |Type
!Description
!Description
|-
|-
|<center>Name</center>||Name used to identify the zone.
|A ||Name ||string ||Name used to identify the zone.
|-
|-
|<center>ID</center>||Sound played in this zone.
|B ||ID ||integer ||Sound played in this zone ([[#Audio IDs|see below]]).
|-
|-
|<center>Switch</center>||Makes the audio always on or always off. Can be forced through the [[script]] using opcode [[0917]].
|C ||Switch ||integer ||Makes the audio always on or always off. Can be forced through the script using opcode 0917.
|-
|-
|<center>X, Y, Z</center>||The center of the zone.
|D,E,F ||X, Y, Z ||float[3] ||The center of the zone.
|-
|-
|<center>Radius</center>||The distance the sound will be heard.
|G ||Radius ||float ||The distance the sound will be heard.
|}
|}


===Auzo Audio IDs===
====Audio Zone Types====
{|class="prettytable"
{|class="wikitable"
! ID
! ID
! What sound it plays
! Environment type
! Description of sound in the unmodified audio streams
! Depth
! Music track
! Music description
|-
| 0
| drugged
| -100
| -
| -
|-
| 1
| plain
| -100
| -
| -
|-
| 2
| forest
| -100
| -
| -
|-
| 3
| city
| -100
| -
| -
|-
|-
| 4
| 4
| living room
| -12
| Ambience track 9
| Ambience track 9
| St Mark's violin music
| St Mark's violin music
|-
|-
| 5
| 5
| drugged
| -100
| Ambience track 6
| Ambience track 6
| Beach party bkgd song
| Beach party bkgd song
|-
| 6
| living room
| -12
| -
| -
|-
| 7
| drugged
| -100
| -
| -
|-
|-
| 8
| 8
| hangar
| -30
| Ambience track 31
| Ambience track 31
| Unused loud hum
| Unused loud hum
|-
| 9
| drugged
| -100
| -
| -
|-
|-
| 10
| 10
| drugged
| -100
| Ambience track 5
| Ambience track 5
| Awards ceremony music
| Awards ceremony music
|-
| 11
| drugged
| -100
| -
| -
|-
|-
| 12
| 12
| drugged
| -100
| Ambience track 34
| Ambience track 34
| Loud hum heard on ships
| Loud hum heard on ships
|-
|-
| 13
| 13
| drugged
| -100
| Ambience track 23
| Ambience track 23
| Low Rider Challenge bkgd song
| Low Rider Challenge bkgd song
|-
| 14
| living room
| -12
| -
| -
|-
|-
| 15
| 15
| living room
| -12
| Ambience track 30
| Ambience track 30
| Static sound heard on military bases
| Static sound heard on military bases
|-
| 16
| living room
| -12
| -
| -
|-
|-
| 17
| 17
| stone room
| -30
| Ambience track 12
| Ambience track 12
| Casino bkgd medley
| Casino bkgd medley
|-
| 18
| room
| -100
| -
| -
|-
|-
| 19
| 19
| hangar
| -30
| Ambience track 4
| Ambience track 4
| Quiet hum heard in Area 69
| Quiet hum heard in Area 69
|-
|-
| 20
| 20
| hangar
| -30
| Ambience track 2
| Ambience track 2
| Fan-like clicking heard in Abattoir
| Fan-like clicking heard in Abattoir
|-
|-
| 21
| 21
| living room
| -12
| Ambience track 1
| Ambience track 1
| Quiet hum heard in 24-7s
| Quiet hum heard in 24-7s
|-
| 22
| room
| -20
| -
| -
|-
|-
| 23
| 23
| hangar
| -30
| Ambience track 14
| Ambience track 14
| Loud hum heard in Dam interior
| Loud hum heard in Dam interior
|-
|-
| 24
| 24
| living room
| -12
| Ambience track 25
| Ambience track 25
| Racing sounds heard in ITB lobby
| Racing sounds heard in ITB lobby
|-
|-
| 25
| 25
| living room
| -12
| Ambience track 24
| Ambience track 24
| Quiet hum heard in Planning Dept
| Quiet hum heard in Planning Dept
|-
|-
| 26
| 26
| living room
| -12
| Ambience track 20
| Ambience track 20
| Quiet hum heard in safe houses
| Quiet hum heard in safe houses
|-
| 27
| room
| -20
| -
| -
|-
|-
| 28
| 28
| room
| -20
| Ambience track 13
| Ambience track 13
| Dance Club bkgd medley
| Dance Club bkgd medley
|-
|-
| 29
| 29
| stone room
| -30
| Ambience track 13
| Ambience track 13
| Dance Club bkgd medley
| Dance Club bkgd medley
|-
|-
| 30
| 30
| living room
| -12
| Favorite Radio Station
| Favorite Radio Station
| Stream or User Tracks Player
| Stream or User Tracks Player
|-
| 31
| drugged
| -100
| -
| -
|-
| 32
| living room
| -12
| -
| -
|-
| 33
| stone room
| -30
| -
| -
|-
|-
| 34
| 34
| room
| -20
| Ambience track 28
| Ambience track 28
| Pleasure Domes bkgd medley
| Pleasure Domes bkgd medley
|-
| 35
| living room
| -12
| -
| -
|-
|-
| 36
| 36
| padded cell
| -12
| Ambience track 21
| Ambience track 21
| Loud hum heard in Jet interior
| Loud hum heard in Jet interior
|-
|-
| 37
| 37
| room
| -20
| Ambience track 10
| Ambience track 10
| Muzak-type bkgd heard in unused diner interiors
| Muzak-type bkgd heard in unused diner interiors
|-
| 38
| drugged
| -100
| -
| -
|-
|-
| 39
| 39
| room
| -20
| Ambience track 29
| Ambience track 29
| Quiet hum heard in police stations
| Quiet hum heard in police stations
|-
| 40
| living room
| -12
| -
| -
|-
|-
| 41
| 41
| arena
| -20
| Ambience track 35
| Ambience track 35
| Stadium event bkgd medley
| Stadium event bkgd medley
|-
| 42
| living room
| -12
| -
| -
|-
| 43
| living room
| -12
| -
| -
|-
|-
| 44
| 44
| living room
| -12
| Ambience track 18
| Ambience track 18
| Fast Food Joint bkgd sounds
| Fast Food Joint bkgd sounds
|-
| 45
| living room
| -12
| -
| -
|-
| 46
| living room
| -12
| -
| -
|-
| 47
| living room
| -12
| -
| -
|-
|-
| 48
| 48
| stone room
| -20
| Ambience track 3
| Ambience track 3
| Ammunation PA loop
| Ammunation PA loop
|-
| 49
| room
| -20
| -
| -
|-
|-
| 50
| 50
| hangar
| -30
| Ambience track 39
| Ambience track 39
| Quiet hum heard in warehouses
| Quiet hum heard in warehouses
|-
|-
| 51
| 51
| drugged
| -100
| Ambience track 22
| Ambience track 22
| Very loud hum heard in cargo plane?
| Very loud hum heard in cargo plane?
|-
|-
| 52
| 52
| living room
| -12
| Radio stream CH
| Radio stream CH
| Playback FM
| Playback FM
|-
|-
| 53
| 53
| living room
| -12
| Radio stream CO
| Radio stream CO
| K-ROSE
| K-ROSE
|-
|-
| 54
| 54
| living room
| -12
| Radio stream CR
| Radio stream CR
| KDST
| KDST
|-
|-
| 55
| 55
| living room
| -12
| Radio stream DS
| Radio stream DS
| Bounce FM
| Bounce FM
|-
|-
| 56
| 56
| living room
| -12
| Radio stream HC
| Radio stream HC
| SFUR
| SFUR
|-
|-
| 57
| 57
| living room
| -12
| Radio stream MH
| Radio stream MH
| Radio Los Santos
| Radio Los Santos
|-
|-
| 58
| 58
| living room
| -12
| Radio stream MR
| Radio stream MR
| Radio X
| Radio X
|-
|-
| 59
| 59
| living room
| -12
| Radio stream NJ
| Radio stream NJ
| CSR
| CSR
|-
|-
| 60
| 60
| living room
| -12
| Radio stream RE
| Radio stream RE
| K-JAH West
| K-JAH West
|-
|-
| 61
| 61
| living room
| -12
| Radio stream RG
| Radio stream RG
| MasterSounds
| MasterSounds
|-
|-
| 62
| 62
| living room
| -12
| Radio stream TK
| Radio stream TK
| WCTR
| WCTR
|-
| 63
| living room
| -12
| -
| -
|-
|-
| 64
| 64
| living room
| -12
| Ambience track 17
| Ambience track 17
| Unused quiet hum
| Unused quiet hum
|-
| 65
| living room
| -12
| -
| -
|-
|-
| 66
| 66
| room
| -20
| Ambience track 36
| Ambience track 36
| Strip Club background melody
| Strip Club background melody
|-
|-
| 67
| 67
| living room
| -12
| Ambience track 37
| Ambience track 37
| Unused background melody
| Unused background melody
12,236

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