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:''For the art of stunting, see [[Stunting]].''
:''For the art of stunting, see [[Stunting]].''


'''Unique Stunt Jumps''' (named ''Unique Jumps'' in the [[GTA III Era]]; later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]) are a feature in every [[Grand Theft Auto]] game since [[Grand Theft Auto III]] (with the exception of [[Grand Theft Auto Advance]]). A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes a actual ramp, or something similiar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. If the stunt jump requires breaking through a poster, <u>any part of the vehicle</u> can be used, even a single tire gliding down. There are also Insane Stunt Jumps, which aren't required for [[100%]] and the amount of reward money depends on the ''difficulty'' of the stunt.
'''Unique Stunt Jumps''' (named ''Unique Jumps'' in the [[GTA III Era]]; later renamed ''Stunt Jumps'' in [[Grand Theft Auto IV]]) are a feature in every [[Grand Theft Auto]] game since [[Grand Theft Auto III]] (with the exception of [[Grand Theft Auto Advance]]). A Stunt Jump usually involves using a vehicle or motorcycle to jump of a ramp of some sort (sometimes a actual ramp, or something similiar to a ramp like a slanted roof or staircase), then to catch a few seconds of airtime, then land on the ground without dying. The game tracks these for your stats, and completing all is usually required for 100% completion. Each unique jump has pre-defined takeoff and landing areas; miss either, and the jump is incomplete. If your vehicle hits the takeoff area in more-or-less the right direction, the game switches to a slow-motion cutscene panoramic view as your vehicle launches from the takeoff area. Upon landing, indication of success is given, while an unsuccessful jump will receive no message. Some jumps require high speed, thus are only feasible on a fast motorbike such as a [[PCJ-600]] or [[NRG-500]], and sometimes also require the character to lean forward on the bike for increased speed. In other jumps, too much speed may lead you to overshoot the landing area. In the GTA III Era, there are also [[Stunting|Insane Stunt Jumps]], which aren't required for [[100%]], don't have to done at a set location and pay different amounts depending on the ''difficulty'' of the stunt.


==Evolution==
==Evolution==
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;GTA IV
;GTA IV
In the [[Grand Theft Auto IV]] version of [[Liberty City in GTA IV Era|Liberty City]], there are 50 stunt jumps. Completing all 50 will bring the player two ticks closer to 100%. Completing all 50 unlocks the ''Daredevil'' [[Achievements in GTA IV|achievements]], awarding 30 gamerscore or a silver trophy in the PS3 version. There are major changes in unique stunt jumps from the [[GTA III Era]] to GTA IV, the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area. These stunt jumps are still available in its [[GTA IV Episodes|episodes]], however when they're done, no text appears on the screen.
In the [[Grand Theft Auto IV]] version of [[Liberty City in GTA IV Era|Liberty City]], there are 50 stunt jumps. Completing all 50 will bring the player two ticks closer to 100%. Completing all 50 unlocks the ''Daredevil'' [[Achievements in GTA IV|achievement]], awarding 30 gamerscore on the [[Xbox 360]] or a silver trophy on the [[PS3]]. There are major changes in unique stunt jumps from the [[GTA III Era]] to GTA IV, the largest being that the player no longer collects money for doing stunt jumps. Another significant change is that instead of landing without crashing like in previous games, the player must land directly on the destination area. These stunt jumps are still available in its [[GTA IV Episodes|episodes]], however when they're done, no text appears on the screen.


;GTA Chinatown Wars
;GTA Chinatown Wars
In this game each Unique Stunt Jump is marked with a [[Rusty Brown's Ring Donuts]] billboard you have to crash through, making locating them easier. It is the first game to present USJs in this way. There are 30 throughout the game.
[[File:Rust Browns Billbord CTW.png|thumb|right|One of the [[Rusty Brown's Ring Donuts]] billboards that marks a USJ in GTA Chinatown Wars.]]
In this game each Unique Stunt Jump is marked with a wooden [[Rusty Brown's Ring Donuts]] billboard that you have to destroy, making locating them easier. Despite each billboard having a ramp leading up to it, the player technically doesn't have to "crash" through them, as any part of the vehicle can be used, even a single tire gliding down. It is the first game to present USJs in this way. There are 30 throughout the game.


==See Also==
==See Also==
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