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  {{:GTA IV Gripes/Header}}
  {{:GTA IV Gripes/Header}}
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{{Gripe}} Okay, a couple gripes from GTA TBOGT:1) Why didnt R* put in the golf culb as a weapon? They put in the pool cue for TLAD so why not do the same here?
2) The AA-12 is semi-auto and has massive recoil? I used it before and the recoil is kinda light. R* did put in an auto shotty in TLAD but the real gun is semi-auto.
3) The [[Gold SMG]] is given to you, I'm fine with that but why do your buddies (and some enemies)use it? I mean where can you find a gold gun other than from Yusuf?
4) The [[P90]] has a silencer but it aint silent, when you start shooting, peds start screaming.
5) Why aint there a revolver? It'll fit in with the club nightlife.
6) Theres an M249 but it does less damage compared to the M4 even though they use the same bullets.
Okay I'm done, so rebut asap.
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{{Gripe}} Not THAT big of a gripe but when Niko reloads the AK47/M4 he just pulls the charging handle the only change is when you crouch THEN niko swaps mags and does the correct reload  
{{Gripe}} Not THAT big of a gripe but when Niko reloads the AK47/M4 he just pulls the charging handle the only change is when you crouch THEN niko swaps mags and does the correct reload  
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::[[Image:Angry Face.jpg|20px|bottom|Gripe]]Especially since none of the weapons do much damage (the RPG is okay, it does'nt have enough ammo), when you are surrounded by thousands of cops
::[[Image:Angry Face.jpg|20px|bottom|Gripe]]Especially since none of the weapons do much damage (the RPG is okay, it does'nt have enough ammo), when you are surrounded by thousands of cops
:::[[Image:Smiley Face.jpg|20px|bottom|Rebut]]The only reason to say none of the weapons do much damage is not knowing how to aim. The aiming system lets you get head shots incredibly easily. A single clip of the Carbine is enough to take out over two dozen enemies at long range. There isn't a lack of powerful weapons, just a lack of skill.
:::[[Image:Smiley Face.jpg|20px|bottom|Rebut]]The only reason to say none of the weapons do much damage is not knowing how to aim. The aiming system lets you get head shots incredibly easily. A single clip of the Carbine is enough to take out over two dozen enemies at long range. There isn't a lack of powerful weapons, just a lack of skill.
::::[[Image:Smiley Face.jpg|20px|bottom|Rebut]]Rebutting the original gripe of the limited number of weapons, you don't need multiple weapons for a single weapons class. First off, having too many choices can overwhelm or confuse players, second, having several different weapons with similar technical specifications (weight, effective range, etc.) creates redundancy, third, having additional weapons in a single class creates balancing issues (This is why the weapons introduced in [[The Lost and Damned|TLAD]] are not available in the main game), and finally, coding additional weapons takes up development time & storage space. For example, in the assault rifle class, the [[AK-47]] and the [[AR-15|M4]] do the job. We don't need additional assault rifles such as the [[wp:Heckler & Koch G36|HK G36]], [[wp:SA80|SA80]], [[wp:Steyr AUG|AUG]], [[wp:IMI Tavor TAR-21|TAR-21]], and so on.
::::[[Image:Smiley Face.jpg|20px|bottom|Rebut]]Rebutting the original gripe of the limited number of weapons, you don't need multiple weapons for a single weapons class. First off, having too many choices can overwhelm or confuse players, second, having several different weapons with similar technical specifications (weight, effective range, etc.) creates redundancy, third, having additional weapons in a single class creates balancing issues (This is why the weapons introduced in [[The Lost and Damned|TLAD]] are not available in the main game), and finally, coding additional weapons takes up development time & storage space. For example, in the assault rifle class, the [[AK-47]] and the [[M16|M4]] do the job. We don't need additional assault rifles such as the [[wp:Heckler & Koch G36|HK G36]], [[wp:SA80|SA80]], [[wp:Steyr AUG|AUG]], [[wp:IMI Tavor TAR-21|TAR-21]], and so on.
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[[Image:Angry Face.jpg|20px|bottom|Gripe]]After you are done gunning down 10 criminals, he proceeds to the next objective and does'nt reload his weapon automatically.
[[Image:Angry Face.jpg|20px|bottom|Gripe]]After you are done gunning down 10 criminals, he proceeds to the next objective and does'nt reload his weapon automatically.
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[[Image:Angry Face.jpg|20px|bottom|Gripe]] The biggest drawback of this game is probably the ranging system of the weapons. All guns except the sniper rifles have zero effect on enemies after a certain range, as if the bullet magically disappears in mid-air. It's very awkward and unrealistic having to walk closer and closer to your enemy for your gun to start doing damage, especially in multiplayer. (if it wasn't for this, GTA4 would be the perfect multiplayer game IMO) There should be a more realistic ranging system for the guns, like having guns do a lesser amount of damage the farther away you are, or maybe even bullet drop. of course this should be proportional to the gun you were using, 9mm would have a shorter effective range, M4 a longer range, etc. IMO this is the one glaring flaw of GTA4's combat system.
[[Image:Angry Face.jpg|20px|bottom|Gripe]] The biggest drawback of this game is probably the ranging system of the weapons. All guns except the sniper rifles have zero effect on enemies after a certain range, as if the bullet magically disappears in mid-air. It's very awkward and unrealistic having to walk closer and closer to your enemy for your gun to start doing damage, especially in multiplayer. (if it wasn't for this, GTA4 would be the perfect multiplayer game IMO) There should be a more realistic ranging system for the guns, like having guns do a lesser amount of damage the farther away you are, or maybe even bullet drop. of course this should be proportional to the gun you were using, 9mm would have a shorter effective range, M4 a longer range, etc. IMO this is the one glaring flaw of GTA4's combat system.
:{{Rebut}}I've been able to use the AK, M4A1, and even the M249/"Advanced MG" at sniper rifle ranges quite easily. You just have to tap the trigger button briefly and fire one round at a time.
:{{Rebut}}I've been able to use the AK, M4A1, and even the M249/"Advanced MG" at sniper rifle ranges quite easily. You just have to tap the trigger button briefly and fire one round at a time.
::{{Gripe}}I agree that the range of the guns are unrealistically short. Try aiming at a certain point just out of range and the bullets literally disappear and do no effect whatsoever. As you take one more step closer(or aim closer), you will see the bullet impact. Rockstar should have increased the range and made the ineffectiveness more gradual.
::[[Image:Angry Face.jpg|20px|bottom|Gripe]]I agree that the range of the guns are unrealistically short. Try aiming at a certain point just out of range and the bullets literally disappear and do no effect whatsoever. As you take one more step closer(or aim closer), you will see the bullet impact. Rockstar should have increased the range and made the ineffectiveness more gradual.


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[[Image:Angry Face.jpg|20px|bottom|Gripe]] five gripes for you first In multiplayer  it  takes    two  headshots to  kill  a  single  person even if they  are  wearing armor it should still be an instant kill. secondly  why  can't  you  use  the  enviroment as  a  weapon  like smashing  someones  head off the  walll  or  using  the  hotplate  in    burger shot  to    cook  there  faces.  Thirdly  why  cabn't  you  pick up a  something  like  a  bin  and  smash it over there  head.  fourth  you  can't  slit  or  stab  someone from  behind    like in  SA  for    stealthy  kill.
[[Image:Angry Face.jpg|20px|bottom|Gripe]] five gripes for you first In multiplayer  it  takes    two  headshots to  kill  a  single  person even if they  are  wearing armor it should still be an instant kill. secondly  why  can't  you  use  the  enviroment as  a  weapon  like smashing  someones  head off the  walll  or  using  the  hotplate  in    burger shot  to    cook  there  faces.  Thirdly  why  cabn't  you  pick up a  something  like  a  bin  and  smash it over there  head.  fourth  you  can't  slit  or  stab  someone from  behind    like in  SA  for    stealthy  kill.
:[[Image:Smiley Face.jpg|20px|bottom|Rebut]] Well the first, it would be harder for the other player to win who your headshoting and would have an unfair advantage, and the others, USELESSS, San Andreas had the sleath kill for ONE mission
:[[Image:Smiley Face.jpg|20px|bottom|Rebut]] Well the first, it would be harder for the other player to win who your headshoting and would have an unfair advantage, and the others, USELESSS, San Andreas had the sleath kill for ONE mission.
[[Image:Angry Face.jpg|20px|bottom|Gripe]]  It may be useless to you  but  I think it  would be a fun idea    and  the stealth kill would still come in handy when you want to kill someone without attracting attention from the cops or scarying  people off.
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[[Image:Angry Face.jpg|20px|bottom|Gripe]] I bounced an RPG round off a (skinny) cop! (XBOX 360)
[[Image:Angry Face.jpg|20px|bottom|Gripe]] I bounced an RPG round off a (skinny) cop! (XBOX 360)
:[[Image:Smiley Face.jpg|20px|bottom|Rebut]] Again, the RPG is equipped with a pressure sensitive tip, not the entire grenade body. So if fired at the correct angle, it will deflect off of things.
[[Category:GTA IV Gripes]]
[[Category:GTA IV Gripes]]
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[[Image:Angry Face.jpg|20px|bottom|Gripe]]  It  doesn't  take much effort to make  flamethrower all you need is a can of deoderant and  a lighter and you get your own flamethrower  it be useful for getting out of tight situations when you get cornered  and  don't  want to alert the cops. Also  Niko should of been trained  in how to  make molotovs  that way you wouldn't have to buy it off of people.  Also a petrol tank or    some other form of tanks with flamable  liquid inside should of been put in the game  you could put  petrol onto people and things and use  a lighter  to set it a blaze.  It wouldn't of  think much thought to pull this off for R*.
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