Console and PC Differences

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There were changes made between the console versions and PC version when the console versions were ported to the PC. Sometimes the changes can be dramatic. This is a list of all noticeable changes.

Grand Theft Auto III

  • Custom draw distance setting
  • Custom resolution setting
  • Replay functionality
  • Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming
  • The M16 crosshair texture was changed
  • More objects were placed around the map, including

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

  • Custom draw distance setting
  • Custom resolution setting
  • Manual aiming with the mouse by default
  • Setting to use cell-shaded shadows
  • Cars use specular lighting
  • More objects were placed around the map
  • Introduced several glitches, including
    • Cars are always dirty (partially fixed in subsequent patches)
    • Moon displays no phases
    • Incorrect lighting of the environment

Grand Theft Auto IV

  • Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming
  • A plethora of custom settings, including
    • Custom view distance
    • Custom resolution
    • Reflection quality
    • Texture quality
    • Traffic density
    • Shadow density
    • Windowed mode
  • The Video Editor: the ability to view, edit, and publish videos created within the game
  • The player limit in multiplayer was expanded from 16 to 32 players
  • Vehicles have a "dirt" attribute so poor and run-down cars no longer look as shiny as sports cars
  • The ability to toggle the "blur filter" with the press of a button
  • In the latest patch, the shadows are no longer dimply; they are much more sharp and clear.