Jump to content

Money: Difference between revisions

1,440 bytes added ,  31 March 2015
no edit summary
(Replaced the money counter of GTA 4 that was missing.)
No edit summary
(15 intermediate revisions by 10 users not shown)
Line 1: Line 1:
[[File:Moneypickup-GTA4.jpg|thumb|Money in GTA IV.]]
[[File:Money-GTAIV-pickup.jpg|thumb|Money in GTA IV.]]


'''Money''' is an integral element in the [[Grand Theft Auto|Grand Theft Auto series]], with its importance varying game by game. It is a [[Statistics|statistic]] primarily represented by a counter on the player's [[HUD]] as the amount of money in hand. [[Missions]] are often emphasized as a reliable source of income, but the player may resort to other means of obtaining money in the game.
'''Money''' is an integral element in the [[Grand Theft Auto|Grand Theft Auto series]], with its importance varying game by game. It is a [[Statistics|statistic]] primarily represented by a counter on the player's [[HUD]] as the amount of money in hand. [[Missions]] are often emphasized as a reliable source of income, but the player may resort to other means of obtaining money in the game.


In early GTA games, money is emphasized as the key to unlocking new areas in the game, but it may also be used in various other activities. The formula was dramatically modified after [[Grand Theft Auto III]], when money was only important for specific missions as the completion of missions unlocks new area instead; the former was removed entirely after [[Grand Theft Auto: San Andreas]]. Since GTA III, the primary use of money is to purchase of items and services, such as [[Health]], [[Body Armor]], [[Clothing in GTA San Andreas|clothing]], and [[Weapons]].
In early GTA games, money is emphasized as the key to unlocking new areas in the game, but it may also be used in various other activities. The formula was dramatically modified after [[Grand Theft Auto III]], when money was only important for specific missions as the completion of missions unlocks new area instead; the former was removed entirely after [[Grand Theft Auto: San Andreas]]. Since GTA III, the primary use of money is to purchase of items and services, such as [[Health]], [[Body Armor]], [[Clothing in GTA San Andreas|clothing]], and [[Weapons]]. Money is also needed for respraying and/or repairing vehicles at a [[spray shop]].


As the vast majority of settings in the series takes place in the [[United States of America]], the currency unit of money is the dollar. The London add-on packs for GTA 1 ([[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]]) are exceptions; as the games are set in the [[United Kingdom]], the pound symbol substitutes the dollar symbol.
As the vast majority of settings in the series takes place in the [[United States of America]], the currency unit of money is the dollar. The London add-on packs for GTA 1 ([[Grand Theft Auto: London 1969]] and [[Grand Theft Auto: London 1961]]) are exceptions; as the games are set in the [[United Kingdom]], the pound symbol substitutes the dollar symbol.


== GTA 1 Era — GTA 2 Era ==
== 2D Universe ==
For progression into new cities or areas and storyline in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], money must be earned to the point a certain amount is fulfilled, often in millions.
For progression into new cities or areas and storyline in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], money must be earned to the point a certain amount is fulfilled, often in millions.


Line 14: Line 14:
The use of money for other purposes was explored in GTA 2. With the ability to save games, the player must have a certain amount of money in hand to enter [[Save Points|save points]] (comically represented by a "[[Jesus Saves]]" evangelical place of worship which demands donations in order for the player to "save" his "soul"). The game also offers several drive-in shops where the player may remove their [[Wanted Level in GTA 2|wanted level]], upgrade their [[Vehicles in GTA2|vehicle]] with equipment, or install bombs, all at a cost.
The use of money for other purposes was explored in GTA 2. With the ability to save games, the player must have a certain amount of money in hand to enter [[Save Points|save points]] (comically represented by a "[[Jesus Saves]]" evangelical place of worship which demands donations in order for the player to "save" his "soul"). The game also offers several drive-in shops where the player may remove their [[Wanted Level in GTA 2|wanted level]], upgrade their [[Vehicles in GTA2|vehicle]] with equipment, or install bombs, all at a cost.


== GTA III Era ==
== 3D Universe ==
=== GTA III ===
=== GTA III ===
[[File:MoneyPickup-GTA3.png|thumb|right|Money in GTA III.]]
[[File:Money-GTAIII-pickup.png|thumb|right|Money in GTA III.]]


In [[Grand Theft Auto III]], the money system was completely refashioned. While certain street crimes still award players with small amounts of money, the score multiplier is removed, and [[pedestrians]], except emergency personnel, drop cash onto the street upon death. [[Missions in GTA III|Missions]] still provide substantial amounts of money, but sub-missions, which debuted in GTA III, serve as an additional source of income, awarding the player with increasingly more money as the sub-missions progress.
In [[Grand Theft Auto III]], the money system was completely refashioned. While certain street crimes still award players with small amounts of money, the score multiplier is removed, and [[pedestrians]], except emergency personnel, drop cash onto the street upon death. [[Missions in GTA III|Missions]] still provide substantial amounts of money, but sub-missions, which debuted in GTA III, serve as an additional source of income, awarding the player with increasingly more money as the sub-missions progress.
Line 23: Line 23:


=== GTA Vice City ===
=== GTA Vice City ===
In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay 'n' Spray]] costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "[[Keep Your Friends Close]]".
In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters and hijacking taxis, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay 'n' Spray]] costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "[[Keep Your Friends Close]]".


Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms).
Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms).


=== GTA San Andreas ===
=== GTA San Andreas ===
[[File:Moneypickup-GTASA.jpg|thumb|right|Money in GTA San Andreas.]]
[[File:Money-GTASA-pickup.jpg|thumb|right|Money in GTA San Andreas.]]
While the money system is largely unchanged from the last installment, [[Grand Theft Auto: San Andreas]] expanded on the number of options to earn money and spend it, by introducing a variety of new sub-missions, establishments where players may purchase food or clothes, vehicle customization and gambling. Monetary pickups in gang turf are present, and, like GTA Vice City, properties may still be purchased and produce income of their own.
While the money system is largely unchanged from the last installment, [[Grand Theft Auto: San Andreas]] expanded on the number of options to earn money and spend it, by introducing a variety of new sub-missions, establishments where players may purchase food or clothes, vehicle customization and gambling. Monetary pickups in gang turf are present, and, like GTA Vice City, properties may still be purchased and produce income of their own. In this game it is also possible to be in debt if the player had lost a great amount of money in [[gambling|casino gaming]]. If this happens the henchmen of the casino's owner will go after CJ to kill him a bit later.


=== GTA Advance ===
=== GTA Advance ===
Line 35: Line 35:


=== GTA Liberty City Stories ===
=== GTA Liberty City Stories ===
The money system works just like the previous installments from the [[GTA III Era]]. Aside from a [[Bringing the House Down|mission]] which requires the player to have enough money to pay for some explosives, the only other thing the player can spend it on is weapons, [[Ferry|ferries]], Pay 'n' Spray and bombs for cars.
The money system works just like the previous installments from the [[GTA III Era]]. Aside from a [[Bringing the House Down|mission]] which requires the player to have enough money to pay for some explosives, the only other thing the player can spend it on is weapons, [[prostitutes]], [[Ferry|ferries]], Pay 'n' Spray and bombs for cars.


=== GTA Vice City Stories ===
=== GTA Vice City Stories ===
Money's importance increases by a bit and aside from the previous purposes. The player can again purchase [[Empire Building|properties]] and build the business assets from them into whatever type they please. Money can now be gained easily through the new addition of the empire building and instead of picking up the money from each property, the player gets it through a pager message at 16:00 each day.
Money's importance increases by a bit and aside from the previous purposes. The player can again purchase [[Empire Building|properties]] and build the business assets from them into whatever type they please. Money can now be gained easily through the new addition of the empire building and instead of picking up the money from each property, the player gets it through a pager message at 16:00 (4 PM) each day.


== GTA IV Era ==
== HD Universe ==
=== GTA IV ===
=== GTA IV ===
The core of the money system is unchanged in [[Grand Theft Auto IV]]. However, profitable sub-missions, which were sources of income since GTA III, are reduced to [[Brucie Kibbutz]]'s [[Exotic Exports]], [[The Fixer's Assassinations]], and [[Stevie's Car Thefts]]. The game also allows the player to open cash registers for small amount of cash (robbing the business), and blowing up a [[Securicar]] armored truck (scattering money on the street for the player to pick up).
The core of the money system is unchanged in [[Grand Theft Auto IV]]. However, profitable sub-missions, which were sources of income since GTA III, are reduced to [[Brucie Kibbutz]]'s [[Exotic Exports]], [[The Fixer's Assassinations]], and [[Stevie's Car Thefts]]. But after completing all 30 of Stevie's car theft missions, the player can bring any vehicle they want to his garage for extra cash, at varying prices depending on the model and condition.  The game also allows the player to open cash registers for small amount of cash (robbing the business), and blowing up a [[Securicar]] armored truck (scattering money on the street for the player to pick up). Like [[Weapons in GTA IV|weapons]], money now lies realistically on the ground with a yellow-green glow to catch the player's eye instead of floating in mid-air.


As in GTA San Andreas, the importance of money for the purchase of food and [[Clothing in GTA IV|clothing]] is reintroduced. Outings with [[Friendships in GTA IV|friends]] or [[Girlfriends in GTA IV|girlfriends]] also require substantial amounts of money when going for a drink, eating or [[bowling]]. Players are also given the option of simply giving money away to [[Busker|street musicians]] (for health) and tramps.
As in GTA San Andreas, the importance of money for the purchase of food and [[Clothing in GTA IV|clothing]] is reintroduced. Outings with [[Friendships in GTA IV|friends]] or [[Girlfriends in GTA IV|girlfriends]] also require substantial amounts of money when going for a drink, eating or [[bowling]]. Players are also given the option of simply giving money away to [[Busker|street musicians]] (for health) and tramps.
Line 87: Line 87:


=== GTA Chinatown Wars ===
=== GTA Chinatown Wars ===
In [[Chinatown Wars]] player can use money for [[Scratch Cards]], buy [[safehouses]] and [[cars]] at [[Auto Merchant]]
In [[Chinatown Wars]] player can use money for [[Scratch Cards]], buy [[safehouses]] and [[cars]] at the [[Auto Merchant]]


Money can be obtainable like in previous games (missions, fighting people,etc.) and win after purchasing a Scratch Card.
Money can be obtainable like in previous games (missions, fighting people,etc.) and win after purchasing a Scratch Card.
=== GTA V ===
In [[Grand Theft Auto V]], each protagonist has his own bank account. Earning money in GTA V is more difficult than previous games as many of the story missions do not give the player any money.
The maximum amount of money any protagonist can have in GTA V is $2,147,483,647, as the money counter uses a [[wp:32-bit|32-bit]] [[wp:Integer_(computer_science)|integer]] to store the value.
== Gallery ==
== Gallery ==
;Money counters
;Money counters
{| align="center"
{| align="center"
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">
|<gallery width="auto" perrow="4" style="font-size:95%; padding:0;" widths="180">
Image:Moneycounter-GTA2.png|GTA 2.
File:Moneycounter-GTA1.png|GTA 1.
Image:Moneycounter-GTA3.png|GTA III.
File:Moneycounter-GTALondon.png|GTA London.
Image:Moneycounter-GTAVC.png|GTA Vice City.
File:Moneycounter-GTA2.png|GTA 2
Image:Moneycounter-GTASA.png|GTA San Andreas.
File:Moneycounter-GTAA.png|GTA Advance.
Image:Moneycounter-GTAA.png|GTA Advance.
File:Moneycounter-GTACW.png|GTA Chinatown Wars.
Image:Moneycounter-GTAIV.jpg|GTA IV.
File:Moneycounter-GTAIII.png|GTA III.
File:Moneycounter-GTAVC.png|GTA Vice City.
File:Moneycounter-GTASA.png|GTA San Andreas.
File:Moneycounter-GTASA-indebt.png|GTA San Andreas, when the player is in debt.
File:Moneycounter-GTALCS.png|GTA Liberty City Stories.
File:Moneycounter-GTAIV.jpg|GTA IV.
File:Moneycounter-TBOGT.png|The Ballad of Gay Tony.
</gallery>
</gallery>
|}
|}
[[Category:Grand Theft Auto]]
[[Category:Features]]
[[Category:Features]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.