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Health: Difference between revisions

29 bytes added ,  5 April 2010
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== Description ==
== Description ==
=== Health as a statistic ===
=== Health as a statistic ===
Measurement of health was not prominent in [[Grand Theft Auto 1|the original Grand Theft Auto]], as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. [[Grand Theft Auto 2]], however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus giving the health a 10-level scale.
Measurement of health on [[Heads-Up Display|HUD]]s was not prominent in [[Grand Theft Auto 1|the original Grand Theft Auto]], as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. [[Grand Theft Auto 2]], however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus giving the health a 10-level scale.


From [[Grand Theft Auto III]] onwards, the 5-heart system is replaced by a numbered counter, with its default maximum as 100%; in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions.
From [[Grand Theft Auto III]] onwards, the 5-heart system is replaced by a numbered counter, with its default maximum as 100%; in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions.
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