Fist: Difference between revisions

(Added much needed image.)
No edit summary
Line 3: Line 3:
'''The Fist''' is a 'weapon' available in all of the [[Grand Theft Auto]] games.  
'''The Fist''' is a 'weapon' available in all of the [[Grand Theft Auto]] games.  


The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]].  In some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage.
The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]].  n some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage.


Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons.  Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, timing elements have been introduced into physical combat, to allow dodging and 'finishing' moves.  
Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons.  Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, fighting was made more realisitic, and timing elements have been introduced into physical combat to allow dodging and 'finishing' moves.  


{{gtaiii weapons}}
{{gtaiii weapons}}