Grand Theft Auto: Chinatown Wars/Features
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- Good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- Stats uploaded to Rockstar Social Club website via Wi-Fi
- Finger-sized icons
- Missions designed for shorter periods of play, arcade quality
- Aiming with control pad, auto targeting with R button
- Subtle auto steer.
- If you fail a mission, you can jump back to the action sequence
- Chain gun, flamethrower are now included.
- Good portion of Liberty City is modeled in the game (different routes than in console game)
- No problems with load times, draw-in or frame rate.
- Lots of pedestrians, cars, etc. on screen.
- Wanted System - objective is to disable police cars any way possible.
- Real-time weather effects, 24-hour day/night cycle.
- Lots of radio stations to listen to (more instrumentals than vocals).
- 800,000 lines of hand-optimized source code.
- No details yet on multiplayer/Wi-Fi features.