New Model Army: Difference between revisions

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==Walkthrough==
==Walkthrough==
You control an [[RC Goblin]], and you must remove these objects to clear Zero's route. You have a total of 08.00 to complete the mission. Zero has 3 bandits, so if one is destroyed he will spawn in another, but will have to start from the beginning. The bandit's health level appears on-screen. Begin by removing one or two of the barrels (land on top of them, and press 'Circle') and abandon them anywhere besides the path. Zero will tell you at what point he requires help, so be listening at all times. Get back to the base and pickup a wooden plank. Make your way to the two sections land separated by a river, and release the plank (press 'Circle') to form a bridge. Now remove the next few barrels, and head back to base. Pickup a bomb, and drop it on Berkley's tank, which will attack Zero's bandit as soon as it reaches that point. Collect another bomb from the base, and blow up the second tank. Head back to base and pickup another wooden plank. Drop it to form the final bridge that Zero has to cross. Clear any remaining obstacles, so that Zero can gain access to the compound.
You control an [[RC Goblin]], and you must remove objects to clear Zero's route. You have a total of 08:00 to complete the mission. Zero has 3 Bandits, so if one is destroyed he will spawn in another, but will have to start from the beginning. The Bandit's health level appears on-screen. Begin by removing the first barrel in Zero's way- just drop it in the "river". Zero will drive to a gap in the path and request a bridge. However, if you bridge the gap he will drive directly into the firing range of one of Berkley's 3 [[RC Tiger]]s. Therefore, a better alternative is to leave Zero's Bandit at the gap while you destroy the 3 tanks- one is directly ahead along the path, the second is near the second gap, and the third is directly outside Berkley's base. If time permits, drop a bomb on Berkley's Goblin to stop the influx of barrels. Then, bridge the gaps and follow alongside the Bandit to get rid of any barrels remaining on the path.


Reward: $7000
Reward: $7000
[[Category:Missions in GTA San Andreas]]
[[Category:Missions in GTA San Andreas]]
[[Category:Asset Missions]]
[[Category:Asset Missions]]

Revision as of 22:12, 2 June 2010

Carl Johnson flying the RC Goblin.

Mission

Zero and Berkley are still at each others necks. This is it - the showdown, both of their lives are at stake and the loser will have to leave San Fierro for good! Erm yeah, they take the RC thing just a bit too seriously. If Zero can get his RC Bandit into Berkley's compound (safely) Berkley will have to leave San Fierro for good. However, Berkley has an RC Chopper dropping many items on the path leading to the compound, therefore blocking Zero's route. This all takes place in the RC BattleGround

Walkthrough

You control an RC Goblin, and you must remove objects to clear Zero's route. You have a total of 08:00 to complete the mission. Zero has 3 Bandits, so if one is destroyed he will spawn in another, but will have to start from the beginning. The Bandit's health level appears on-screen. Begin by removing the first barrel in Zero's way- just drop it in the "river". Zero will drive to a gap in the path and request a bridge. However, if you bridge the gap he will drive directly into the firing range of one of Berkley's 3 RC Tigers. Therefore, a better alternative is to leave Zero's Bandit at the gap while you destroy the 3 tanks- one is directly ahead along the path, the second is near the second gap, and the third is directly outside Berkley's base. If time permits, drop a bomb on Berkley's Goblin to stop the influx of barrels. Then, bridge the gaps and follow alongside the Bandit to get rid of any barrels remaining on the path.

Reward: $7000