Grand Theft Auto: Chinatown Wars/Features

Revision as of 17:53, 20 September 2008 by gtw>Sicologikal (New page: * True GTA game - sandbox gameplay, open-world environment, gritty crime narrative. * M-rating * Isometric camera angle * Cel-shaded polygons w/ black borders * Good touch-screen imple...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
  • M-rating
  • Isometric camera angle
  • Cel-shaded polygons w/ black borders
  • Good touch-screen implementation - "tasteful" minigames, streamlining interface
  • UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
  • Stats uploaded to Rockstar Social Club website via Wi-Fi
  • Finger-sized icons
  • Missions designed for shorter periods of play, arcade quality
  • Aiming with control pad, auto targeting with R button
  • Subtle auto steer.
  • If you fail a mission, you can jump back to the action sequence
  • Chain gun, flamethrower are now included.
  • Good portion of Liberty City is modeled in the game (different routes than in console game)
  • No problems with load times, draw-in or frame rate.
  • Lots of pedestrians, cars, etc. on screen.
  • Wanted System - objective is to disable police cars any way possible.
  • Real-time weather effects, 24-hour day/night cycle.
  • Lots of radio stations to listen to (more instrumentals than vocals).
  • 800,000 lines of hand-optimized source code.
  • No details yet on multiplayer/Wi-Fi features.