Emergency Vehicle Radio: Difference between revisions

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An '''Emergency Vehicle Radio''', also known as '''Police Radio''', is a special radio station heard in most emergency vehicles in the [[Grand Theft Auto]] series. Nearly all emergency vehicles have a police radio although there are some exceptions (ie. the [[Predator]]). Vehicles with the [[Police Computer]] usually also have an Emergency Vehicle Radio.
An '''emergency vehicle radio''', also known as '''police radio''', is a special radio station heard in most emergency vehicles in the [[Grand Theft Auto]] series. With a few exceptions (i.e. the [[Predator]]), nearly all emergency vehicles have an emergency radio.


Upon entering an Emergency Vehicle, such as a [[Police car]], [[Ambulance]] or [[Fire truck]], the player is not able to listen to the in-game radio. Instead, the emergency service's radio communications are heard, where chatter, instructions and information are relayed to and from the control room and emergency services, including police, fire service and ambulances. Messages heard include reports of disturbances, requests for ambulances, replies and other comments.
== Description ==
Upon entering an emergency vehicle, such as a [[Police car|police car]], [[ambulance]] or [[Fire Truck|fire truck]], the player is not able to listen to the in-game radio. Instead, the emergency service's radio communications are heard, where chatter, instructions and information are relayed to and from a unseen police control room and police units on the ground. Messages heard include reports of disturbances, requests for help, replies and humorous verbal exchanges. Police often uses codes (such as the 10-codes, 11-codes, and so on) to provide short, clear and consistent messages. The codes used in GTA games do not appear to match codes use in the real world, although different police forces often use their own 10-codes.


In some games{{?}}, when the player obtains a [[wanted level]], the police radio will report of a disturbance at that location. If the player's wanted level increases, it can be beneficial to hijack a law enforcement vehicle, as the player can use the Emergency Vehicle Radio to lisen to where the police are and what reinforcements are incoming.  
The audio track for the emergency radio are identical between [[Grand Theft Auto 1|GTA 1]] and [[Grand Theft Auto III|GTA III]], having been featured as a partially inaudible looped track for police chatter only. In [[Grand Theft Auto: Vice City|GTA Vice City]], a completely new looped track was used, containing more specific dialog between the police dispatcher and police units on duty, as well as requests from police officer to dispatch medical or fire services. The loop is rerecorded again for [[Grand Theft Auto: San Andreas|GTA San Andreas]], this time featuring two versions, one played under normal conditions, and another played during the [[Los Santos Riots|Los Santos riots]]; the former implies that the emergency radio is used by all branches of the [[San Andreas Police Department]], and the latter implies major disturbances occurring not only in [[Los Santos]], but also [[Red County]], [[Whetstone]] and [[San Fierro]].


Police often uses codes (such as the 10-codes, 11-codes, and so on) to provide short, clear and consistent messages. The codes used in GTA games do not appear to match codes use in the real world, although different police forces often use their own 10-codes.
There are no emergency radio tracks in [[Grand Theft Auto Advance|GTA Advance]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]].
 
== Radio reports on player's criminal acts ==
For much of the series, police chatter reporting of a disturbance by the player at that location can be heard, regardless of whether or not the player is in an emergency vehicle. In both [[Grand Theft Auto 1|GTA 1]] and [[Grand Theft Auto 2|GTA 2]], any infraction (including "Bump 'n' Shunt" vehicle collisions) are usually followed by police radio chatter reporting that a crime has been committed; reports of inbound law enforcement units can also be heard when the player is under higher wanted levels. Since [[Grand Theft Auto III|GTA III]] (except [[Grand Theft Auto Advance|GTA Advance]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]]), such police chatter will only be heard when the player's wanted level is raised or is on a one-star level or above.
 
If the player's wanted level increases in [[Grand Theft Auto IV|GTA IV]], it can be beneficial to hijack a law enforcement vehicle as the player can use the radio to listen in on where the police are and what reinforcements are incoming.


==Transcript==
==Transcript==
{{list}}
{{list}}
For a transcript of the emergency vehicle radio in each game, see below:
For a transcript of the emergency vehicle radio in each game, see below:
*[[GTA San Andreas]], see [[/GTASA]]
*GTA San Andreas, see [[/GTASA]]


== See also ==  
== See also ==  
Line 17: Line 23:
*[[Radio Stations]]
*[[Radio Stations]]


[[Category:San Andreas]]
[[Category:Radio]]
[[Category:Radio]]

Revision as of 02:29, 18 August 2011

An emergency vehicle radio, also known as police radio, is a special radio station heard in most emergency vehicles in the Grand Theft Auto series. With a few exceptions (i.e. the Predator), nearly all emergency vehicles have an emergency radio.

Description

Upon entering an emergency vehicle, such as a police car, ambulance or fire truck, the player is not able to listen to the in-game radio. Instead, the emergency service's radio communications are heard, where chatter, instructions and information are relayed to and from a unseen police control room and police units on the ground. Messages heard include reports of disturbances, requests for help, replies and humorous verbal exchanges. Police often uses codes (such as the 10-codes, 11-codes, and so on) to provide short, clear and consistent messages. The codes used in GTA games do not appear to match codes use in the real world, although different police forces often use their own 10-codes.

The audio track for the emergency radio are identical between GTA 1 and GTA III, having been featured as a partially inaudible looped track for police chatter only. In GTA Vice City, a completely new looped track was used, containing more specific dialog between the police dispatcher and police units on duty, as well as requests from police officer to dispatch medical or fire services. The loop is rerecorded again for GTA San Andreas, this time featuring two versions, one played under normal conditions, and another played during the Los Santos riots; the former implies that the emergency radio is used by all branches of the San Andreas Police Department, and the latter implies major disturbances occurring not only in Los Santos, but also Red County, Whetstone and San Fierro.

There are no emergency radio tracks in GTA Advance and GTA Chinatown Wars.

Radio reports on player's criminal acts

For much of the series, police chatter reporting of a disturbance by the player at that location can be heard, regardless of whether or not the player is in an emergency vehicle. In both GTA 1 and GTA 2, any infraction (including "Bump 'n' Shunt" vehicle collisions) are usually followed by police radio chatter reporting that a crime has been committed; reports of inbound law enforcement units can also be heard when the player is under higher wanted levels. Since GTA III (except GTA Advance and GTA Chinatown Wars), such police chatter will only be heard when the player's wanted level is raised or is on a one-star level or above.

If the player's wanted level increases in GTA IV, it can be beneficial to hijack a law enforcement vehicle as the player can use the radio to listen in on where the police are and what reinforcements are incoming.

Transcript

For a transcript of the emergency vehicle radio in each game, see below:

See also