Public Telephone: Difference between revisions

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[[File:RoadKill-GTAVC.jpg|thumb|right|222px|[[Tommy Vercetti]] recieving instructions from  [[Mr. Black]] from a payphone in [[Grand Theft Auto:Vice City]].]]
[[File:RoadKill-GTAVC.jpg|thumb|right|300px|[[Tommy Vercetti]] recieving instructions from  [[Mr. Black]] from a payphone in [[Grand Theft Auto:Vice City]].]]
 
'''Public telephones''', also known as '''payphones''' and '''pay phones''', is a recurring [[communication]] device/machine in the [[Grand Theft Auto]] series.
'''Public telephones''', also known as '''payphones''' and '''pay phones''', is a recurring [[communication]] device/machine in the [[Grand Theft Auto]] series.


== Description ==
== Description ==
=== Pre-GTA III ===
Having appeared in every single Grand Theft Auto game to date as street props, public phones are, in both [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], a crucial mode of communication between the player and various criminals, as verbal and face-to-face mission bosses are not possible. Ringing in various portions of cities, players are issued orders by said party to perform a string of missions, simply by walking in front of the marked telephone booths.
Having appeared in every single Grand Theft Auto game to date as street props, public phones are, in both [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], a crucial mode of communication between the player and various criminals, as verbal and face-to-face mission bosses are not possible. Ringing in various portions of cities, players are issued orders by said party to perform a string of missions, simply by walking in front of the marked telephone booths.


The system is employed more extensively in GTA 2, where individual missions are trigger each time the player walks up to a ringing public phone. Access to specific phones in GTA 2 is dependent on the player's level of [[Respect]] towards a specific gang, determining whether the player has access to any phone affiliated with a gang at all or have access to specific color-coded phones tied within a gang; on top of gang colors, each set of these phones are marked as [[Location Compass|arrows with green, yellow and red accents]], which are only accessible with increasing level of respect towards a gang.
The system is employed more extensively in GTA 2, where individual missions are trigger each time the player walks up to a ringing public phone. Access to specific phones in GTA 2 is dependent on the player's level of [[Respect]] towards a specific gang, determining whether the player has access to any phone affiliated with a gang at all or have access to specific color-coded phones tied within a gang; on top of gang colors, each set of these phones are marked as [[Location Compass|arrows with green, yellow and red accents]], which are only accessible with increasing level of respect towards a gang.


Emphasis on face-to-face meetings with individuals in [[Grand Theft Auto III]] resulted in fewer occurrences of public telephones as a means to issue missions to the player. Only a handful of characters in games after GTA 2 are known to use public telephones to address the player, including [[El Burro (GTA III)|El Burro]], [[King Courtney]], [[D-Ice]] and [[Marty Chonks]] from GTA III, [[Mr. Black]] from [[Grand Theft Auto: Vice City]], and [[Wade Johnson]] from [[Grand Theft Auto IV]].
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left" widths="160">
Publictelephone-GTA1-mission.png|A public telephone in GTA 1.
Publictelephone-GTAL-mission.png|A public telephone in [[Grand Theft Auto: London 1969|GTA London 1969]] and [[Grand Theft Auto: London 1961|GTA London 1961]], which uses [[:wp:red telephone box|red telephone boxes]] formerly common in the United Kingdom.
Publictelephone-GTA2-mission.jpg|A public telephone in GTA 2.
</gallery>
 
=== Post-GTA III ===
Emphasis on face-to-face meetings with individuals in [[Grand Theft Auto III]] resulted in fewer occurrences of public telephones as a means to issue missions to the player. Only a handful of characters in games after GTA 2 are known to use public telephones to address the player, including [[El Burro (GTA III)|El Burro]], [[King Courtney]], [[D-Ice]] and [[Marty Chonks]] from GTA III, [[Mr. Black]] from [[Grand Theft Auto: Vice City]], and [[Wade Johnson|The Fixer]] from [[Grand Theft Auto IV]]. Public telephones are also used to activate [[races in GTA Liberty City Stories|car and bike races]] in [[Grand Theft Auto: Liberty City Stories]]. [[Salvatore Leone]] also uses public telephones to address the player for some of his missions in GTA Liberty City Stories because he doesn't trust cell phones, although he also addresses the player face-to-face in other missions.


Aside its use to communicate with players, public telephones have by large been nothing more than useless street furniture until GTA IV, where pedestrian may enter animation sequences using public phones.
Aside its use to communicate with players, public telephones have by large been nothing more than decorative street furniture until GTA IV, where pedestrian may enter animation sequences using public phones.


== Gallery ==
<gallery width="auto" perrow="4" style="font-size:95%; padding:0; text-align:left" widths="160">
<gallery width="auto" perrow="4" style="font-size:95%; padding:0; text-align:left" widths="160">
File:Publictelephone-GTA1-mission.png|A public telephone in GTA 1.
Publictelephone-GTAIII-mission.jpg|A ringing public telephone fronted by a halo in GTA III. This phone activates [[El Burro (GTA III)|El Burro]] missions.
File:Publictelephone-GTAL-mission.png|A public telephone in [[Grand Theft Auto: London 1969|GTA London 1969]] and [[Grand Theft Auto: London 1961|GTA London 1961]], which uses [[:wp:red telephone box|red telephone boxes]] formerly common in the United Kingdom.
Publictelephone-GTAVC-mission.jpg|A ringing public telephone fronted by a halo in GTA Vice City, similarly used to accept missions from [[Mr. Black]].
File:Publictelephone-GTA2-mission.jpg|A public telephone in GTA 2.
Publictelephone-GTAIV.jpg|The public telephone where "[[Wade Johnson|The Fixer]]'s" [[The Fixer's Assassinations|assassination missions]] are triggered in GTA IV.
File:Publictelephone-GTAIII-mission.jpg|A ringing public telephone fronted by a halo in GTA III. This phone activates [[El Burro (GTA III)|El Burro]] missions.
Publictelephone-GTAIV-pedestrian.jpg|A pedestrian using a public telephone in GTA IV.
File:Publictelephone-GTAIV-pedestrian.png|An NPC taking through a public telephone in GTA IV
[[File:|thumb|right|222px|The public telephone where Wade "The Fixer" Johnson's assassination missions are started.]]
</gallery>
</gallery>
==Trivia==
*[[Grand Theft Auto III]] has the most payphone mission givers out of every Grand Theft Auto game after [[Grand Theft Auto 2]].


[[Category:Communications]]
[[Category:Communications]]
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[[Category:Features in GTA III]]
[[Category:Features in GTA III]]
[[Category:Features in GTA Vice City]]
[[Category:Features in GTA Vice City]]
[[Category:Features in GTA Liberty City Stories]]
[[Category:Features in GTA IV]]
[[Category:Features in GTA IV]]

Latest revision as of 10:22, 5 April 2013

Tommy Vercetti recieving instructions from Mr. Black from a payphone in Grand Theft Auto:Vice City.

Public telephones, also known as payphones and pay phones, is a recurring communication device/machine in the Grand Theft Auto series.

Description

Pre-GTA III

Having appeared in every single Grand Theft Auto game to date as street props, public phones are, in both Grand Theft Auto 1 and Grand Theft Auto 2, a crucial mode of communication between the player and various criminals, as verbal and face-to-face mission bosses are not possible. Ringing in various portions of cities, players are issued orders by said party to perform a string of missions, simply by walking in front of the marked telephone booths.

The system is employed more extensively in GTA 2, where individual missions are trigger each time the player walks up to a ringing public phone. Access to specific phones in GTA 2 is dependent on the player's level of Respect towards a specific gang, determining whether the player has access to any phone affiliated with a gang at all or have access to specific color-coded phones tied within a gang; on top of gang colors, each set of these phones are marked as arrows with green, yellow and red accents, which are only accessible with increasing level of respect towards a gang.

Post-GTA III

Emphasis on face-to-face meetings with individuals in Grand Theft Auto III resulted in fewer occurrences of public telephones as a means to issue missions to the player. Only a handful of characters in games after GTA 2 are known to use public telephones to address the player, including El Burro, King Courtney, D-Ice and Marty Chonks from GTA III, Mr. Black from Grand Theft Auto: Vice City, and The Fixer from Grand Theft Auto IV. Public telephones are also used to activate car and bike races in Grand Theft Auto: Liberty City Stories. Salvatore Leone also uses public telephones to address the player for some of his missions in GTA Liberty City Stories because he doesn't trust cell phones, although he also addresses the player face-to-face in other missions.

Aside its use to communicate with players, public telephones have by large been nothing more than decorative street furniture until GTA IV, where pedestrian may enter animation sequences using public phones.