Fire: Difference between revisions

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[[GTA 1]] initially programmed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remain on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.
[[GTA 1]] initially programmed fire for use in its [[flamethrower]], the only flame-based weapon in the game. The flames of the weapon were primarily effective in setting people alight in short range; even if briefly in contact with its flame, the person remain on fire for a period of time, losing a portion of or all of their health; feeding more fire to the person will result in a quicker death. Vehicles, however, are less likely to remain on fire when out of the flame's way. The player will constantly have to fire the flamethrower onto a vehicle until it explodes and is destroyed.


[[GTA 2]] carried over GTA 1's fire mechanics, while introducing [[Molotov Cocktail|Molotov cocktail]]s as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA 2's [[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes when totally destroyed.
[[GTA 2]] carried over GTA 1's fire mechanics, while introducing [[Molotov Cocktail|Molotov cocktail]]s as a new fire-based weapon. The Molotov cocktail, which functions the same way as GTA 2's [[grenade]], generates an explosion and a ball of fire, but behaves more like a small-scale explosive that does not inflict long lasting fire damage. Fire is also introduced as a clear indication of a vehicle's imminent destruction; as a vehicle is progressively damaged, a small flame will emerge from the vehicle and grow until the entire vehicle explodes when totally destroyed (killing any occupant inside).


[[Grand Theft Auto III]] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering blaze in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact of a flame. The flamethrower, however, functions similar as before. The concept of severely damaged vehicles in flames was also brought over to GTA III, but is used simply to indicate the vehicle is completely damaged and is on the verge of exploding (risking killing any occupant inside).
[[Grand Theft Auto III]] retools the effects of fire with devastating results. Upon impact after being tossed, a molotov cocktail generates a ring of fire in its vicinity, torching anything within it, and leaving a temporarily lingering blaze in the center. In addition, fire may now continuously burn a vehicle, and the player themselves may also be burned if in contact of a flame. The flamethrower, however, functions similar as before. The concept of severely damaged vehicles in flames was also brought over to GTA III, but is used simply to indicate a vehicle is completely damaged and is on the verge of exploding.


While nothing has changed in [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]] modified and extended the fire's presence in game. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. These features, however, are not seen in [[Grand Theft Auto: Liberty City Stories]] or [[Grand Theft Auto: Vice City Stories]], as both games used a modified variant of the GTA Vice City game engine, resulting in GTA III/GTA Vice City-like fire mechanics.
While nothing has changed in [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]] modified and extended the fire's presence in game. Explosions of any form may generate fire in its surrounding, and fire has the ability to grow, spread and die out. These features, however, are not seen in [[Grand Theft Auto: Liberty City Stories]] or [[Grand Theft Auto: Vice City Stories]], as both games used a modified variant of the GTA Vice City game engine, resulting in GTA III/GTA Vice City-like fire mechanics.