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M16: Difference between revisions

240 bytes removed ,  23 April 2009
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'''GTA Vice City Stories (1984)''': M16A1, accurate by timeline and rate of fire. The M4 is mentioned in a mission by [[Lance Vance]] which is a small dialogue error.
'''GTA Vice City Stories (1984)''': M16A1, accurate by timeline and rate of fire. The M4 is mentioned in a mission by [[Lance Vance]] which is a small dialogue error.


'''GTA Vice City (1986)''': Colt Model 653 M16A1, however it's called M4 in-game but that's incorrect since the M4 was not introduced until 1995. The M4 was presumably supposed to be a Colt Model 653 M16A1 Carbine, a CAR-15 derivative, but the developers did not realize this.
'''GTA Vice City (1986)''': Colt Model 653, however it's called M4 in-game but that's incorrect since the M4 was not introduced until 1995. The M4 was presumably supposed to be a Colt Model 733 Carbine, a CAR-15 derivative, but the developers did not realize this.


'''GTA San Andreas (1992)''': Colt Model 653 M16A1 or CAR-15, but called M4 in-game. Same mistake as in ''Vice City''. This version for some reason has an unrealistic reload animation that causes [[Carl Johnson|CJ]] to charge the weapon with his left hand, while the real M4 is charged with a rear mounted handle. The in-game M4 also has a 50-round magazine, something which is not possible in real life, although AR-15 series weapons can mount C-Mag attachments with 100 bullets. Such a thing is not depicted in-game however.
'''GTA San Andreas (1992)''': Colt Model 733, but called M4 in-game. Same mistake as in ''Vice City''. This version for some reason has an unrealistic reload animation that causes [[Carl Johnson|CJ]] to charge the weapon with his left hand, while the real M4 is charged with a rear mounted handle.  


'''GTA Liberty City Stories (1998)''': M4A1, this version is accurate, both in timeline and overall aesthetics. Reload animation is unrealistic, however.
'''GTA Liberty City Stories (1998)''': M4A1, this version is accurate, both in timeline and overall aesthetics. Reload animation is unrealistic, however.
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