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| [[File:Involuntary ejection (GTA4) (car).jpg|thumb|400px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]] | | <includeonly>{{#switch: {{lc:{{{1|}}}}} |
| | | | 2 = [[File:Icon-GTA2.png|{{{2|16}}}px|link={{{link|{{long|{{{1}}}}}}}}|{{game|{{{1}}}}}]] |
| An '''involuntary ejection''' is an occurrence in the Grand Theft Auto series when the player or an NPC is involuntarily thrown off or out of a vehicle, commonly as result of a collision.
| | | 3 = [[File:Icon-GTAIII.png|{{{2|16}}}px|link={{{link|{{long|{{{1}}}}}}}}|{{game|{{{1}}}}}]] |
| | | | iii = [[File:Icon-GTAIII.png|{{{2|16}}}px|link={{{link|{{long|{{{1}}}}}}}}|{{game|{{{1}}}}}]] |
| This feature primarily serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in the game's vehicular accidents. The tendency for the player to be thrown out of vehicles varies among vehicle classes and models; hitting any NPC's vehicle at a high speed with a large vehicle may also result in their ejection.
| | | vc = [[File:Icon-GTAVC.png|{{{2|16}}}px|link={{{link|{{long|{{{1}}}}}}}}|{{game|{{{1}}}}}]] |
| | | | sa = [[File:Icon-GTASA.png|{{{2|16}}}px|link={{{link|{{long|{{{1}}}}}}}}|{{game|{{{1}}}}}]] |
| == Motorcycles and bicycles == | | | t = [[File:Icon-GTAIII.png|{{{2|16}}}px|link={{{link|{{long|3}}}}}|{{game|3}}]] [[File:Icon-GTAVC.png|{{{2|16}}}px|link={{{link|{{long|vc}}}}}|{{game|vc}}]] [[File:Icon-GTASA.png|{{{2|16}}}px|link={{{link|{{long|sa}}}}}|{{game|sa}}]] |
| === GTA 1 ===
| | | iv = [[File:Icon-GTAIV.png|{{{2|16}}}px|link={{{link|{{long|{{{1}}}}}}}}|{{game|{{{1}}}}}]] |
| In [[Grand Theft Auto 1]], the player will be thrown forward from their [[motorcycle]] if they collide with vehicles past a certain speed. This feature offsets the motorcycles' superior maneuverability and nimble nature, and discourage recklessness. Players lose health when thrown.
| | | 4 = [[File:Icon-GTAIV.png|{{{2|16}}}px|link={{{link|{{long|{{{1}}}}}}}}|{{game|{{{1}}}}}]] |
| | | }}</includeonly><noinclude> |
| === GTA Vice City — GTA Chinatown Wars ===
| | {|class="wikitable center-col-1" |
| Motorcycles were missing from [[Grand Theft Auto 2]] and [[Grand Theft Auto III]], but subsequently appeared in every GTA game from [[Grand Theft Auto: Vice City]] onwards, with the exception of [[Grand Theft Auto Advance]]; they continued to feature involuntary dismounts.
| | !style="width: 5em;" |Icon |
| | | !Template syntax |
| In GTA Vice City, more conditions for a dismount were added; in addition to impacts with vehicles and buildings, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed. This remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).
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| | | |{{Icon-square|2}} || <nowiki>{{Icon-square|2}}</nowiki> |
| [[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable —— unlike with motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.
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| | | |{{Icon-square|3}} || <nowiki>{{Icon-square|3}} or {{Icon-square|iii}}</nowiki> |
| [[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in TLAD is more accustomed to motorcycles than [[Niko]], the risk of him being thrown off a bike is lower.
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| | | |{{Icon-square|vc}} || <nowiki>{{Icon-square|vc}}</nowiki> |
| == Cars and aircraft == | | |- |
| Involuntary ejections from a car or aircraft is a feature introduced later in the series, with [[Grand Theft Auto IV]]. If the player is traveling at a high speed and they smash into an object or vehicle (particularly an immobile one) head on, there is a chance they will be propelled through the windshield. If a player is ejected through the windshield, the windshield will shatter as the player is flung forward out of the vehicle, from which point GTA IV's physics engine sends the player's [[Ragdoll Physics|ragdoll]] rolling and bumping to a stop, inflicting damage with each impact. The feature also applies to the game's helicopters. It can be assumed that the protagonist may not wear a seat belt, at least on certain occasions, resulting in the tendency for him to be thrown out.
| | |{{Icon-square|sa}} || <nowiki>{{Icon-square|sa}}</nowiki> |
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| Although being ejected from the windshield is unlikely to kill a protagonist in decent health, the player may be thrown into oncoming traffic, risking collisions which will cause major damage. If a player is ejected straight into an oncoming vehicle (especially in places where traffic moves fast, such as a highway), the player risks being killed. Like dismounts in GTA IV, the effects of such an ejection can be catastrophic if the player is low on health.
| | |{{Icon-square|t}} || <nowiki>{{Icon-square|t}}</nowiki> |
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| == See also ==
| | |{{Icon-square|4}} || <nowiki>{{Icon-square|4}} or {{Icon-square|iv}}</nowiki> |
| * [[Bail Out|Bail out]], a voluntary ejection from a vehicle.
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| [[Category:Vehicles]]
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| [[Category:Gameplay]]
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| [[Category:Features in GTA 1]]
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| [[Category:Features in GTA Vice City]]
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| [[Category:Features in GTA San Andreas]]
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| [[Category:Features in GTA Liberty City Stories]]
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| [[Category:Features in GTA Vice City Stories]]
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| [[Category:Features in GTA IV]]
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| [[Category:Features in GTA Chinatown Wars]]
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