Phil Cassidy: Difference between revisions

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[[Image:P_Cassidy.jpg|thumb|left|Phil Cassidy]]
[[Image:Philcassidyart.jpg|thumb|right|300px|Phil Cassidy]]
 
In the video games [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]], '''Phil Cassidy''' is a bitter war veteran who offers the player some military-style weapons in order to gain a parity (equal footing) with the tougher levels of law enforcement that are unlocked later near the final missions. Flame-throwers, for example, make cars and people go on fire to create riots and chaos throughout the streets. Rocket launchers finally make destroying airplanes and helicopters a possible dream (although some helicopters can be destroyed by numerous Uzi blasts, which can be purchased at [[Ammu-Nation]] along with the other "normal civilian" weapons).
In the video games [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]], '''Phil Cassidy''' is a bitter war veteran who offers the player some military-style weapons in order to gain a parity (equal footing) with the tougher levels of law enforcement that are unlocked later near the final missions. Flame-throwers, for example, make cars and people go on fire to create riots and chaos throughout the streets. Rocket launchers finally make destroying airplanes and helicopters a possible dream (although some helicopters can be destroyed by numerous Uzi blasts, which can be purchased at [[Ammu-Nation]] along with the other "normal civilian" weapons).



Revision as of 08:29, 1 March 2008

File:Philcassidyart.jpg
Phil Cassidy

In the video games Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, Phil Cassidy is a bitter war veteran who offers the player some military-style weapons in order to gain a parity (equal footing) with the tougher levels of law enforcement that are unlocked later near the final missions. Flame-throwers, for example, make cars and people go on fire to create riots and chaos throughout the streets. Rocket launchers finally make destroying airplanes and helicopters a possible dream (although some helicopters can be destroyed by numerous Uzi blasts, which can be purchased at Ammu-Nation along with the other "normal civilian" weapons).

Before he moves to Vice City, he fights with the American army in Central America. However, he doesn't lose his arm until his accident with the Boomshine that also makes Tommy Vercetti temporarily drunk. Although the mission that comes after that cinema cutscene is short, there are a lot of cops in your way and your vision is blurry until the mission is over.