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Grand Theft Auto: San Andreas/Gameplay Features: Difference between revisions

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New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, ''[[Manhunt]]'', including improved target cross-hairs that change colors from green to red to black, depending on the target's health.
New to the players character is the ability to swim and climb up and over short walls and fences. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with several gang members. The camera, fighting, and targeting controls were reworked with concepts from another Rockstar game, ''[[Manhunt]]'', including improved target cross-hairs that change colors from green to red to black, depending on the target's health.


[[Rockstar Games]] has emphasized the [[:wp:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game's many clothing stores), haircuts and tattoos are now available for purchase by CJ, and have more effect on [[:wp:Non-player character|NPCs]]' reactions than the clothing in ''GTA Vice City''. Players must also ensure CJ eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin' Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If CJ eats too much in a short period, he will get sick and throw up; if he overeats periodically, he'll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. ''San Andreas'' also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may also learn three different styles of [[:wp:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game's three cities.
[[Rockstar Games]] has emphasized the [[:wp:Personality|personalization]] of the main character. Clothing and accessories (which players can buy at some of the game's many clothing stores), haircuts and tattoos are now available for purchase by protagonist [[Carl Johnson|Carl "CJ" Johnson]], and have more effect on [[:wp:Non-player character|NPCs]]' reactions than the clothing in ''GTA Vice City''. Players must also ensure Carl eats to stay healthy, obtaining food from fast food [[:Category:Restaurants|restaurants]] such as Cluckin' Bell, street [[Stores|vendors, diners, bars, and nightclubs]].  The balance of food and exercise has an effect on his muscularity and appearance.  If Carl eats too much in a short period, he will get sick and throw up; if he overeats periodically, he'll get fat and move more slowly while on foot; if he fails to eat, he will become less muscular and, eventually, will lose health. ''San Andreas'' also features skills, in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. Carl may also learn three different styles of [[:wp:Martial art|unarmed combat]] at the [[:Category:Gyms|gym]]s in each of the game's three cities.


A new activity that continues the ''Grand Theft Auto'' series' tradition of [[Grand Theft Auto: Vice City#Controversy|controversy]] is [[Home Invasion]] [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html]. Under cover of night, CJ is able to sneak into a residence, and cart off valuables or shake down the occupants.
A new activity that continues the ''Grand Theft Auto'' series' tradition of [[Grand Theft Auto: Vice City#Controversy|controversy]] is [[Home Invasion]] [http://www.gamespot.com/ps2/action/gta4/preview_6104797.html]. Under cover of night, Carl is able to sneak into a residence, and cart off valuables or shake down the occupants.


Numerous [[minigame]]s are also available for play in ''San Andreas'', including [[basketball]], [[:wp:pool (game)|pool]], [[:wp:rhythm video game|rhythm]]-based challenges involving dancing and hydraulic vehicles, and video game machines that pay homage to classic [[Arcade Games|arcade games]] such as ''Gyruss'', ''[[:wp:Defender (game)|Defender]]'' and ''Gradius'', in addition to the aforementioned methods of gambling.
Numerous [[minigame]]s are also available for play in ''San Andreas'', including [[basketball]], [[:wp:pool (game)|pool]], [[:wp:rhythm video game|rhythm]]-based challenges involving dancing and hydraulic vehicles, and video game machines that pay homage to classic [[Arcade Games|arcade games]] such as ''Gyruss'', ''[[:wp:Defender (game)|Defender]]'' and ''Gradius'', in addition to the aforementioned methods of gambling.


Another improvement to the game is the [[:wp:artificial intelligence|AI]].  No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not do anything: while most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack CJ, and friendly gang members will shoot at and pursue his opponents. This would make the previously mentioned home invasions more difficult than one would expect because the occupants will resist, and in some cases, draw weapons.
Another improvement to the game is the [[:wp:artificial intelligence|AI]].  No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not do anything: while most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack Carl, and friendly gang members will shoot at and pursue his opponents. This would make the previously mentioned home invasions more difficult than one would expect because the occupants will resist, and in some cases, draw weapons.


The player can also voluntarily enable CJ to conduct dialog with a number of pedestrians in the game, including drug dealers, prospective [[:Category:Girlfriends|girlfriend]]s, and fellow gang members.  CJ's level of respect among his fellow Grove Street gang members varies according to his actions, as do his relationships with his girlfriends. Rockstar claims that CJ has a total of about [http://www.gamespot.com/ps2/action/gta4/preview_6111263.html 4200 lines of spoken dialog].
The player can also voluntarily enable Carl to conduct dialog with a number of pedestrians in the game, including drug dealers, prospective [[:Category:Girlfriends|girlfriend]]s, and fellow gang members.  Carl's level of respect among his fellow Grove Street gang members varies according to his actions, as do his relationships with his girlfriends. Rockstar claims that Carl alone has a total of about [http://www.gamespot.com/ps2/action/gta4/preview_6111263.html 4200 lines of spoken dialog].


A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the ''San Andreas'' world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a "Rampage" in previous ''Grand Theft Auto'' games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.
A two-player cooperative mode has also been added for the [[PlayStation 2]] and [[Xbox]].  Two-player icons are found in several key locations in the ''San Andreas'' world.  Setting foot on one of these icons and pressing any button on a second controller starts up a series of special objectives similar to a "Rampage" in previous ''Grand Theft Auto'' games.  Two human players will be able to go in a car or on foot.  Both the players are required to remain on the same screen and within a reasonable proximity of one another.
[[Category:GTA San Andreas]]
[[Category:GTA San Andreas]]
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