Community:GTA IV Gripes/In-game World
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This is the official Grand Theft Wiki GTA IV Gripes list.
For now, this page is open to everybody. If there is any abuse of this page it will be locked, and all submissions will have to go through the Discussion page.
The "Gripes" on this page are intended to warn new players of things they may not like about the game.
The "Rebuts" on this page are intended to explain to new players why some gripes may not be a "gripe" for all players.
Please do not repeat other people's gripes. Also, no silly/stupid/idiotic/explicit/racist gripes or rebuttals.
How To Gripe
- Find the appropriate sub-page for your gripe.
- Make sure your gripe hasn't already been mentioned.
- Start a gripe with {{Gripe}}, then follow with your gripe.
How To Rebut Gripes
- Rebuttals to gripes should be directly underneath the gripe.
- Start your rebuttal with :{{Rebut}}, then follow with your rebuttal.
- Rebuttals should address reasons it is not a valid gripe, and should not accuse the gripe of being "silly" or "stupid."
You don't get to select foods to eat at Burger Shot or at Cluckin' Bell. And both of the burgers looks exactly the same. No difference about it. A dissapointing realism. You don't even get to try and eat the Heart Stopper to see Niko get a heart attack.
- I don't think Niko really cares for what he consumes, since the food in Liberty City is probably a damn sight better than the chow he ate in the Army and on the merchant vessels he served on. An assortment of food items at a single restaurant had no tangible benefit in GTA:SA, so I'm sure Rockstar learned from their mistakes and kept it simple.
The Francis International Airport has a glitch and inside the building, there are'nt any luggages, cafés conveyor belts, seats... nothing. It's not realistic, unfortunately.
Poor Ammu-nation is gone? Somehow I dont think all the gun shops in New York are dank little underground shops. Not to mention how I miss the Ammu-nation themesong!
- It's explained in-game that both the purchase and vending of arms are illegal in Liberty City, so all weapons and ammo have to be purchased illegally (dank, underground shops.)
Fire engines don't respond to flaming vehicles, or anything for that matter.
No they don't. Even if the firefighter saw flaming vehicles, they don't even bother putting it out. Another bad realism by R*.
Yes, which is fine, but it is the fact that R* had previously put in GTA fire engines that put out fires, and now that feature is taken out in IV. Obviously it wasn't hard to program, so why leave it out now? Sure, you could set a vehicle on fire, grab an engine and put it out yourself, but the bottom line is R* nixed a feature, whether it was "worth it or not" misses the whole point of realism.
Buses do not drive around the city as in previous GTAs.
- You can go to Star Junction or the Broker Bus Depot if you want one. It would be easier to steal one than to get it off the street. And it does not affect gameplay.
Alderney looks almost nothing like New Jersey.
Alderney is based off of NJ. Thats like Algonquin being based off Manhattan but not having any similar landmarks. Why base it off of something when its not going to look like it?
I didn't say Algonquin didn't have any real life landmarks. I was just using it as an example. You were saying there was no NJ in GTA4 but then what I meant was if theres no NJ or NY then why does Algonquin look so much like Manhattan if there is no Manhattan in GTA 4.
Time doesn't progress in the city; seasons don't change, construction sites don't wrap up and finish and no new buildings are built. I doubt NYC's construction sites work forever and never complete their task. Another hit on realism.
- If the map changed, the game, and by extension, the gameplay, would change. This is, obviously, unwanted.
Maybe so, but at least the construction sites on the roads could disappear. Seasons changing would be nice, and new buildings being built would also be a cool feature.
Untrue. Seasons changing and construction sites disappearing over time are things that could have been simply added to the game engine. Dont post things if you have no idea about what your talking about.
"If Rockstar didn't add it, its not possible to add on to the game engine."
"If they didn't do it it can't be done"? bullshit! They didn't have real planes at night just fling, flashing lights they could have made people fly if they wanted but they didn't
- (I made the above post F.Y.I) I do agree however that making new buildings would be too hard to add and would take away the sweet shootouts in the construction sites
- Adding new buildings to the game, changing seasons, and disappearing construction zones are all considered dynamic events, which would be on-going as long as the game is played. This means that R* would have to create simulated events that would execute in-game... forever. This is not possible now and probably won't be possible ever.
- (I made the above post F.Y.I) I do agree however that making new buildings would be too hard to add and would take away the sweet shootouts in the construction sites
Not really, they could just coincide certain events to story arc completion, they do it with the bridges being open so why not have a building being constructed all through the story and having it finish when it's over? They also have a "Days Passed" counter so they could easily have a change in season every 90 days or so.
There is not ONE piece of short-sleeved clothing in LC. Everything is long sleeved.
As a matter of fact. Yes. I would.
Helicopters can't be saved at any of the safehouses, nor are there helipads to land them on.
Brucie's does, you should be able to buy sweet places like his
- I don't know what you're talking about, I save Mavericks all the time at my safe houses, just land them on the parking space.
Maybe its just me, but going near Happiness Island causes the game to noticeably lag on the island shoreline and near the docks, making boats a useless mode of transport.
Despite New York City being a center for shipping and cruise lines, no cruise ships or cargo ships leave or go near Liberty City, which detracts from the realism and makes the city feel isolated.
No, they don't leave, I've stood at the docks and watched. No ship ever leaves or enters the docks.
Since when do the ships just leave and then come back within a single day and just few seconds? It's unrealistic.
That's the point of realism. leave, then come back for several days.
Even though Rockstar touted the game to have more interiors than SA, there are in fact less, as most of them are accessible for only one mission.
Once you have completed the missions inside the bldings, it will no longer be accessible. Even though Goldberg's building is accessible, the doors, however, won't let you get in after murdering Tom Goldberg.
There aren't as many different clothing styles and options as there used to be, especially in San Andreas and theres very few "silly" options like mad hats and such.
- At least there are some! Compare GTA IV to its predecessors, except San Andreas, in terms of customizing your pro/antagonist. Also, GTA isn't exactly a 'silly' game.
Actually GTA was always a silly and unrealistic series, and that was what made it fun. Flying airplanes despite having no training, wielding miniguns, surviving car crashes...that was the best part of GTA, and GTA IV just removes all that. Its a bold step, but I guarantee GTA IV would be a lot more fun if the police were a lot stupider, unrealistic weapons were brought back and the physics were toned down a lot.
Yes,that would be awesome.I would love to Hijack a dinosaur,get in a knife fight with a stick and I would also love the dinosaurs to be purple.It'd be great!They could call it Grand theft Auto Extinction or GTA VII:Ugh city or Rock city.I think your thinking!
Completely. But my opinions still stand. Especially the thing about purple dinosaurs. After all, there isn't enough purple in GTA. Nor, dinosaurs for that matter.
The Coney Island Theme Park is unusable, and there are no theme parks elsewhere in the city.
Maybe not children, but surely adults should ride in it and see the crashes. May not add realism, but adds fun, mostly.
Well, maybe adults wouldn't go on the kiddy rides, but I'm sure Niko would like to go on the Screamer (Liberty City's version of The Cyclone) and maybe go play mini-golf with his girlfriend.
The airplanes at Francis International Airport are stuck in an eternal taxiing loop: they never take off, and no planes ever land, which detracts heavily from the purported realism of the game. They're invincible also, which is annoying and detracts even more from realism. There.
But it's way unrealistic, because I found out that I waited for hours fr planes to take off, but they don't. They just drive around ways, never take off. Planes don't even land either, so what's the point of realism, even though it's a game?
Doesn't matter whether it is an inside joke. The main point is that planes does'nt even take off or land. Just a worst effort by R*.
The airport in GTA IV is unrealistic. Only Boeing 747s? I very highly doubt a major airport like JFK, which Francis International in-game is based off, is only serviced by 747s.
And they all look exactly the same, even though they have different flags.
There are only 2 comedians in the comedy clubs, and their material is bland and unfunny.
A -5 for realism for only 2 comedy shows. It should've have more shows and humor, but only 2 for a huge Liberty City? Now that's unrealistic.
True, but Ricky Gervais's and Katt Williams' material is unfunny and doesn't seem to fit. I walked into Split Sides (where Gervais performed) and walked out 15 seconds into his act on how horrible it was.
I have never seen comedians with such bad material though. I mean, GTA's focus, I though was to provide a Sand-box game with many funny features but this is just a down-step.
No random games like the off track betting, Pogo the monkey or other arcade games save from Qub3d.
True, but I prefer arcade games. They're much better than doing bowling or darts.
I'd rather play Duality, Go Go Space Monkey, and They Crawled from Uranus from GTA San Andreas, rather than just one arcade game that Rockstar Games totally ruined it.
The amount of "random games" was substantially reduced. This affects realism, in terms of the player being able to interact with the city and the longevity, with yet another 5 or 6 sources of amusement the game doesn't have.
Arcade games is intended to add realism and fun. I mean, there is an arcade room in Starlight District, but is inaccessible.
Playing pool is realistic, but should have been able to make a friendly wager, between friends, nothing there to do that, as well as darts.
- Would you like to see your friend have a hundred dollars of betting money, then go and waste the money? I don't think so.
Maybe not friends, but when not with friends, you can compete other competitor in the pool like in GTA: SA, I mean, R* has done this part before.
There are only 3 unique Clothing stores in the game.
It should've have at least 50 clothing shops or more, but only 3 on a huge Liberty City? Badly affects realistic attempts.
Irrelevant. While the helecopter thing MAY be true(which I doubt). R* truly did remove most of the costumization features of the game which made it so personal. The gameplay and effects have improved to an extent but, this is to be expected with the new hardware on the 360 and ps3. If there intentions were to make the game more realistic then they should have made more then 3 clothing stores on the WHOLE of NYC(Liberty City).
That's not enough. In San Andreas, they have about six clothing shops, and it had hundreds of clothing accessories to choose from, thus increasing sex appeal. But in GTA IV, there are only three, and all other clothes look exactly alike, no matter how new they are. Plus, it will be hard to date with your girlfriends and they will find out that your clothes are the same and that they demand that you change it. If R* would've bought all other stores from San Andreas, then it would total up to 9 clothing shops in a row, rather than stray away realism.
- You guy's who gripe about clothing are girly. I'm sorry but what kind of guy likes shopping for clothes when he has an entire city to cause destruction in, race, fly helicopters, kill cops and go on multiplayer? I barely ever spent time in the clothing shops, even in San Andreas. All you need is a jacket, some jeans, and a pair of sneakers. It would be completely useless to have 100 articles of clothing that you'd never wear.
- If you COULD buy any amount of clothing from Perseus, or Modo, or ZIP, or Bull Emic or Hinterland, do you really think Niko would care to purchase any of them in the first place? If anything, a larger choice of clothing would frustrate Niko, who already turns a jaundiced eye to the extravagance and materialism in Liberty City. Personally, I don't think Niko would ever "degrade" himself by purchasing all those flashy American clothes.
- You guy's who gripe about clothing are girly. I'm sorry but what kind of guy likes shopping for clothes when he has an entire city to cause destruction in, race, fly helicopters, kill cops and go on multiplayer? I barely ever spent time in the clothing shops, even in San Andreas. All you need is a jacket, some jeans, and a pair of sneakers. It would be completely useless to have 100 articles of clothing that you'd never wear.
Given that a generic interior could be created, there's too few stores and the like to wander into compared to San Andreas (Cluckin' Bell outlets as just a facade with no way in).
- But do you remember those loading times when you enter almost every interior buildings? GTA IV has non except for when you are on a mission where there would be a cutscene after you enter it.
Once again, this lacks realistic attempts to this game. In real life, you would have huge range of restaurants, clothing shops, comedy shows, bowling alleys, arcades, etc. The game, however, has few and makes no sense why.
Then how come small trees becomes invincible? There is no way that a small invincible tree can be THAT realistic, especially if you were driving a huge truck, then gets stopped by a small tree.
If you've ever seen a tree, you know that they can be easily knocked down by a vehicle, or pulled out by a storm. Trees in real life are not invincible; I pull trees out with a cable and a pickup truck. The trees should not be invincible in GTA4, especially since you can easily knock down a 12" steel pole, fixed to the ground by a concrete block and 3 foot long rods. Even small trees in Saints Row could be destroyed.
Well Stacked Pizza is missing.
In real life, you would have a range of restaurants, whereas in this game only has two. This game strays away realism from it's real life counterpart.
Military base is completely gone.
But as you said this isn't new york city, San Andreas had the Military and it was based on Las Vegas, NV, San Francisco, CA, and Los Angeles,Ca
ProLaps are seen at the Starlight District, but is no longer accessible. Didier Sachs may be seen at the same location, but is also inaccessible, including Binco.
Though is'nt fashion, this has got to do with all of your 50k money, and adds realism.
You can't go underwater to see fishes, dolphins, turtles, even sharks.
It looks ridiculous when Niko jumps 20 meters from a bridge only to land on the surface of the water.
Not all waters are poisonous and dirty. Beaches and pools are nice and clean, but badly affects realism because how can a camera refuses to venture underwater.
But there should be easter eggs lying underwater. That's worth the fun.
The two largest, widest straightaways in Algonquin are both under construction, leaving no place to really go fast.
- Highway, and why not use the straight just right in front of your safehouse in Algonquin. It's REALLY long and filled with cars and two jumps. Very entertaining and useful to train your driving skills.
It's not really safe to go really fast on straightaways. Traffics will change lanes quickly without even seeing you, making the Highways useless even more when confronted by slow moving traffics.
The two widest ones going north-south on each side of Middle Park are the best to go fast, but they end with a construction site about halfway, which is annoying.
- Welcome to a city modeled off of New York, one of the world's most unfriendly cities towards traffic.
The construction should progress and finish up, reopening the streets, but it doesn't. Another -1 for realism in GTA IV.
Some areas, like restaurants, aren't denoted on the radar, despite working and accessible, i.e. the Burger Shots in Beechwood City, Westdyke and Northwood.
But even when you have accessed inside the Laundromat stores, they don't get denoted.
Not while there are cash registers that's worth the steal.
Alderney doesn't have any food stores and barely any places of interest, making it a useless area to visit.
It's still a useless area to visit. Besides, there aren't any places of interest and there weren't any shows, bars, restaurants, or even bowling alleys.
Still very useless to visit, even with the chopper. What's more important that it must feature all accessible buildings, yet strays away realism of all building interiors.
New Jersey has clothing shops, comedy shows, bowling alleys, even train stations. How come these are'nt in Alderney? Crappy realism I've ever seen.
The Bars is inaccessible because you have to be accompanied by a friend.
Rockstar changed the name of the islands(i.e. Staunton and Portland's name are changed).
- True the names are changed, But no city would enjoy having it's name in a blow up, cop killing game. Since the September 11th terrorist attacks on New York it would be bad taste to have Niko a soviet immigrant cause hell and kill New York cops.
But in-reality, why would a city just change a whole lot of districts names with-in 7 years. It ruins the game a bit and it's history
He's talking about the names of the original islands in GTA III. They were called Portland and Staughton and Shoreside Vale, then replaced with Broker/Dukes, Algonquin and Alderney City respectively with no explanation.
The Alderney safehouse is crappy and run-down, a downgrade even though the Algonquin safehouses are luxurious and much bigger.
- It's just a safehouse that is given to you by Ray, not particular a good one. Especially Ray is not THAT rich. Do you know how your big safehouses came from? Roman, that rich guy after escaping and even changed his taxi to cavalcades. Playboy X, rich and bling.
But Alderney has rich houses and lets you store cars in the garage. A -3 for having the last and crappy safehouse, instead of a rich and famous house.
But since Niko has 100 grand or more, why not purchase safehouses yourself?
Yes he does, he makes $250,000 from a bank job and another $250,000 at the end. That is atleast $500,000. Now say he isn't rich.
Pegorino's house had the potential to become your safehouse once he died. Once the game ends...nothing. It sits there, unoccupied, the garage fully functional. A -5 for realism R*.
- Pegorino's wife still lives there, and she is innocent, so why kill an innocent old woman just for her house when she has been put through enough by her husband.
Grand Central Terminal isn't accessible, despite being in the game. A bad move, as its interior is large and would be interesting to explore.
- And its point to the already established main storyline would be what? A waste of time for Rockstar.
ZIP clothing shop is gone.
But this has something to do with spending a lot of money.
In a game where money is useless you would think you could use some of that 1,000,000 dollars you make to upgrade the crappy apartments, buy a garage in the alley, add internet, add a big screen tv, pay rent, etc.
Especially when the character's primary motivation is money.
I know, right? I've made 50k and Roman's still whining about people coming after him for money. Why don't I have the option to just pay those people off?
But what's the point in having missions that pay so well - the $250k bank heist is midway through the game yet they're still complaining about financial woes all the way to the end. It's easy to get $1mil+ by the game's end, but there's nothing to do with it. No real estate, no buyable vehicles, upgrades, anything. Unless you want around 15,000 hotdogs. Considering, as said above, money is the primary objective it's very silly.
Alderney City has no darn train stations, I thought that New Jersey was full of sub-ways.
But I mean in a highly congested city, at least I thought that there should be some sought of rail link to the industrial city.
Jersey City has MTA Metrorail, subways, elevated rail, the works. Why these aren't in Alderney?
ATM machines are completely useless and now way of using it. You can only check out balance and not take out money by either destroying it (which dispenses a lot of money) or even use fast cash to earn more cash.
The HUD even shows how much money you have, so yeah, whats the point of ATM machines?
But what's the use of ATM machines? You can just simply check out balance and not take out money by making fast cash or even destroying it. It does nothing. No offense, but the ATM machines are a pointless feature to the GTA series.
I don't think he said anything about killing people while they are using ATM machines are useless. He's talking about ATM machines when the player uses it. All it reads is "Current Balance: $$$$$". The ATM machines are, in fact, useless and unrealistic.
I think we get that a pedestrian who used the ATM machine can spawn more money than a pedestrian who didn't. Everyone is trying to say it's useless because it only shows your current balance. When you pass a mission for example, your contact should make a deposit into your account and if you wanted that money, you'd go to an ATM machine and make a withdrawal. You could only carry around at maximum, lets say, $10,000 or so. It makes completely no sense that the player can carry around $500,000 at once or even more around city streets. The game should've been if you wanted money, you needed to go to an ATM machine, and withdraw a certain dollar amount.
Severe weather conditions isn't featured (snow, blizzard, flash floods, tropical storm, etc.)
Especially since it was rumored the seasons would change in-game. Its always autumn in the game.
The RAGE engine used by R* can handle graphics, physics, interiors, and more, except severe weather conditions? Gosh. The least R* can do is at least test it out.
Considering how Rockstar Games put a lot of good well known songs on the radio in both GTA Vice City and San Andreas (as well as having the Scarface soundtrack in GTA III), I was surprised and disappointed to find out that GTA IV's soundtrack is mostly made up of unknown artists (granted, there are several big name artists but, hardly any compared to previous games) and completely fails to reflect popular music of the current decade, in my opinion. However, the parodies of the war on terror, internet, movies etc on the radio do reflect the decade well.
I wish R* would let you add custom soundtracks into the game, much like listening to your own music in the car, yet detracts realism to the game because they somehow forgot to add this feature.
No, it doesnt. I have the 360 version, and nowhere is the feature for custom soundtracks mentioned.
A bad move by R* games on how they did'nt let you add custom soundtracks on the PS3 version. Big mistake, R*.
Unfortunately, the 360's music player system has to be paused manually during cutscenes, and during the time when characters talk during gameplay (if you want to hear what's being said of course) - whereas a 'custom soundtrack' feature fades music out during dialogue, and obviously stops playing when you get out of the car.
The radio talk shows loop too quickly, and there's less overall material than in previous GTAs. Almost as if it was unfinished.
I usually Rebut Gripes, but I'm griping on this. After playing the game for long enough, I'm tempted to just turn off the radio because of how fast it loops. Shows only last for < 10 mintues.
The city is grossly under populated. Go to Star Junction at 9pm on a Friday Night and it is deserted. 5pm on a Friday, there is some traffic, but for what it is supposed to be it just falls short again. There are more peds behind the flats in Northwood than in Star Junction. The report that Rockstar modeled the traffic on NYC is pure garbage. Living breathing city....not even close.
Especially since Times Square is supposed to have hundreds of thousands of people and cars traveling through it at any given time. The game can handle more than 5 peds on screen, so why R* did what they did is a mystery.
In which some buildings has few peds and it's randomly realistic.
- If there were so many pedestrians at The Triangle, imagine running over all of them. Have fun with your lag.
- Due to the large environments, collision objects, models, dynamics, effects, and sound to load, and GTA IV already being a laggy game as it is, adding MORE models to load isn't possible with our current RAM technology.
- Grossly underpopulated? Are you serious? There are hundreds of people alone in Star Junction on a Friday night. Just wait around for a few minutes, there will be a hundred people soon. There's also a lot of traffic all over the city and in Star Junction. It does, like in real life, get annoying because you have to wait around in traffic, especially on the bridges and in the tunnels.
- Due to the large environments, collision objects, models, dynamics, effects, and sound to load, and GTA IV already being a laggy game as it is, adding MORE models to load isn't possible with our current RAM technology.
- If there were so many pedestrians at The Triangle, imagine running over all of them. Have fun with your lag.
The moving lights that appear on the streets at night while up in the air (probably to simulate traffic and save memory) are poorly plotted. They go in the wrong direction on the street, go diagonally and do weird things, making the feeling of a heavily populated city vanish.
He's talking about lights that show on streets while in the air. I agree, they should at least align with cars that are driving on the road.
R* says that "you can finish the game without a single loading screen". It turns out that R* was lying, because there are loading times when accessing into missions or multiplayers.
- That was an expectation Rockstar was hoping to have, but they were unsucessful, because not every planned feature is included.
Very few (if any) fire escapes touch the ground. They can't even be reached by jumping.
- Fire escapes have ladders that are deployed while you are escaping. If they were closer to the ground, it would be a security hazad.
The flying rats(pigeons)were a really stupid idea, going around and killing 200 of them or even one, Rock Star should have made more missions, not something this stupid.I mean, who would really go and kill animals or birds in real life in new york or wherever, just lame
- A crazy Serb who is tired of his car getting shat on, perhaps?
- On www.whattheydonotwantyoutoknow.com it gives the locations of birds with the bird flu which are points of the flying rats.
- My question is if you thought that the Pigeons were a dumb idea what about the 100 tags, the 50 snapshots, the 50 horseshoes and the 50 oysters in SA which equals 250 collectables. who whould do that in real life.
TV shows are a useless feature, because there is are only 2 channels and it's pointless how. Almost all other shows are repetitive and their humor is weak and unfunny, if it repeats.
Only 1 car commercial into the television while there are all other cars that needs to be broadcasted into the commercial, but it's a worthless commercial.
- Its still a commercial. Would you rather have "WACKY WAVING INFLATABLE ARMS WAVING TUBE MAN" commericals.
True, but in real life, they have a wide range of car commercials. How come it has only one?
The Las Venturas Poker Challenge is a pointless competition. No one knows who won, so it's a lame competition.
Another thing, It would have been nice to see some of the places from the previous games in liberty city, Sal's home, Joey's garage, saint marks bistro, so far i have not seen any of those places, run down or otherwise
- Salvatore's home is in GTA4, it is where you go for the final mission. All other places must have been bought out and replaced, or destroyed.
New York City is like the fashion capital of the U.S. How come there aren't any shopping malls or a larger variety of clothing shops?
Well, it should've been a shopping game, because it has something to do by spending a large amount of money you have.
Why does it only rain in Liberty City? Its in the northern part of the U.S. What happened to the snow?
Especially since NYC is known for heavy snowfall in the winter.
I live in NJ and it's autumn and we just had a snow storm on friday (12/19/08). Winter doesn't start until the 21st. NJ is a neighbor to NY
Not true. GTA3: Liberty City Stories included snow, and was set in Autumn. It was done fairly well on the PSP, a portable console with little memory. There should be no technical excuse to exclude snowfall; I suspect we may see it in downloadable content, as a similar feature was done with 'Bully' (also by Rockstar).
As he told before, GTA: LCS was also set place in Autumn and the snow was done by this PSP version, so there should be no dumb excuse to exclude snowfall in GTA 4, even though it takes place in Autumn.
Once you have a large amount of money, you cannot get wasted unless you want to lose at the most, 10 grand to the hospital. This is due in part to the hospital taking 10% of your total cash. In other GTA games, the most you would lose would be 200-300 dollars.
New York City is known for its vast amount of bridges yet Rockstar only created a handful. The Williamsburg, Queensborough, Whitestone Bridges, etc are all missing. How could they leave out some of NYC's most famous bridges? The majority of the bridges they did create were not even accurate. The Algonquin Bridge actually serves as the Queensborough Bridge but is modeled after the Manhattan Bridge. Also, there are little to no tunnels that connect any of the boroughs such as the Brooklyn Battery Tunnel. Lastly, Rockstar extremely compressed NYC. It's just crazy how you can be in Times Square and then drive two blocks and then your in Chinatown or you start off in Red Hook and drive two blocks and your in Coney Island. If True Crime could authentically recreate Manhattan for PS2 Rockstar could have done a better job recreating NYC, especially with the amount of time used to create the game
There is a New York City is GTA4? Where is it? Right next to Liberty City on the East Cost of the US? There is a perfectly logical amount of briges for the size of Liberty City, to add more would be rediculous.
There are a vast array of shows, movies, and theaters throughout Liberty City that are promoted but are unavailable to the public.
Pedestrians never get out of their cabs once reaching their destinations, or even get in the cab and give the cab driver a destination, much like in GTA: VCS.
The train system's completely whack. Only four lines, why not 6, two to alderney.
That argument should then have meant that there should be no train service to Bohan.
So does Alderney. They should've had a train similar to a PATH train to make it more realistic.
They should make the elevators work outside of missions, and have them in safehouses! (possibly select the floor to go to)
Well, they could use the elevators to go to the top floor, then go onto the roof and shoot people, and birds, down, and they could make some stuf on the upper floors
The SuperStar Cafe may be accessible, but you can't eat food to replenish your health.
Whatever. either way, R* is'nt doing anything good with realism
Once you have stored all of the cars Brucie wants, you can't buy vehicles like all other GTA games.
Finding sports cars is better than ordinary cars, and so is purchasing it.
The Custom Soundtrack is'nt featured for unknown reasons, and it's nowehre to be found in both the Xbox 360 and PS3.
- Is that where you can play songs during gameplay? Well, most teenagers have a CD player of some sort.
The Custom Soundtrack was done throughout every GTA games in Xbox and PC, so they should'nt have excluded the Custom Soundtracks.
On the PSP too, which has much more limitations. Seems odd to leave it out given the massive leap in tech.
The flashing lights you see flying over liberty city at night look like planes from the ground, but if you go up in a heli they are just lights floating around the sky. If R* had already crated the plane models that are seen at the airport, then why didn't they just use them instead of the floating lights
- No rebuttal is needed, as your Gripe is a giant run-on sentence that I refuse to try and comprehend.
you can't purchase safehouses like in SA, even though there are so many buildings. i would like to have one in the middle and south of the first island and the north and south of the third, as well as some on the main part of the first island. 9 would be fine, 3 per island. also playboy's loft and the luxury suite are too close together, if there had to be so few safehouses they should be more evenly placed around the city.
Only two tollboths in the whole of Liberty City? That's a bland excuse for realism. In real life, it had much tollbooths from NYC, like freeways and intersections. I highly doubt that NYC never had long freeways, intersections and a measly two tollbooths.
- First of all, most bridges in NYC are FREE to cross. Only about 5 bridges and tunnels in NYC have tollbooths. And again it's just modeled after NYC. Plus it's really annoying having to stop and pay at the tollbooth.
How come there are no golf courses in Liberty City or Alderney? There are plenty of golf courses in NY and NJ, why not Liberty City? It also would've been very fun to have a golf minigame.
There is one in Algonquin, but yeah. Kinda sucks that you don't get to play golf, especially since R* doesn't even bother add it thus pulling away realism.
The place in Algonquin is called a driving range, a place where you practice golf. It's not an actual golf course. There are no actual golf courses in Algonquin or Manhattan but there are plenty on Long Island and New Jersey. It does suck that you can't play golf though. Especially when you had the Leaf Links Golf Club in Vice City and the Avispa Country Club in San Andreas that did have golf courses in the previous games
If nobody knows why the Plaza Hotel is called the Plaza Hotel it's because there's a PLAZA in front of it. And another major building they left out in the area around the Plaza Hotel was the GM Building. The lobby would've made a great car showroom for the player to steal cars from. (Yes I know that there's no car showroom there anymore but it wouldn't have made sense if there was a toy store because there are no kids in GTA IV) There also could've been a Fruit (GTA's parody of Apple) store in front of the GM building, like in real life.
You can't fly to Vice City or San Andreas.
- If Rockstar had wanted the player to be able to go back to Vice City or San Andreas, then Rockstar would have had to update the textures, lighting, animations, weather dynamics, traffic patterns, and a whole battery of other upgrades and changes, because the Grand Theft Auto IV era is different than the Grand Theft Auto III era, and thus, Vice City or San Andreas could not exist as we know them.
- But if they can't do that, they can at least keep the old graphics for nostalgic feeling.
- Technically,they do exist.Vice City is mentioned by Roman during a text message.And San Andreas exists because Niko mentions "sprawling gun shops all over San Andreas" in Do You Have Protection? if you fail it twice and listen to Dimitri talking about buying you a gun.But this would still take extensive time to fully design.It would take R* whole years to make all of that.
- But if they can't do that, they can at least keep the old graphics for nostalgic feeling.
- If Rockstar had wanted the player to be able to go back to Vice City or San Andreas, then Rockstar would have had to update the textures, lighting, animations, weather dynamics, traffic patterns, and a whole battery of other upgrades and changes, because the Grand Theft Auto IV era is different than the Grand Theft Auto III era, and thus, Vice City or San Andreas could not exist as we know them.
Liberty City is in the state of Liberty. It makes no sense for there to be an island in the middle of a state. This causes further confusion with Happiness Island. It doesn't add up.
- Well, Manhattan is its own island. Brooklyn and Queens are on Long Island. Staten Island (Yes, I know it's not in the game) is its own island. It's supposed to be set in one city and all GTA games have been cities set on remote islands.
Okay, then explain Happiness Island. How does that make sense?
Ugh!That's not what I meant!How can there be an isle next to an island that isn't near water!?They only way to get to Liberty City is by boat,plane,Helicopter or the Cuban way!
The cuban way is to swim to another country illegally via a floating door.Besides,let's say R* made Ohio into a level.Then It would be an island and if it was, there would be NO!!!! geographical connectivity.R* overuses islands is what I'm saying.I like GTA and Islands but they've been pushing it lately.And furthermore,If R* wasn't lazy and just gave you a never ending highway or the ability to go everywhere in the world,this gripe wouldn't exist.Islands are for LAZY designers!(No offense)
- An endless highway? Sounds kinda useless. But anyway if you were able to go all over the world in a game, you'd have to do it on PC and you'd need to have a really big hard drive. Ever hear of World of Warcraft? That's the reason it's on PC. An Xbox 360's and a PS3's hard drive wouldn't be able to hold it. If you want to be able to go all over the world, your going to need a PC.
Now,I get it.Thank you for the explanation.But I still hope for good geography in future games.
The radio stations constantly reset for no apparent reason. If I hear "IT BEGAN ON THE STREETS OF SOUTH BOHAN...!" once more I'm going to scream. Also, the favorite/least favorite station stats are nearly always wrong.
- Well, maybe the game tells that you like that song. Either that, or it's laggy as hell. And the favorite/least favorite radio station is due to the fact that when you get into the car, you don't change the station to your favorite channel, most likely because you're caught up in something. By the way I'm not a big Beat 102.7 fan. LRR for life. (no offense)
Neither am I, but I was just using it as an example; there are certain stations that always have the same beginning - The Beat, Classics, Massive B and Electro Choc. Once you hear the start on one of those stations you can guarantee you'll hear it on the others, on the talk radio stations a programme will be starting and on the stations that have a random order of tracks there'll be bumper music announcing the DJ or station identity. So it's nothing to do with liking or disling a song, just all the stations resetting randomly. And the first thing I do when getting into a car is change the station strangely! In previous games I'd listen to most stations equally but in IV there's a lot of stations I would deem unlistenable.
I understand the need for boundries, but it seems very unrealistic for a city based on New York to be simply 4 islands in the middle of the ocean.
The cops were supposed to be more intelligent. They were meant to pull you up if your car was riddled with bullets or blood or serious damage & you were supposed to be questioned, not shot on sight.
- You're gripe is in the wrong section. it should be under Police gripes. Move it there and I'll rebut your gripe.
Using the rear view while driving and then going back to the forward view will often result in cars appearing out of nowhere. Extremely annoying. There will be a clear street in front of you one minute, then you check the cops chasing you in the rear view, then suddenly slam into a car infront of you that wasn't there a second ago. Please don't rebut with something like "they just turned onto the street" because this happens on bridges as well.
- Those are the breaks of driving in Liberty City. Vehicles will spawn in the most inconvenient of places, you will have to adapt and think ahead for those kinds of contingencies.
The subway is clearly unfinished and isn't as useful as it could have been. The red/green line passes directly under Frankfort Low (you can hear it, and often it spawns a train in there rather than on the Low platform) and yet there's no third set of platforms at Frankfort. There are tunnels and tracks enabling trains to continue north from Easton to Manganese East, yet they always cross the bridge to Hove Beach. What's the point in the announcements of which line the train is following if only one line ever serves that station? In reality you'd need to check where each train was going rather than just getting on the first one to come into the station. Spare me any 'just use taxis' rebuttals, thanks.