Grand Theft Auto: Chinatown Wars/Features
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- M-rating
- Isometric camera angle with 360 degree swivel
- Cel-shaded polygons w/ black borders
- Good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- Stats uploaded to Rockstar Social Club website via Wi-Fi
- Finger-sized icons
- Missions designed for shorter periods of play, arcade quality
- Aiming with control pad, auto targeting with R button
- Subtle auto steer.
- If you fail a mission, you can jump back to the action sequence
- Chain gun, flamethrower are now included.
- Most of Liberty City from GTAIV (excluding Alderney)
- No problems with load times, draw-in or frame rate.
- Lots of pedestrians, cars, etc. on screen.
- Wanted System - objective is to disable police cars any way possible.
- Real-time weather effects, 24-hour day/night cycle.
- Lots of radio stations to listen to (more instrumentals than vocals).
- 800,000 lines of hand-optimized source code.
- No details yet on multiplayer/Wi-Fi features.
- Trains passing overhead, as well as circling cars and pedestrians.
- New discoveries (such as gas stations) are added to the map
- Drugs have a big importance in the game, with a system comparable to Drugwars
- You have to control the stock of drugs, buy them in one neighborhood and sell them in another. This is a good way to make money in the game.
- You are given a map so that you know what people demand and at what prices
- Like other GTA games, in Chinatown Wars, you can catch a taxi - whistle into the microphone so the taxi will stop
References
http://www.nintendoeverything.com/?p=6376
http://www.nintendoeverything.com/?p=6393