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Vehicle Missions: Difference between revisions

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'''Vehicle missions''' refer to missions triggered via entry into a vehicle. In GTA 1, vehicles missions serves as one of several methods of accessing main missions, while the feature was toned down for GTA 2. Vehicles missions were expanded as optional [[:Category:Side Missions|side missions]] in all [[GTA III Era|GTA III era games]] that are activated from relevant vehicles. The feature is once again toned down in GTA IV.
'''Vehicle missions''' refer to missions triggered via entry into a vehicle. In GTA 1, vehicle missions serves as one of several methods of accessing main missions, while the feature was toned down for GTA 2. Vehicles missions were expanded as optional [[:Category:Side Missions|side missions]] in all [[GTA III Era|GTA III era games]] that are activated from relevant vehicles. The feature is once again toned down in GTA IV.


=== GTA 1 — GTA 2 ===
=== GTA 1 — GTA 2 ===
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[[File:Firetruck-GTALCS-front.jpg|thumb|Entering a firetruck can start the "Firefighter" missions.]]
[[File:Firetruck-GTALCS-front.jpg|thumb|Entering a firetruck can start the "Firefighter" missions.]]


To trigger a vehicle mission between GTA III and GTA Vice City Stories, the player must use the corresponding controls while inside the appropriate vehicle. The missions give the player a time limit to complete the set of objectives in that level, which is calculated with respect to distance. Cash is rewarded for completion within time. If the player runs out of time, or leaves the vehicle for too long, the mission fails and the player must start from level 1 (for certain [[GTA]]s).
To trigger a vehicle mission between GTA III and GTA Vice City Stories, the player must use the corresponding controls while inside the appropriate vehicle. The missions give the player a time limit to complete the set of objectives in that level, which is calculated with respect to distance. Cash is rewarded for completion within time. If the player runs out of time, or leaves the vehicle for too long, the mission fails and the player must start from level 1 (for certain [[GTA]]s).


Each level gets progressively harder, but the remaining time on the previous levels stacks up to make the harder levels easier. Once the top level is completed (usually level 12), a relevant reward is given to the player. For example in [[Grand Theft Auto: San Andreas]], completing the [[Firefighter]] missions grants the 'Fireproof' ability, which makes the player immune to flames.
Each level gets progressively harder, but the remaining time on the previous levels stacks up to make the harder levels easier. Once the top level is completed (usually level 12), a relevant reward is given to the player. For example in [[Grand Theft Auto: San Andreas]], completing the [[Firefighter]] missions grants the 'Fireproof' ability, which makes the player immune to flames.
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* '''[[Paramedic]]''' - [[Ambulance]]
* '''[[Paramedic]]''' - [[Ambulance]]
* '''[[Firefighter]]''' - [[Fire Truck|Firetruck]]
* '''[[Firefighter]]''' - [[Fire Truck|Firetruck]]
* '''[[Vigilante]]''' - [[Police Car|Police]] / [[Enforcer|SWAT Van]] / [[FBI Car]] / [[Barracks|Barracks]] / [[Rhino|Tank]]
* '''[[Vigilante]]''' - [[Police Car|Police]] / [[Enforcer|SWAT Van]] / [[FBI Car]] / [[Barracks]] / [[Rhino|Tank]]
* '''[[Taxi Driver]]''' - [[Taxi]] / [[Borgnine]]
* '''[[Taxi Driver]]''' - [[Taxi]] / [[Borgnine]]


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