Jump to content

Unique Stunt Jumps: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
:''For the art of stunting, see [[Stunting]].''
:''For the art of stunting, see [[Stunting]].''


Every GTA game since [[Grand Theft Auto III]] has '''Unique Stunt Jumps''', named ''Unique Jumps'' in the [[GTA III Era]], and later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]. A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes a actual ramp, or something similiar to a ramp like a slanted roof of staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion.  Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete.  If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area.  Upon landing, indication of success is given, while an unsuccessful jump will receive no message.  Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed.  In other jumps, too much speed may lead you to overshoot the landing area. There are also Insane Stunt Jumps, which aren't required for [[100%]] and the amount of reward money depends on the ''difficulty'' of the stunt.
Every GTA game since [[Grand Theft Auto III]] has '''Unique Stunt Jumps''', named ''Unique Jumps'' in the [[GTA III Era]], and later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]. A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes a actual ramp, or something similiar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion.  Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete.  If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area.  Upon landing, indication of success is given, while an unsuccessful jump will receive no message.  Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed.  In other jumps, too much speed may lead you to overshoot the landing area. There are also Insane Stunt Jumps, which aren't required for [[100%]] and the amount of reward money depends on the ''difficulty'' of the stunt.


==Evolution==
==Evolution==
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.