Breaking the Bank at Caligula's: Difference between revisions

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{{infobox mission
{{infobox mission
|name=Breaking the Bank at Caligula's
|name=Breaking the Bank at Caligula's
|image=
|caption=
|game=SA
|game=SA
|for=[[Woozie]] , [[Triads]]
|for=[[Wu Zi Mu]], [[San Fierro Triads]]
|target=Caligula, [[Salvatore Leone]]
|target=[[Caligula's Palace]]
|location=[[The Strip]] , [[Las Venturas]]
|location=[[The Strip]], [[Las Venturas]]
|reward=[[Respect]] , $100,000
|reward=[[Respect]] , $100,000
|unlocks=[[A Home In The Hills]]
}}
}}


''' Breaking the Bank at Caligula's ''' is a [[mission]] in [[GTA San Andreas]].
''' Breaking the Bank at Caligula's ''' is a mission in [[Grand Theft Auto: San Andreas]], given by [[Wu Zi Mu]] and the [[San Fierro Triads]] to [[protagonist]] [[Carl Johnson]] from the [[Four Dragons Casino]], located along [[The Strip]] in [[las Venturas]], [[State of San Andreas|San Andreas]].
 
It is time to rob the bank.  The charges are placed at the dam, you have the [[van]], the bikes, and the swipe card.


The entire team, minus [[Carl]], gets into the van and departs. So, in the van is [[Woozie]], [[Zero]], [[Guppy]], several unnamed [[triads]], and for some reason, the janitor that lived in the meeting room.
==Plot==
The day has come for them to pull a heist at [[Caligula's Palace]]. The entire team, minus Carl, gets into the [[Securicar|van]] and departs. Carl, dressed as a casino employee, goes and gets a car of his own, and heads for Caligula's. On the way, Zero tests if Carl can hear him on his earpiece, who confirms a clear connection.


Carl, dressed as a casino employee, goes and gets a car of his own, and heads for [[Caligula's]]. On the way, Zero tests if Carl can hear him on his earpiece, who confirms a clear connection.
Carl arrives at the casino, with him having only four minutes to get his team inside the casino. Carl uses [[Millie Perkins|Millie's]] swipe card to get into the lower levels of the casino. Carl then heads down one level into the generator room, in where he tosses a [[Tear Gas|smoke grenade]] in a vent, which renders the guards of the safe unconscious.


Carl arrives at the casino, and engages with Zero in an argument over being obvious, nearly getting caught by another employee.  The matter is averted and Carl uses Millie's swipe card to get into the lower levels of the Casino. Carl heads down one level into the generator room. There is a vent in this area that drops down all the way to the vault.  Carl tosses a [[Tear Gas|Smoke grenade]] down there, which renders the guards unconscious.
[[Zero]] activates the [[Satchel Charges|charges]] at the [[Sherman Dam|dam]], and the electricity goes out. Carl puts on [[Night Vision|night vision goggles]] and heads down into the service bay. He then uses a [[forklift]] to open the garage door, in which Woozie and the rest of the team arrive. They then head for the safe, all while trying to wipe out the security in their way. Once in the safe, Zero says that [[Berkley|someone]] is trying to bring the emergency system back on. As a result, Carl blows up the generators to inactivate the system for good.


Zero blows the charges at the dam, and the electricity goes out. Carl has night vision goggles which he puts on.  Carl heads down into the service bay, and uses a [[forklift]] to open the garage door; because the power outage makes it impossible to do automatically. Woozie and company arrive, and take over.  They head down into the vault and begin to crack the door.
The safe door is then blown up by the Triads in order access the safe and get the cash. But then, Mafia people are alerted, and head for the safe room, in where Carl kills them. Once the team has gotten the cash, Carl leads the team back to the van, helping them get rid of the Mafians blocking the way. Once they have reached the van, everybody, except Carl, hops on the van and the [[HPV-1000|police bikes]].  


The emergency systems try to get back up and running again, so Carl heads back up to the generator room to take care of the generators, demolition style. Carl uses the weapons in his arsenal to dispose of the electrical power, and goes back downstairs to check on the boys. When Carl reunites with the rest of the team, they destroy the door, and collect the cash.
Carl is left alone, because he is the decoy. He fights his way through more mafia thugs, and catches an elevator to the roof. He then makes his way across the hilly roof, in where there is a parachute waiting. He straps up, jumps off the roof, and lands on the roof of [[The Clown's Pocket]], just north of Caligula's. Carl then gets into a [[Police Maverick]] and flies to [[Verdant Meadows]], in where the team is waiting. Once there, Carl punches Zero, who is responsible for making the heist a little harder, and takes Woozie back to the Four Dragons Casino.


The mafia come downstairs and check on all the commotion.  Gunfight!  The gunfight takes you through to the service bay where Zero is waiting for you with the van.  Woozie has two of his guys change into their [[police]] uniforms, get on the police bikes, and flank the van, carrying Zero and Woozie, as they depart from the casino.  (Funny, it's just the [[biker police]], so the triads suddenly turned African American. Also, didn't we steal four bikes, and now we're only using two?)
==Reward==
The reward for this mission is a whopping $100,000 and increased [[respect]].


Carl is left alone, because he is the decoy.  He fights his way through more mafia thugs, and catches an elevator to the roof.  There, he is met with [[SWAT]] Teams and a [[helicopter]]. Carl takes out the gunmen and destroys the helicopter and makes his way across the hilly roof. At the other end of the roof, Carl faces a long drop down the strip.  On a much lower building across the street, is an immobile [[Police Maverick|police helicopter]].  A [[parachute]] has been planted for Carl on the roof.  He straps up, and jumps off the roof, glides to the other side of the strip, activates his parachute and lands on the other building rooftop.  Now Carl is only about 5 stories up, rather than the 20+ stories of Caligula's. Carl kills the two police officers by the helicopter, gets in, and flies out of [[Las Venturas]].  The whole team reunites at [[Verdant Meadows|Verdant Meadows Airstrip]]. [[Zero]] confesses that he told [[Berkley]] about the plan, which definitely conflicted the operation. It's okay, Carl punches him for this and takes Woozie home to the casino.
==External Links==
*[http://www.youtube.com/watch?v=iDmz-fv_oEM Breaking the Bank at Caligula's mission on YouTube by GTAmissions - PlayStation 2 version]
[[Category:Missions in GTA San Andreas]]
[[Category:Missions in GTA San Andreas]]

Revision as of 02:21, 31 May 2009

Mission
Breaking the Bank at Caligula's
Game GTA San Andreas
For Wu Zi Mu, San Fierro Triads
Target Caligula's Palace
Location The Strip, Las Venturas
Reward Respect , $100,000
ADVERTISEMENT

Breaking the Bank at Caligula's is a mission in Grand Theft Auto: San Andreas, given by Wu Zi Mu and the San Fierro Triads to protagonist Carl Johnson from the Four Dragons Casino, located along The Strip in las Venturas, San Andreas.

Plot

The day has come for them to pull a heist at Caligula's Palace. The entire team, minus Carl, gets into the van and departs. Carl, dressed as a casino employee, goes and gets a car of his own, and heads for Caligula's. On the way, Zero tests if Carl can hear him on his earpiece, who confirms a clear connection.

Carl arrives at the casino, with him having only four minutes to get his team inside the casino. Carl uses Millie's swipe card to get into the lower levels of the casino. Carl then heads down one level into the generator room, in where he tosses a smoke grenade in a vent, which renders the guards of the safe unconscious.

Zero activates the charges at the dam, and the electricity goes out. Carl puts on night vision goggles and heads down into the service bay. He then uses a forklift to open the garage door, in which Woozie and the rest of the team arrive. They then head for the safe, all while trying to wipe out the security in their way. Once in the safe, Zero says that someone is trying to bring the emergency system back on. As a result, Carl blows up the generators to inactivate the system for good.

The safe door is then blown up by the Triads in order access the safe and get the cash. But then, Mafia people are alerted, and head for the safe room, in where Carl kills them. Once the team has gotten the cash, Carl leads the team back to the van, helping them get rid of the Mafians blocking the way. Once they have reached the van, everybody, except Carl, hops on the van and the police bikes.

Carl is left alone, because he is the decoy. He fights his way through more mafia thugs, and catches an elevator to the roof. He then makes his way across the hilly roof, in where there is a parachute waiting. He straps up, jumps off the roof, and lands on the roof of The Clown's Pocket, just north of Caligula's. Carl then gets into a Police Maverick and flies to Verdant Meadows, in where the team is waiting. Once there, Carl punches Zero, who is responsible for making the heist a little harder, and takes Woozie back to the Four Dragons Casino.

Reward

The reward for this mission is a whopping $100,000 and increased respect.

External Links