Sub Machine Gun: Difference between revisions

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Most SMGs are meant to be fired from the shoulder, and thus are built with a stock, though in many cases the stock is collapsible.  This doesn't prevent users from firing from the hip or other unorthodox position, however, thanks to the weapon's size and weight.
Most SMGs are meant to be fired from the shoulder, and thus are built with a stock, though in many cases the stock is collapsible.  This doesn't prevent users from firing from the hip or other unorthodox position, however, thanks to the weapon's size and weight.


SMG's are good in [[Grand Theft Auto|Grand Theft Auto games]] because they fir effectively but are easier to carry then rifles.
SMG's are good in [[Grand Theft Auto|Grand Theft Auto games]] because they provide more firepower than a pitol£ but are easier to carry then rifles.


There are three sub machine guns in the [[Grand Theft Auto]] series: the [[Uzi]], the [[MP5]] and the [[Scorpion]].
There are three sub machine guns in the [[Grand Theft Auto]] series: the [[Uzi]], the [[MP5]] and the [[Scorpion]].

Revision as of 06:11, 30 December 2008

File:Uzi SMG 01.jpg
An Uzi sub machine gun

A submachine gun (SMG) is a type of firearm that combines automatic fire with pistol-sized rounds, and is usually between the two in terms of weight. The submachine gun was first developed during the late stages of World War I as a way to improve trench warfare, but the war ended before major improvements could be made. These improvements took place during the years leading up to World War II, during which practically every country involved in the war had at least one type of SMG, and new developments continue to be made to this day.

SMGs are short-range weapons, resulting from both their low-powered rounds (when compared to those of assault rifles and full-sized machine guns) and short barrels. The small rounds allow for larger magazine capacity, though while some SMGs like the M1928 Thompson "Tommy Gun" and the Russian PPSh-41 use drum magazines carrying 50 rounds or more, the average SMG magazine holds 20-30 rounds. The SMG's high rate of fire contribute to their effectiveness in close quarters battle, though some submachine guns like the MAC-10 or Micro Uzi (which fall under the sub-class of machine pistols) have such a high rate of fire that it causes the weapon's accuracy to suffer.

Most SMGs are meant to be fired from the shoulder, and thus are built with a stock, though in many cases the stock is collapsible. This doesn't prevent users from firing from the hip or other unorthodox position, however, thanks to the weapon's size and weight.

SMG's are good in Grand Theft Auto games because they provide more firepower than a pitol£ but are easier to carry then rifles.

There are three sub machine guns in the Grand Theft Auto series: the Uzi, the MP5 and the Scorpion.

SMGs can be found in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, Grand Theft Auto Advance, and Grand Theft Auto IV. SMGs are found in great supply throughout all games, whether through gun shops, gang members, high-level law enforcement, or just laying around the city.

In Grand Theft Auto IV, the SMG is the in-game reference to the SW MP-10, which is a heavily-modified MP5 variant with no rear stock and a foregrip-mounted light, which does not activate. The SMG appears in the hands of NOOSE and the FBI at the three and four star wanted levels.

Locations

Grand Theft Auto IV

The SMG can be purchased at the back-alley gun shops for $2500 and each additional magazine costs $150. It can be purchased from Little Jacob for $1750 and each additional magazine will cost $20.

Broker

  • Schottler - Can be found on an air-conditioning ductwork in an alley between Boone St and Dillon St. This pickup is tricky to get to: the player can reach it by scaling the wooden fence on the Boone St side and following the ductwork there.

Dukes

Bohan

Algonquin

  • East Holland - Can be found in an alley between Wardite St and Vauxite St.
  • North Holland - Can be found on the roof of the Linen Room club on Vauxite St.

Alderney

  • Alderney City - Can be found in the alley where you confront the Triads during the mission Truck Hustle.
  • Alderney City - Can be found behind the building where you meet Phil Bell for the mission Catch the Wave.
  • Normandy - Can be found atop a gantry crane in Port Tudor.
  • Acter Industrial Park - Can be found on the seventh floor of an observation platform of a RON Oil refinery on the southern side of the island. This is a particularly long way to go to get this weapon, however, and is not recommended.