Save Point: Difference between revisions

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The implementation of a Save Point varies between the different games. In ''[[GTA III]]'', the player walks into a building to save. In ''[[GTA Vice City]]'', the player walks into a floating pink cassette icon (indoors or outdoors) to save. In ''[[GTA San Andreas]]'', the player walks into a floating floppy disk icon, some of which are inside safehouses.
The implementation of a Save Point varies between the different games. In ''[[GTA III]]'', the player walks into a building to save. In ''[[GTA Vice City]]'', the player walks into a floating pink cassette icon (indoors or outdoors) to save. In ''[[GTA San Andreas]]'', the player walks into a floating floppy disk icon, some of which are inside safehouses.


A safehouse is a building where the user can save their game. A Save Point is simply a floating save icon, but a Safehouse is an actual building which contains a save icon. Save icons vary in appearance depending on the game, which is reminiscent of the time period the game is set, like for example, the 5.25'' floppy disk icon in ''[[Grand Theft Auto: Vice City Stories]]'', which was common during the 1980s. In Grand Theft Auto: San Andreas, safehouses also offer a wardrobe in which to change the player's clothing.
A safehouse is a building where the user can save their game. A Save Point is simply a floating save icon, but a Safehouse is an actual building which contains a save icon. Save icons vary in appearance depending on the game, which is reminiscent of the time period the game is set, like for example, the 5.25" floppy disk icon in ''[[Grand Theft Auto: Vice City Stories]]'', which was common during the 1980s. In Grand Theft Auto: San Andreas, safehouses also offer a wardrobe in which to change the player's clothing.


[[Category: Terminology]]
[[Category: Terminology]]

Revision as of 08:07, 11 September 2007

File:VC Save.jpg
The cassette Save Point icon in the Ocean View hotel in GTA Vice City

A Save Point is where the player goes to save their progress in a GTA game.

The implementation of a Save Point varies between the different games. In GTA III, the player walks into a building to save. In GTA Vice City, the player walks into a floating pink cassette icon (indoors or outdoors) to save. In GTA San Andreas, the player walks into a floating floppy disk icon, some of which are inside safehouses.

A safehouse is a building where the user can save their game. A Save Point is simply a floating save icon, but a Safehouse is an actual building which contains a save icon. Save icons vary in appearance depending on the game, which is reminiscent of the time period the game is set, like for example, the 5.25" floppy disk icon in Grand Theft Auto: Vice City Stories, which was common during the 1980s. In Grand Theft Auto: San Andreas, safehouses also offer a wardrobe in which to change the player's clothing.