Radar: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
::''For the arrows used in early [[top-down perspective]] GTA games, see [[location compass]].<br>For the directions system in [[Grand Theft Auto IV]], see [[GPS]].'' | ::''For the arrows used in early [[top-down perspective]] GTA games, see [[location compass]].<br />For the directions system in [[Grand Theft Auto IV]], see [[GPS]].'' | ||
[[Image:Radar-GTASA.png|thumb|right|The radar in GTA San Andreas showing blips for various shops and a yellow mission blip indicating the target is higher than the player]] | [[Image:Radar-GTASA.png|thumb|right|The radar in GTA San Andreas showing blips for various shops and a yellow mission blip indicating the target is higher than the player]] | ||
The '''Radar''' (technically a [[wp:GPS|GPS]]), is a map on the [[Heads-up Display]] showing the player's current location in the game, and the relative location or direction of various points of interest. Introduced in [[Grand Theft Auto III]], the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after. | The '''Radar''' (technically a [[wp:GPS|GPS]]), is a map on the [[Heads-up Display]] showing the player's current location in the game, and the relative location or direction of various points of interest. Introduced in [[Grand Theft Auto III]], the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after. | ||
Blips on the radar show the location of various points of interest such as: | Blips on the radar show the location of various points of interest such as: | ||
*Mission targets - Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. In GTA IV, the radar uses coloured circles; if the target is higher or lower, there will be a small arrow inside the circle. | *Mission targets - Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. In GTA IV, the radar uses coloured circles; if the target is higher or lower, there will be a small arrow inside the circle. | ||
*Landmarks - Such as [[Pay 'n' Spray]], [[Ammu-Nation]], [[Clothing]] and | *Landmarks - Such as [[Pay 'n' Spray]], [[Ammu-Nation]], [[Clothing]] and places where the player can purchase food. | ||
*Location of characters who can give missions to the protagonists. | *Location of characters who can give missions to the protagonists. | ||
*[[Save Points]] and [[Safehouses]] | *[[Save Points]] and [[Safehouses]] |
Revision as of 20:29, 14 September 2010
- For the arrows used in early top-down perspective GTA games, see location compass.
For the directions system in Grand Theft Auto IV, see GPS.
- For the arrows used in early top-down perspective GTA games, see location compass.
The Radar (technically a GPS), is a map on the Heads-up Display showing the player's current location in the game, and the relative location or direction of various points of interest. Introduced in Grand Theft Auto III, the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after.
Blips on the radar show the location of various points of interest such as:
- Mission targets - Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. In GTA IV, the radar uses coloured circles; if the target is higher or lower, there will be a small arrow inside the circle.
- Landmarks - Such as Pay 'n' Spray, Ammu-Nation, Clothing and places where the player can purchase food.
- Location of characters who can give missions to the protagonists.
- Save Points and Safehouses
- Gang Colors or Territory. (GTA San Andreas)
- Custom waypoints (GTA San Andreas onwards)
Gallery
GTA III Era
|
GTA 4 Era
|