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*Once the part 2 (The chase of the Firetruck) is failed, and you do the mission again, the first part (the gunfight inside the crack den) is skipped and directly to the part 2 scene, hinting that it automatically "Trip Skips" the scene.
*Once the part 2 (The chase of the Firetruck) is failed, and you do the mission again, the first part (the gunfight inside the crack den) is skipped and directly to the part 2 scene, hinting that it automatically "Trip Skips" the scene.
*The two [[SWAT Tank]]s seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage, however it will disappear after the mission unless the player fails the mission.
*The two [[SWAT Tank]]s seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage, however it will disappear after the mission unless the player fails the mission.
*Tenpenny's firetruck has extreme speed, equal to a sports car rather than a firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the [[Feltzer ]]and obtain it, although it goes slowly and has broken tires.
*Tenpenny's firetruck has extreme speed, equal to a sports car rather than a firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the [[Feltzer]] and obtain it, although it goes slowly and has broken tires.
*The player is 100% free of police attention during the mission.
*The player is 100% free of police attention during the mission.
*The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
*The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
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