Public Telephone: Difference between revisions

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[[File:RoadKill-GTAVC.jpg|thumb|right|222px|[[Tommy Vercetti]] recieving instructions from  [[Mr. Black]] from a payphone in [[Grand Theft Auto:Vice City]].]]
[[File:RoadKill-GTAVC.jpg|thumb|right|222px|[[Tommy Vercetti]] recieving instructions from  [[Mr. Black]] from a payphone in [[Grand Theft Auto:Vice City]].]]
[[File:Publictelephone-GTAIV.jpg|thumb|right|222px|The public telephone where Wade "The Fixer" Johnson's assassination missions are started.]]


'''Public telephones''', also known as '''Payphones''' and '''Pay Phones''', is a recurring communication device/machine in the [[Grand Theft Auto]] series. They have appeared in every single Grand Theft Auto game to date. They are, in both [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], a crucial mode of communication between the player and various criminals, as verbal and face-to-face mission bosses didn't exist that time. Ringing in various portions of cities, players are issued orders by said party to perform a string of missions, simply by walking in front of the marked telephone booths. The system was employed more extensively in GTA 2, where individual missions are trigger each time the player walks up to a ringing public phone.
'''Public telephones''', also known as '''payphones''' and '''pay phones''', is a recurring communication device/machine in the [[Grand Theft Auto]] series.
 
== Description ==
Having appeared in every single Grand Theft Auto game to date as street props, public phones are, in both [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], a crucial mode of communication between the player and various criminals, as verbal and face-to-face mission bosses are not possible. Ringing in various portions of cities, players are issued orders by said party to perform a string of missions, simply by walking in front of the marked telephone booths.
 
The system is employed more extensively in GTA 2, where individual missions are trigger each time the player walks up to a ringing public phone. Access to specific phones in GTA 2 is dependent on the player's level of [[Respect]] towards a specific gang, determining whether the player has access to any phone affiliated with a gang at all or have access to specific color-coded phones tied within a gang; on top of gang colors, each set of these phones are marked as [[Location Compass|green, yellow and red arrows]], which are only accessible with increasing level of respect towards a gang.


Emphasis on face-to-face meetings with individuals in [[Grand Theft Auto III]] resulted in fewer occurrences of public telephones as a means to issue missions to the player. Only a handful of characters in games after GTA 2 are known to use public telephones to address the player, including [[El Burro (GTA III)|El Burro]], [[King Courtney]], [[D-Ice]] and [[Marty Chonks]] from GTA III, [[Mr. Black]] from [[Grand Theft Auto: Vice City]], and [[Wade Johnson]] from [[Grand Theft Auto IV]].
Emphasis on face-to-face meetings with individuals in [[Grand Theft Auto III]] resulted in fewer occurrences of public telephones as a means to issue missions to the player. Only a handful of characters in games after GTA 2 are known to use public telephones to address the player, including [[El Burro (GTA III)|El Burro]], [[King Courtney]], [[D-Ice]] and [[Marty Chonks]] from GTA III, [[Mr. Black]] from [[Grand Theft Auto: Vice City]], and [[Wade Johnson]] from [[Grand Theft Auto IV]].


In [[Grand Theft Auto IV]], payphones are used by normal NPC's. They are seen standing next to them with the phone in their hands, talking about different things. If they are pushed by the player, they will drop the phone to the floor.
Aside its use to communicate with players, public telephones have by large been nothing more than useless street furniture until GTA IV, where pedestrian may enter animation sequences using public phones.  


<gallery width="auto" perrow="5" style="font-size:95%; padding:0;" widths="160">
== Gallery ==
<gallery width="auto" perrow="4" style="font-size:95%; padding:0; text-align:left" widths="160">
File:Publictelephone-GTA1-mission.png|A public telephone in GTA 1.
File:Publictelephone-GTA1-mission.png|A public telephone in GTA 1.
File:Publictelephone-GTAL-mission.png|A public telephone in [[Grand Theft Auto: London 1969|GTA London 1969]] and [[Grand Theft Auto: London 1961|GTA London 1961]], which uses [[:wp:red telephone box|red telephone boxes]] formerly common in the United Kingdom.
File:Publictelephone-GTAL-mission.png|A public telephone in [[Grand Theft Auto: London 1969|GTA London 1969]] and [[Grand Theft Auto: London 1961|GTA London 1961]], which uses [[:wp:red telephone box|red telephone boxes]] formerly common in the United Kingdom.
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File:Publictelephone-GTAIII-mission.jpg|A ringing public telephone fronted by a halo in GTA III. This phone activates [[El Burro (GTA III)|El Burro]] missions.
File:Publictelephone-GTAIII-mission.jpg|A ringing public telephone fronted by a halo in GTA III. This phone activates [[El Burro (GTA III)|El Burro]] missions.
File:Publictelephone-GTAIV-pedestrian.png|An NPC taking through a public telephone in GTA IV
File:Publictelephone-GTAIV-pedestrian.png|An NPC taking through a public telephone in GTA IV
[[File:|thumb|right|222px|The public telephone where Wade "The Fixer" Johnson's assassination missions are started.]]
</gallery>
</gallery>



Revision as of 16:02, 27 July 2012

Tommy Vercetti recieving instructions from Mr. Black from a payphone in Grand Theft Auto:Vice City.

Public telephones, also known as payphones and pay phones, is a recurring communication device/machine in the Grand Theft Auto series.

Description

Having appeared in every single Grand Theft Auto game to date as street props, public phones are, in both Grand Theft Auto 1 and Grand Theft Auto 2, a crucial mode of communication between the player and various criminals, as verbal and face-to-face mission bosses are not possible. Ringing in various portions of cities, players are issued orders by said party to perform a string of missions, simply by walking in front of the marked telephone booths.

The system is employed more extensively in GTA 2, where individual missions are trigger each time the player walks up to a ringing public phone. Access to specific phones in GTA 2 is dependent on the player's level of Respect towards a specific gang, determining whether the player has access to any phone affiliated with a gang at all or have access to specific color-coded phones tied within a gang; on top of gang colors, each set of these phones are marked as green, yellow and red arrows, which are only accessible with increasing level of respect towards a gang.

Emphasis on face-to-face meetings with individuals in Grand Theft Auto III resulted in fewer occurrences of public telephones as a means to issue missions to the player. Only a handful of characters in games after GTA 2 are known to use public telephones to address the player, including El Burro, King Courtney, D-Ice and Marty Chonks from GTA III, Mr. Black from Grand Theft Auto: Vice City, and Wade Johnson from Grand Theft Auto IV.

Aside its use to communicate with players, public telephones have by large been nothing more than useless street furniture until GTA IV, where pedestrian may enter animation sequences using public phones.

Gallery

Trivia