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Black Project: Difference between revisions

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*The keycard seen in this mission uses the same texture as the ones seen in [[Grand Theft Auto: Vice City|GTA Vice City's]] "[[No Escape?]]" and GTA San Andreas' "[[Key to Her Heart]]" missions.
*The keycard seen in this mission uses the same texture as the ones seen in [[Grand Theft Auto: Vice City|GTA Vice City's]] "[[No Escape?]]" and GTA San Andreas' "[[Key to Her Heart]]" missions.
*If the player opens the door to the research facility with the keycard, then runs out into the main labs and back, the soldiers will not shoot him. They will not react even if they are injured. Exploiting this glitch is an easy way to complete the mission as there is little cover on the stairwell and the player can die more easily as he runs down the stairs.
*If the player opens the door to the research facility with the keycard, then runs out into the main labs and back, the soldiers will not shoot him. They will not react even if they are injured. Exploiting this glitch is an easy way to complete the mission as there is little cover on the stairwell and the player can die more easily as he runs down the stairs.
*Strangely, after the mission is completed, the [[Surface-to-Air Missile|SAM]] sites are re-activated. This is unlike the mission [[Vertical Bird]], where the SAM sites are permanently disabled.
*Strangely, after the mission is completed, the [[Surface-to-Air Missile|SAM]] sites are re-activated. This is unlike the mission [[Vertical Bird]], where the SAM sites are temporarily enabled only during the mission.
*If the player fails the mission by running away too far from Area 69, Carl is automatically transported back to the Verdant Meadows Airstrip. However, the vehicular zone is still available for exploration during the mission.
*If the player fails the mission by running away too far from Area 69, Carl is automatically transported back to the Verdant Meadows Airstrip. However, the vehicular zone is still available for exploration during the mission.


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