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::::Here's what I know for sure about the 'M-4' seen in the III-era games. It's an AR-15 pattern rifle of some sort, a carbine, with a short barrel and full auto capability. It's not an M4, however; firstly, because both Vice City and San Andreas predate the introduction of the M4, and secondly, because the M4 has a longer barrel (The M4's barrel is 14.5 inches long, but that of the one in the games is a few inches shorter than that). Anyway, put all that together and the logical conclusion is the 'M-4' in the III-era games is actually one of many variants of the Colt Commando short barreled carbine, perhaps a Colt M733 like [http://www.imfdb.org/images/8/8f/Colt_Model_733.jpg this one]. The weapon in GTA IV is an M4A1 (not to be confused with the M4, which is its much less common predecessor with the single shot and 3-round burst trigger groups of the M16A2) with carry handle removed and an unusual H&K style stick-up rear sight. --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 01:24, 10 June 2009 (UTC)
::::Here's what I know for sure about the 'M-4' seen in the III-era games. It's an AR-15 pattern rifle of some sort, a carbine, with a short barrel and full auto capability. It's not an M4, however; firstly, because both Vice City and San Andreas predate the introduction of the M4, and secondly, because the M4 has a longer barrel (The M4's barrel is 14.5 inches long, but that of the one in the games is a few inches shorter than that). Anyway, put all that together and the logical conclusion is the 'M-4' in the III-era games is actually one of many variants of the Colt Commando short barreled carbine, perhaps a Colt M733 like [http://www.imfdb.org/images/8/8f/Colt_Model_733.jpg this one]. The weapon in GTA IV is an M4A1 (not to be confused with the M4, which is its much less common predecessor with the single shot and 3-round burst trigger groups of the M16A2) with carry handle removed and an unusual H&K style stick-up rear sight. --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 01:24, 10 June 2009 (UTC)
:::::According to the weapons page, the "M4" seen in San Andreas is really a Colt Model 733 Port Firing Weapon. I think it was made for easier firing out of APC machinegun ports, hence the name. [[User:SPARTAN-984|S]]-[[User talk:SPARTAN-984|9]][[Special:Contributions/SPARTAN-984|8]]4 01:35, October 5, 2009 (UTC)


==Glock 21?==
==Glock 21?==


why did anyone think GTA IV has a Glock 21 instead of a Glock 17? the 21 is a .45 version of the 17; with a 13-bullet magazine. the GTA-IV version has a 17-bullet mag, so it isn't a .45. furthermore, a 21 would make it comparable to the deset eagle, which it isn't. -(vormfout)
why did anyone think GTA IV has a Glock 21 instead of a Glock 17? the 21 is a .45 version of the 17; with a 13-bullet magazine. the GTA-IV version has a 17-bullet mag, so it isn't a .45. furthermore, a 21 would make it comparable to the deset eagle, which it isn't. -(vormfout)
:I have no idea. The [http://www.imfdb.org/index.php/Grand_Theft_Auto_IV IMFDB article] on the subject claims you can see "21" written on the slide and that's the conclusive factor, but I have no idea how anyone discerned that much detail in-game. Right now, I'm looking at [[:Image:Pistol_4.png|this screenshot]] of the Glock model from the game, brightened up in an image editor and zoomed way up.[http://img199.imageshack.us/img199/2541/pistol4close.png] Turns out there is a readable number on the slide, but it's ''not'' 21, it's '''22'''. That would make it a Glock 22 in .40 S&W, which is still inconsistent with the magazine capacity in-game (The Glock 22 has a 15 round capacity), but less inconsistent in terms of stopping power.
:I have no idea. The [http://www.imfdb.org/index.php/Grand_Theft_Auto_IV IMFDB article] on the subject claims you can see "21" written on the slide and that's the conclusive factor, but I have no idea how anyone discerned that much detail in-game. Right now, I'm looking at [[:Image:Pistol-GTA4.png|this screenshot]] of the Glock model from the game, brightened up in an image editor and zoomed way up.[http://img199.imageshack.us/img199/2541/pistol4close.png] Turns out there is a readable number on the slide, but it's ''not'' 21, it's '''22'''. That would make it a Glock 22 in .40 S&W, which is still inconsistent with the magazine capacity in-game (The Glock 22 has a 15 round capacity), but less inconsistent in terms of stopping power.


:So my guess is someone mistook the 22 for a 21 somehow, wrote it on the IMFDB page, and someone here read that and repeated the mistake. Frankly, a tiny '22' on the slide or no, I think the magazine capacity should be the determining factor, and that makes it a Glock 17. Still, it shouldn't be this messed up, Rockstar should hire a weapons consultant or something, and some decent modelers, it wasn't long ago their weapon models didn't even have triggers, and they still lack detachable magazines and moving parts, even now. What a bad joke. --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 01:24, 10 June 2009 (UTC)
:So my guess is someone mistook the 22 for a 21 somehow, wrote it on the IMFDB page, and someone here read that and repeated the mistake. Frankly, a tiny '22' on the slide or no, I think the magazine capacity should be the determining factor, and that makes it a Glock 17. Still, it shouldn't be this messed up, Rockstar should hire a weapons consultant or something, and some decent modelers, it wasn't long ago their weapon models didn't even have triggers, and they still lack detachable magazines and moving parts, even now. What a bad joke. --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 01:24, 10 June 2009 (UTC)


good add. well, they are making some progress, at least :-) (vormfout)
::good add. well, they are making some progress, at least :-) (vormfout)
 
:::My bad, guys. I meant to say it was a Glock 22, but I accidentally kept writing "21" for some reason. Sorry. And I agree, Rockstar needs to make their weapons more accurate.  This is a Glock 22 despite the magazine capacity, however, because in every GTA game, the pistol capacity is 17 rounds, including the Colt 1911 in GTA III, VC, and SA, despite the fact that a real 1911 has a 7 round magazine. Again, sorry for my mistake. [[User:Mdietz007|Mdietz007]] 16:23, 12 June 2009 (UTC)
 
::::No worries. :)
 
::::Actually, the GTA III pistol's mag capacity was 12, which is still incorrect, of course. I never understood why they didn't use that Glock model from San Andreas' cutscenes in the game itself, it would have made so much more sense. --[[User:MattyDienhoff|'''<font color="midnightblue">MattyDienhoff</font>''']] <sup>«[[User_talk:MattyDienhoff|<font color="lightslategrey">talk</font>]]»</sup> 17:09, 12 June 2009 (UTC)
 
:::::Oh right, I forgot about GTA III. Thanks. And I agree, the should've used Glock 17's for all the games because it would've fit the mag capacity (sans GTA III of course).
 
== Again with the non-topdown bias ==
 
By the way the list has been done, it seems weapons in GTA1, GTA2 and Advance are not receiving equal exposure as the 3D games. Favoritism for 3D GTA games much? - [[User:ZS|ZS]] 13:59, September 15, 2009 (UTC)
 
:Yea... and don't forget to include Chinatown Wars. I suggest this article to be rewritten. Instead of listing every weapon available on one page, why not make it simple, like [[Missions]], [[Cheats]], and [[Characters]]? Or maybe replace the entire page and make it look like [[Vehicles]].--'''[[User:Spaceeinstein|Spaceeinstein]]''' 00:22, September 17, 2009 (UTC)
 
::Works pretty well. Multiple categorizations would make searching far more easier then it is now. - [[User:ZS|ZS]] 09:16, September 17, 2009 (UTC)
 
== GTA 2 weapons ==
 
Is it okay if I copy the locations of the weapons and paste to their own page for the GTA 2 sections from here [http://www.gtaforums.com/index.php?showtopic=415544] ? [[User:Madárijesztő|Madárijesztő]] 14:12, 20 March 2011 (UTC)
 
: Additionally, is that a problem, if I write the coordinates behind the locations? because you have to enter a cheat code to show your coordinates, and on wikis cheating are not preferred. [[User:Madárijesztő|Madárijesztő]] 19:42, 21 March 2011 (UTC)
 
::I can not see a problem with this. You could use a reference tag to link to where you got the locations or add a sources section at the bottom of the article, linking back to the article. You can also put the co-ordinates but I'd add that you have to enter cheats to obtain the co-ordinates. [[User:A-Dust|A-Dust]] 21:27, 21 March 2011 (UTC)
 
== Minor Suggestion ==
 
Perhaps change the phrase "double-wield" to "dual-wield"? Rolls off the tongue a little better and seems like the more used term in my experience. Unless there is some kind of specific reference to the term in the games, of course. [[User:Ess-Tee|Ess-Tee]] ([[User talk:Ess-Tee|talk]]|[[Special:Contributions/Ess-Tee|edits]]) 17:08, 22 January 2013 (UTC)


:My bad, guys. I meant to say it was a Glock 22, but I accidentally kept writing "21" for some reason. Sorry. And I agree, Rockstar needs to make their weapons more accurate.  This is a Glock 22 despite the magazine capacity, however, because in every GTA game, the pistol capacity is 17 rounds, including the Colt 1911 in GTA III, VC, and SA, despite the fact that a real 1911 has a 7 round magazine. Again, sorry for my mistake. [[User:Mdietz007|Mdietz007]] 16:23, 12 June 2009 (UTC)
I would change it, seems to be just a bad translation. I believe dual-wield is used in-game anyway.--[[User:Raggi Boy|Raggi Boy]] ([[User talk:Raggi Boy|talk]]|[[Special:Contributions/Raggi Boy|edits]]) 18:41, 23 January 2013 (UTC)
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