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Exports and Imports: Difference between revisions

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| [[Buffalo]] || $35,000 || At [[Fern Ridge]], [[Catalina's Hideout]].
| [[Buffalo]] || $35,000 || At [[Fern Ridge]], [[Catalina's Hideout]].
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| [[Camper]] || $26,000 || Top of [[Mount Chiliad]] or [[Hashbury]], [[San Fierro]].
| [[Camper]] || $26,000 || Top of [[Mount Chiliad in GTA III Era|Mount Chiliad]] or [[Hashbury]], [[San Fierro]].
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| [[Feltzer]] || $35,000 || [[Vank Hoff Hotel]], San Fierro in [[Valet]] side mission or in [[Downtown Los Santos|Downtown]], [[Los Santos in GTA III Era|Los Santos]]
| [[Feltzer]] || $35,000 || [[Vank Hoff Hotel]], San Fierro in [[Valet]] side mission or in [[Downtown Los Santos in GTA III Era|Downtown]], [[Los Santos in GTA III Era|Los Santos]]
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| [[Infernus]] || $95,000 || Sometimes in [[Paradiso]], San Fierro or in [[Prickle Pine]], [[Las Venturas]].
| [[Infernus]] || $95,000 || Sometimes in [[Paradiso]], San Fierro or in [[Prickle Pine]], [[Las Venturas]].
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| [[Freeway]] || $10,000 || Countryside or in [[Whetstone]].
| [[Freeway]] || $10,000 || Countryside or in [[Whetstone]].
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| [[Journey]] || $22,000 || On top of [[Mount Chiliad]] or in the studio area in [[Vinewood in GTA III Era|Vinewood]].
| [[Journey]] || $22,000 || On top of [[Mount Chiliad in GTA III Era|Mount Chiliad]] or in the studio area in [[Vinewood in GTA III Era|Vinewood]].
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| [[Huntley]] || $40,000 || Parked near the [[Driving School]].
| [[Huntley]] || $40,000 || Parked near the [[Driving School]].
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| [[Mesa]] || $25,000 || Countryside or at the base of [[Mount Chiliad]].
| [[Mesa]] || $25,000 || Countryside or at the base of [[Mount Chiliad in GTA III Era|Mount Chiliad]].
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| [[Super GT]] || $105,000 || Get all Bronze in the [[Driving School]].
| [[Super GT]] || $105,000 || Get all Bronze in the [[Driving School]].
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== Import lists ==
== Import lists ==
Once unlocked, available vehicles for import originally consist of a base selection of a few cars, with no vehicles available for Saturday. A specific model of vehicle wanted on the list will appear to purchase once it is delivered, but will only be available on a specific [[Days of the Week|day of the week]]. Vehicles exported will be available for purchase at 80% of their export value.
Once unlocked, available vehicles for import originally consist of a base selection of a few cars uncovered from the shipping containers during "[[Customs Fast Track]]" (including the [[Club]], [[Perennial]] and [[Jester]]), with no vehicles available for Saturday. A specific model of vehicle wanted on the list will appear to purchase once it is delivered, but will only be available on a specific [[Days of the Week|day of the week]]. Vehicles exported will be available for purchase at 80% of their export value.


The import lists are listed depending on the order of vehicles delivered. The first vehicle on the first list to be delivered will be available on Saturday (which initially has no available vehicles). Subsequent vehicles delivered will be made available in following days, in addition to any a milestone reached when a bonus vehicle is also made available in the next day.
The import lists are listed depending on the order of vehicles delivered. The first vehicle on the first list to be delivered will be available on Saturday (which initially has no available vehicles). Subsequent vehicles delivered will be made available in following days, in addition to any a milestone reached when a bonus vehicle is also made available in the next day.
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==Glitches==
==Glitch==
*This can occur if CJ drives the vehicle up the ramp instead of using the crane. If the magnet is over the red marker when CJ parks, the vehicle will export, and CJ will be dropped from above the magnet, followed by an obscenity from his mouth.
* If the crane magnet is left hanging just above the vehicle delivery point on the ship and the player delivers the vehicle without using the crane, the vehicle will still be delivered, but the vehicle will immediately be stuck on the magnet upon being parked, suspending the vehicle in the air during delivery. Being required to exit the vehicle, the player will inevitably receive fall damage, depending on how high the magnet is positioned.


[[Category:Missions in GTA San Andreas]]
[[Category:Missions in GTA San Andreas]]
[[Category:Side Missions]]
[[Category:Side Missions]]
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