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Unique Stunt Jumps: Difference between revisions

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{{expand|Information for [[GTA Vice City Stories]] and needs to be added}}
{{expand|Information for [[GTA Vice City Stories]] needs to be added}}
Every GTA game since [[Grand Theft Auto III]] has '''Unique Stunt Jumps''', named ''Unique Jumps'' in the [[GTA III Era]], and later renamed ''Stunt Jumps'' in [[GTA IV]].  The game tracks these for your stats, and completing all is usually required for 100% completion.  Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete.  If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area.  Upon landing, indication of success is given, while an unsuccessful jump will receive no message.  Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed.  In other jumps, too much speed may lead you to overshoot the landing area.
Every GTA game since [[Grand Theft Auto III]] has '''Unique Stunt Jumps''', named ''Unique Jumps'' in the [[GTA III Era]], and later renamed ''Stunt Jumps'' in [[GTA IV]].  The game tracks these for your stats, and completing all is usually required for 100% completion.  Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete.  If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area.  Upon landing, indication of success is given, while an unsuccessful jump will receive no message.  Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed.  In other jumps, too much speed may lead you to overshoot the landing area.


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