Sherman Dam: Difference between revisions

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*[[Dam and Blast]]
*[[Dam and Blast]]


== accessibility ==
There is a way to access the Generator hall, without using cheats or mods. Now in the mission you use that door in the quay. that door is used in that mission, the door is not used to get in, instead go to the street (THE sherman dam street) and look for one of the 4 individuals buildings, now one of the four buildings you will see a door and a marker, that is your entrance to the dam, it is accessible.[[File:Sherman_Dam_Generator_Hall2.jpg|thumb|The Sherman Generator Hall Interior]]
==Vehicles==
==Vehicles==
*[[Dinghy]] - At a dock near [[Las Brujas]]
*[[Dinghy]] - At a dock near [[Las Brujas]]

Revision as of 04:41, 26 May 2009

File:ShermanDam.jpg
Sherman Dam, outside Las Venturas, San Andreas

Sherman Dam is located in Bone County, and physically separates Sherman Reservoir from the remaining waterways in San Andreas. This enormous structure is based on Nevada's Hoover Dam, and provides nearby Las Venturas with hydroelectric power. It is featured prominently in the mission Dam and Blast, however, it can only be accessed during that mission.

Events of GTA San Andreas

After arriving in Las Venturas to meet with Wu Zi Mu (Woozie) at his new headquarters, Carl Johnson begins planning a heist of Caligula's Palace, located just up The Strip from Woozie's Four Dragons Casino. Caligula's is being taken over by the Leone Family, giving Carl the opportunity to gain the trust of Salvatore Leone and provide himself a cover for planning the heist.

As part of the preparations he makes, Carl sets off to plant remotely detonated explosive charges on the generators providing the city's power, which will allow his team to access Caligula's vault under the cover of darkness and the resulting confusion. In order to plant the explosives, Carl boards a Nevada waiting for him at Las Venturas Airport, flies out to the dam, and parachutes his way onto the dam quay, where he discreetly makes his way inside the complex. Once there, Carl sneaks past security guards and plant technicians in order to place the explosive charges. On his way out, Carl is trapped on the top of one of the dam's control towers, and is forced to perform a swan-dive into the dam's outlet channel to the south (often mislabeled as Sherman Reservoir) in order to evade capture.

Missions

accessibility

There is a way to access the Generator hall, without using cheats or mods. Now in the mission you use that door in the quay. that door is used in that mission, the door is not used to get in, instead go to the street (THE sherman dam street) and look for one of the 4 individuals buildings, now one of the four buildings you will see a door and a marker, that is your entrance to the dam, it is accessible.

File:Sherman Dam Generator Hall2.jpg
The Sherman Generator Hall Interior

Vehicles

  • Dinghy - At a dock near Las Brujas
  • Hotdog - In the parking lot near the memorial
  • Sea Sparrow - At the south end of the rocky outcropping on the southeast side of the dam (opposite the quay)
  • Skimmer - Next to Sea Sparrow

Weapons

Collectibles