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|Mod a car and race with Lawrence against other racers in the town.
|Mod a car and race with Lawrence against other racers in the town.
|First race.
|First race.
|'''Favorite Pass-times'''<br>Access to races in the town.
|'''Favorite Pastimes'''<br>Access to races in the town.
|-
|-
|
|
'''Favorite Pass-times'''
'''Favorite Pastimes'''
|Coax out the farmer by blowing up his cows with dynamite. Knock out the farmer and take him back to the garage.
|Coax out the farmer by blowing up his cows with dynamite. Knock out the farmer and take him back to the garage.
|The farmer is taken hostage.
|The farmer is taken hostage.
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|Gavin experiences life on a farm.
|Gavin experiences life on a farm.
|'''Ollie 3'''
|'''Ollie 3'''
|}
===Jake===
{|class="wikitable"
!Name
!Objectives
!Significance
!Unlocks
|-
|
'''Jake - becoming a full member of the club'''
|Ride with the gang to the bar in Copse. Survive the brawl between the biker clubs.
|What seems to be an assault on Gavin by an unknown party turns out to be the entire bike gang playing a small prank on him as they inform him on his full membership with the Iron Horsemen Motorcycle Club. The gang goes out to celebrate at a local bar. At the bar, after some heavy drinking, a rival bike gang shows up at the bar, where a brawl ensues between sides. Jake asks Gavin to escape with him as the others fend them off for a bit. The two rest at a cliff before the rest of the crew shows up, and the entire collective share stories til dawn. It's Jake's story where Gavin learns of Jake and Izzy's past, as well as how he rose through the ranks of the club before becoming the president.
|'''Next Jake'''
|}
|}


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'''Brain in a Vat'''
'''Brain in a Vat'''
|Make your way through Peter's simulated reality tests.
|Make your way through Peter's simulated reality tests.
|Peter has an idea in getting through to the super-weapon, however wants to make sure Gavin's mind is capable of going through with it. One part of this mission has Gavin thinking he's turned into a cat, and players get to play around (as a cat) inside his fake owner's home.
|Peter has an idea in getting through to the super-weapon, however wants to make sure Gavin's mind is capable of going through with it. One part of this mission has Gavin thinking he's turned into a cat, and players get to play around (as a cat) inside his fake owner's home.<br><br>[http://www.youtube.com/watch?v=ZTOdTbIE3io Fuckin' GTA V enhanced stole my idea.]
|'''Phasma in Machina'''
|'''Phasma in Machina'''
|-
|-
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|meh
|meh
|}
|}
These two songs play during the credits:
<br><br>
'''Loomis - Destination Nowhere'''<br>
Followed by:<br>
'''Delerium - Silence'''<br>


=Radio Stations=
=Radio Stations=
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DJ: Murphy "Sixgun" Fonda
DJ: Murphy "Sixgun" Fonda


'''Steppenwolf - Born to be Wild''' (1968)<br>
'''The Hollies - Long Cool Woman in a Black Dress''' (1972)<br>
'''Eric Clapton - Cocaine''' (1977)<br>
'''Eric Clapton - Cocaine''' (1977)<br>
'''ZZ Top - La Grange''' (1973)<br>
'''ZZ Top - La Grange''' (1973)<br>
'''Blondie - Call Me''' (1980)<br>
'''Blondie - Call Me''' (1980)<br>
'''The Hollies - Long Cool Woman in a Black Dress''' (1972)<br>
'''Steppenwolf - Born to be Wild''' (1968)<br>
'''Ram Jam - Black Betty''' (1977)<br>
'''Ram Jam - Black Betty''' (1977)<br>
'''Bad Company - Bad Company''' (1974)<br>
'''Bad Company - Bad Company''' (1974)<br>
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'''The Stone Roses - Love Spreads''' (1994)<br>
'''The Stone Roses - Love Spreads''' (1994)<br>
'''Joe Walsh - Rocky Mountain Way''' (1973)<br>
'''Joe Walsh - Rocky Mountain Way''' (1973)<br>
'''Canned Heat - On the Road Again''' (1968)<br>
'''Canned Heat - Going Up the Country''' (1968)<br>
'''Norman Greenbaum - Spirit in the Sky''' (1969)<br>
'''Norman Greenbaum - Spirit in the Sky''' (1969)<br>
'''Ted Nugent - Stranglehold''' (1975)<br>
'''AC/DC - Highway to Hell''' (1979)<br>
'''AC/DC - Highway to Hell''' (1979)<br>
'''The Allman Brothers Band - Midnight Rider''' (1970)<br>
'''The Allman Brothers Band - Midnight Rider''' (1970)<br>
'''Lynyrd Skynyrd - Call Me The Breeze''' (1974)<br>
'''Lynyrd Skynyrd - Call Me The Breeze''' (1974)<br>
'''The Beatles - Get Back''' (1969)<br>
'''Creedence Clearwater Revival - Susie Q''' (1968)<br>




Muffler FM, broadcasted from somewhere in Kubrick County, is a "biker rock" radio station. The station plays songs that are (for lack of a better term) related to the biker culture, and is DJ'd by Murphy "Sixgun" Fonda, a man that has close connections to several biker gangs in the state.
Muffler FM, broadcasted from somewhere in Kubrick County, is a "biker rock" radio station. The station plays songs that evoke the feel of a biker-filled countryside, and is DJ'd by Murphy "Sixgun" Fonda, a man that has close connections to several biker gangs in the state.


The station plays in several locations in the game, notably in a few bars.
The station plays in several locations in the game, notably in a few bars.
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'''Sonique - It Feels So Good'''<br>
'''Sonique - It Feels So Good'''<br>
'''Madison Avenue - Don't Call Me Baby'''<br>
'''Madison Avenue - Don't Call Me Baby'''<br>
'''Estelle featuring Kanye West - American Boy'''<br>
'''Estelle featuring Kanye West - American Boy''' (apparently this song was supposed to be in GTA V. Seems like we both liked the American theme. Let's hope it isn't one of the added songs in the enhanced version, it's much more suited for Tool!)<br>
'''September - Cry For You'''<br>
'''September - Cry For You'''<br>
'''Moloko - Sing It Back (Boris Dlugosch Mix)'''<br>
'''Kylie Minogue - Can't Get You Outta My Head''' (2001)<br>
'''Crystal Waters - 100% Pure Love''' (1994)<br>
New Gaspard FM is the go-to pop station of the city of New Gaspard. This is A GODDAMN AMAZING POP STATION AND IT'S BETTER THAN YOUR'S. And choosing the songs for this station is so fun! If there's too many songs, then some might be removed or you know, added in DLC or some bullshit like that.


New Gaspard FM is the go-to pop station of the city of New Gaspard. This is A GODDAMN AMAZING POP STATION AND IT'S BETTER THAN YOUR'S. And choosing the songs for this station is so fun!
[http://i.gyazo.com/f03f7ed60cec0a4db38677386fb85bfe.png Bite me.]


==Black Hills Broadcasting==
==Black Hills Broadcasting==
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'''Nirvana - Lounge Act''' (1992)<br>
'''Nirvana - Lounge Act''' (1992)<br>
'''Wasted Youth - Blind Nuns''' (1986)<br>
'''Wasted Youth - Blind Nuns''' (1986)<br>
'''Butthole Surfers - Who Was In My Room Last Night?''' (1993)
'''Butthole Surfers - Who Was In My Room Last Night?''' (1993)<br>
'''Western Addiction - Black Salt''' (2013) (gasp!) <br>


Acropolis Radio is a skater rock/punk station, broadcast from the middle-class neighborhoods of New Gaspard. The station is hosted/DJ'd by Matt Slumdog, a young white man that detests the city government and supports the rebellion. The setlist is mostly comprised of hardcore punk/skate punk songs, however high-energy alternative songs are also in the mix that give a similar vibe to the punk tracks.  
Acropolis Radio is a skater rock/punk station, broadcast from the middle-class neighborhoods of New Gaspard. The station is hosted/DJ'd by Matt Slumdog, a young white man that detests the city government and supports the rebellion. The setlist is mostly comprised of hardcore punk/skate punk songs, however high-energy alternative songs are also in the mix that give a similar vibe to the punk tracks.  
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"Acropolis" is a Greek term that literally means "city on the extremity". In other words, "Extreme City Radio".
"Acropolis" is a Greek term that literally means "city on the extremity". In other words, "Extreme City Radio".


==Summit Records==
==Summit Records==
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'''Yo-Yo - Ain't Nobody Better''' (1991)<br>
'''Yo-Yo - Ain't Nobody Better''' (1991)<br>
'''Naughty by Nature - Hip Hop Hooray'''(1993)<br>
'''Naughty by Nature - Hip Hop Hooray'''(1993)<br>
'''Aesop Rock - Coffee''' (2007)<br>
'''House of Pain - Put Your Head Out''' (1992)<br>
'''House of Pain - Put Your Head Out''' (1992)<br>
'''The Brand New Heavies - Jump N' Move''' (1992)<br>
'''The Brand New Heavies - Jump N' Move''' (1992)<br>
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'''A Tribe Called Quest - Same Ol' Thing''' (1997)<br>
'''A Tribe Called Quest - Same Ol' Thing''' (1997)<br>
'''Gang Starr - Full Clip''' (1999)<br>
'''Gang Starr - Full Clip''' (1999)<br>
'''Busdriver - Casting Agents and Cowgirls''' (2007)<br>
'''YZ - Thinking of a Master Plan''' (1990)<br>
'''YZ - Thinking of a Master Plan''' (1990)<br>
'''Pete Rock & CL Smooth - They Reminisce Over You''' (1992)<br>
'''Pete Rock & CL Smooth - They Reminisce Over You''' (1992)<br>
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'''EPMD - So Wat Cha Sayin'''' (1989)<br>
'''EPMD - So Wat Cha Sayin'''' (1989)<br>
'''Nas - It Ain't Hard to Tell''' (after listening to some more Nas tracks, I've realized this was a pretty random choice to choose from this amazing artist. I'll be trying to decide which Nas song to use while this song will remain as a filler)<br>
'''Nas - It Ain't Hard to Tell''' (after listening to some more Nas tracks, I've realized this was a pretty random choice to choose from this amazing artist. I'll be trying to decide which Nas song to use while this song will remain as a filler)<br>
'''Brand Nubian - Punks Jump Up To Get Beat Down''' (1992)<br>




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'''Chemical Brothers - Block Rockin' Beats''' (1997)<br>
'''Chemical Brothers - Block Rockin' Beats''' (1997)<br>
'''Moby - Bodyrock''' (1999)<br>
'''Moby - Bodyrock''' (1999)<br>
'''Kreo - Burn For You''' (2003)<br>
'''Perfume - Sleeping Beauty''' (2013)<br>


Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not.
Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not.
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DJ: [http://en.wikipedia.org/wiki/Nile_Rodgers Nile Rodgers]
DJ: [http://en.wikipedia.org/wiki/Nile_Rodgers Nile Rodgers]


'''Earth, Wind & Fire - Let's Groove''' (1981)<br>
'''Parliament - Rumpofsteelskin''' (1978)<br>
'''Parliament - Rumpofsteelskin''' (1978)<br>
'''KC & the Sunshine Band - Keep it Comin' Love''' (1977)<br>
'''KC & the Sunshine Band - Keep it Comin' Love''' (1977)<br>
'''Brick - Dazz''' (1976)<br>
'''Brick - Dazz''' (1976)<br>
'''Rene & Angela - I'll Be Good''' (1985)<br>
'''Earth, Wind & Fire - Let's Groove''' (1981)<br>
'''Chic - Soup for One''' (1982)<br>
'''Chic - Soup for One''' (1982)<br>
'''The S.O.S. Band - Take Your Time (Do It Right)''' (1980)<br>
'''The S.O.S. Band - Take Your Time (Do It Right)''' (1980)<br>
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'''D-Train - Keep On''' (1982)<br>
'''D-Train - Keep On''' (1982)<br>
'''Edwin Starr - War''' (1970)<br>
'''Edwin Starr - War''' (1970)<br>
'''George Clinton - Atomic Dog''' (1982)<br>
'''Rick James - Mary Jane''' (1978)<br>
'''Donna Summer - [http://www.youtube.com/watch?v=V5AztWseIdU Love To Love You Baby]''' (1975) (the full monty)<br>


The Mirror Ball is a funk and disco station. What else is there to say.
The Mirror Ball is a funk and disco station. What else is there to say.
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Sand Sounds is a station specializing in traditional Arabic music, whether vocal or instrumental. The songs evoke the feeling of being in an Arabic setting, and the station was started and DJ'd by Raviv Shajid.
Sand Sounds is a station specializing in traditional Arabic music, whether vocal or instrumental. The songs evoke the feeling of being in an Arabic setting, and the station was started and DJ'd by Raviv Shajid.
==The Reject Bin==
Genre: Alternative hip hop, alternative dance, acid jazz, various<br>
Station HQ: Fisher County (outside New Gaspard)<br>
DJ: Muriel
'''Quad City DJ's - C'mon N' Ride It (The Train)''' (1996)<br>
'''Stereo MCs - Connected''' (1992)<br>
'''Us3 - Cantaloop (Flip Fantasia)''' (1993)<br>
'''Fatboy Slim - The Rockafeller Skank''' (1998)<br>
'''Gorillaz - Feel Good Inc.''' (2005)<br>
'''Junior Senior - Move Your Feet''' (2003)<br>
'''Snow - Informer''' (1992)<br>
'''Ol' Dirty Bastard''' featuring '''Kelis - Got Your Money''' (1999)<br>
'''Beck - Hell Yes''' (2005)<br>
'''C2C - Down the Road''' (2012)<br>
'''Aesop Rock - Coffee''' (2007)<br>
'''Low Fidelity Allstars''' featuring '''Pigeonhed - Battle Flag''' (1998)<br>
'''Busdriver - Casting Agents and Cowgirls''' (2007)<br>
Run by a woman from her trailer on the outer wall of New Gaspard, The Reject Bin are essentially records that were unwanted and thrown out by other stations, due to the tracks not seeming to fit with the other songs in their setlists. The woman, Muriel, happened to find a few on her dumpster diving and thought it'd be her duty to share them with others. And yes I did move some songs from other stations into this one.
But in reality these are just songs I couldn't really see fitting with the other stations, yet still wanted them in the game.




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Station HQ: Unknown<br>
Station HQ: Unknown<br>
DJs: '''Beehive Nebbsy''', a man that speaks in a faux accent to hide his identity on the air.
DJs: '''Beehive Nebbsy''', a man that speaks in a faux accent to hide his identity on the air.
------------------------------------------------------------------------------------------------------------------------------------
There are 2 reasons why I choose these songs for the game. 1 is that these songs are, in my opinion, perfect for the different settings of the game and the game as a whole (I'm glaring at you with discontent eyes, GTA V). 2 and most-importantly is to introduce people to the cool songs that are but a mere fraction of my music taste.


=Tool: The Unwritten Hitlist=
=Tool: The Unwritten Hitlist=
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*Malcolm becomes involved with the NG skate punks, which are not very associated with the west-central gangs. Calvin sees Malcolm's involvement in a negative light.
*Malcolm becomes involved with the NG skate punks, which are not very associated with the west-central gangs. Calvin sees Malcolm's involvement in a negative light.
===Savannah===
Savannah Miller is Malcolm's female cousin (daughter of his father's sister). She and her boyfriend are introduced in an earlier mission.
{|class="wikitable"
!Name
!Objectives
!Significance
!Unlocks
|-
|
'''Savannah 1'''
|Something
|Malcolm's cousin Naomi Miller is excited for her upcoming wedding, and every family member is preparing for the night. Naomi's sister Savannah is pregnant with her boyfriend's child. Savannah and Malcolm were very close as kids. Malcolm has a chat with her boyfriend Jesse, and the two seem to get along. Introduces Malcolm's aunt Susan and her boyfriend Dennis
|'''Savanna 2'''
|-
|
'''Savannah 2'''
|Find Jesse.
|Savannah gave birth, however has some conflicts with Jesse. Malcolm attempts to find Jesse and talk to him about the situation, trying to persuade him to not give up on not only his life, but the life of his newborn daughter.
|'''Savannah 3'''
|-
|
'''Savannah 3'''
|Drive to the wedding. Dance with Georgette. Drive Susan and Dennis to a corner store. Drive back to the parking lot. Join Dennis in fighting Jesse. Enjoy the rest of the night.
|It's the night of the wedding, and Malcolm feels obligated to go, taking Georgette as his date. Malcolm learns that Jesse broke up with Savannah. While chatting with male family members outside, a drunk Susan and Dennis emerge from the wedding venue and ask Malcolm to drive them to the nearest store. As they get into the vehicle, Jesse shows up and awkwardly asks about Savannah. On the ride to the store, Susan phones Savannah and warns her that Jesse is stalking her, while an intoxicated Dennis shouts out ideas of threatening the boy. After buying more beer, they drive back to the parking lot. Susan tries to coax Dennis of not doing anything stupid, and he does something stupid by threatening Jesse while he's outside with one of his friends. A brawl ensues and Malcolm sees no other reason but to take part. The mission climaxes with Malcolm alone with Jesse beating the crap out of him while giving him advice. The wedding goes on without any more problems.
|}


=Vehicles=
=Vehicles=
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A The Doors song<br>
A The Doors song<br>
A The Who song<br>
A The Who song<br>
Honestly, if they were going to put common rock songs in GTA V, then I would've appreciated "Carry on Wayward Son" by Kansas. Yes, as much as it's played in real life, I would've welcomed it with open arms in GTA V.<br>
Honestly, if they were going to put common rock songs in GTA V, then I would've appreciated "Carry on Wayward Son" by Kansas. Yes, as much as it's played in real life, I would've welcomed it with open arms in GTA V. Update Nov 18, the song has been confirmed for the next-gen releases. Looks like I've got a Rockstar employee that keeps up with this page. For once this can't be a coincidence.<br>
"Sultans of Swing" by Dire Straits (LSRR)<br>
"Sultans of Swing" by Dire Straits (LSRR)<br>
A Cheap Trick song (maybe Dream Police or Surrender... maybe...)<br>
A Cheap Trick song (maybe Dream Police or Surrender... maybe...)<br>
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[http://bloximages.chicago2.vip.townnews.com/rapidcityjournal.com/content/tncms/assets/v3/editorial/8/d1/8d15033d-cb16-597e-89cf-73b99a4d8d18/4fc58a7ca2137.preview-620.jpg 7]
[http://bloximages.chicago2.vip.townnews.com/rapidcityjournal.com/content/tncms/assets/v3/editorial/8/d1/8d15033d-cb16-597e-89cf-73b99a4d8d18/4fc58a7ca2137.preview-620.jpg 7]
====Jet Set Radio====
Oh my god there's a game called Jet Set Radio and it just.... [https://www.youtube.com/watch?v=AjgVITVl0E4 just look at it]. That's pretty much the presentation of New Gaspard, sort of.


==Random Info on the Game==
==Random Info on the Game==
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*[http://i1243.photobucket.com/albums/gg550/otteni521/Leray1_zps04646696.jpg Half of the game summed up in one photo]. Credit goes to Quartermaine of Cracked Forums.
*[http://i1243.photobucket.com/albums/gg550/otteni521/Leray1_zps04646696.jpg Half of the game summed up in one photo]. Credit goes to Quartermaine of Cracked Forums.


*The original surname chosen for Gavin, Miller, would coincidentally be the same surname of [http://en.wikipedia.org/wiki/George_Miller_(director) George Miller], the creator of the Mad Max franchise. By pure coincidence. The name that was chosen for Gavin later on, Wright, coincidentally means "fixer" or "mender". Again, pure coincidence.


==GTA Gripes==
==GTA Gripes==
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*The physics have been severely toned down since IV, which is annoying as fuck. The funnest thing to do in IV was either run people over or bail out of vehicles, both of which are no longer fun in V due to the physics being nerfed. Characters just have their ass dragged across the ground in a very unsatisfying and hideous fashion. I don't give a damn if this was to appease all those whiny individuals that complained about the physics being too overwhelming, it was realistic as fuck (in a good way).  
*The physics have been severely toned down since IV, which is annoying as fuck. The funnest thing to do in IV was either run people over or bail out of vehicles, both of which are no longer fun in V due to the physics being nerfed. Characters just have their ass dragged across the ground in a very unsatisfying and hideous fashion. I don't give a damn if this was to appease all those whiny individuals that complained about the physics being too overwhelming, it was realistic as fuck (in a good way).  
*Related to above is my favorite pass-time of launching Niko out of the front windshield or out of a bike after driving into a wall at top speed, which is no longer fun in V. This also goes to NPCs, damn it's just no longer fun crashing into motorcyclists from behind. This also made vehicles less fun to crash, as V made impacts feel less fun and more crunchy (as in that crunch sound heard when colliding vehicles in V).
*Related to above is my favorite pastime of launching Niko out of the front windshield or out of a bike after driving into a wall at top speed, which is no longer fun in V. This also goes to NPCs, damn it's just no longer fun crashing into motorcyclists from behind. This also made vehicles less fun to crash, as V made impacts feel less fun and more crunchy (as in that crunch sound heard when colliding vehicles in V).
**Just [https://www.youtube.com/watch?v=u9ELx0PnWZI look at this]. These are videos from real life. Does it look more like GTA 4 or GTA 5? Exactly, I thought GTA 4 had fuckin' amazing physics and that this was the start of something really revolutionary, I had the biggest expectations for GTA V... but... they were toned down? No!!! Are we trying to go backwards??? UGH.  
*The open world: Oh god.. fuck... Let's go at this one problem at a time.
*The open world: Oh god.. fuck... Let's go at this one problem at a time.
**Let me start off with this copy-paste from GTA V's Wikipedia page: "They [the development team] wanted to a create a large world without open, empty spaces. The team focused on condensing the countryside of Southern California into a diverse and detailed playing space." While they had partially succeeded, I was beyond shocked to see the dozen mountains in the game to be completely devoid of anything save a shrub or two a couple hundred feet apart. Mt. Josiah and Mt. Chiliad in particular are completely devoid of anything interesting at all, not even interesting natural scenery which I would love. Ironically the canyon that is formed by these two shit piles is beyond beautiful, it almost makes it seem like a level in a linear video game and that the mountains are just low-resolution scenery that were never meant to be accessed by the player. Mt. Gordo and the rest of the eastern mountains, along with a few parts of the central mountains dividing the counties and the southern part of the Tongva Hills are also not innocent of this crime.
**Let me start off with this copy-paste from GTA V's Wikipedia page: "They [the development team] wanted to a create a large world without open, empty spaces. The team focused on condensing the countryside of Southern California into a diverse and detailed playing space." While they had partially succeeded, I was beyond shocked to see the dozen mountains in the game to be completely devoid of anything save a shrub or two a couple hundred feet apart. Mt. Josiah and Mt. Chiliad in particular are completely devoid of anything interesting at all, not even interesting natural scenery which I would love. Ironically the canyon that is formed by these two shit piles is beyond beautiful, it almost makes it seem like a level in a linear video game and that the mountains are just low-resolution scenery that were never meant to be accessed by the player. Mt. Gordo and the rest of the eastern mountains, along with a few parts of the central mountains dividing the counties and the southern part of the Tongva Hills are also not innocent of this crime.
**The wilderness in general was just plain awful, barren, mostly flat, and very grid-like (normally in an open world game the game world transitions from one area to another in a very smooth fashion, but no, hardly in this game) as well as not making sense most of the time (especially the desert, damn it felt so artificial).
**The wilderness in general was just plain awful, barren, mostly flat, and very grid-like (normally in an open world game the game world transitions from one area to another in a very smooth fashion, but no, hardly in this game) as well as not making sense most of the time (especially the desert, damn it felt so artificial).
**There were hardly any goddamn trees in the wilderness, shit! Red Dead Redemption did a perfect job in creating a life-like foresty region with the Tall Trees area in West Elizabeth. But GTA V along with its boring-ass mountains also has hardly any pine trees to at least make them seem not shitty. Plus I was hoping for at least one area with Redwood Trees to see, but noooooo. GTA:SA had them, and the map size was smaller. They've even got a [Redwood Cigarettes|cigarette brand named after them].  
**There were hardly any goddamn trees in the wilderness, shit! Red Dead Redemption did a perfect job in creating a life-like foresty region with the Tall Trees area in West Elizabeth, and that was a really small and confined space (that seemed larger due to great level design). But GTA V along with its boring-ass mountains also has hardly any pine trees to at least make them seem not shitty. Plus I was hoping for at least one area with Redwood Trees to see, but noooooo. GTA:SA had them, and the map size was smaller. They've even got a [[Redwood Cigarettes|cigarette brand named after them]].  
**Now we go into the city... What makes me choose IV over V is that in V the streets are wider, which makes it have A) less roads and B) streets too wide to have fun running around on foot through. This also made the streets uninteresting and unappealing and made me simply zoom from one destination to the next without even stopping to looking at the city scenery (if there was any). I guess the wide streets made driving easier to do (ironically since the wide streets made there no reason to look around at the city).
**Now we go into the city... What makes me choose IV over V is that in V the streets are wider, which makes it have A) less roads and B) streets too wide to have fun running around on foot through. This also made the streets uninteresting and unappealing and made me simply zoom from one destination to the next without even stopping to looking at the city scenery (if there was any). I guess the wide streets made driving easier to do (ironically since the wide streets made there no reason to look around at the city).
**Concerning the decision to have the entire map available to the player from the get go... has many problems. First off, any sense of achievement that you would have gotten had the game world needed to be unlocked a piece at a time is nonexistent ("Hey, I just went through all this crap and being able to explore this new territory is a huge part of my reward"), not to mention the fact that having the whole game world to roam around is a tad bit overwhelming that I A) didn't know where to start and B) possibly missed out on a lot of little areas due to going back and forth across the map without taking time to stop and look around (it's like working on a huge puzzle only you find yourself trying to make as many "chunks" as possible without even considering building on [http://addhumorandfaith.files.wordpress.com/2013/03/p1140110.jpg chunks] you've already started). It was simply a lack of interest in it since it was just handed to me on a silver platter, especially considering it was so massive. RDR and IV did a great job on easing us into each territory, and they did a good job at creating barriers to prevent us from venturing too far from the initial playing field, I'm sure Rockstar could've done it again somehow with this world. Plus it really destroyed the narrative seeing that you could make Michael drive up to Trevor's trailer and just assume they would be oblivious of each other. And as to why Franklin would even drive into the open countryside is also boggling.  
**Concerning the decision to have the entire map available to the player from the get go... has many problems. First off, any sense of achievement that you would have gotten had the game world needed to be unlocked a piece at a time is nonexistent ("Hey, I just went through all this crap and being able to explore this new territory is a huge part of my reward"), not to mention the fact that having the whole game world to roam around is a tad bit overwhelming that I A) didn't know where to start and B) possibly missed out on a lot of little areas due to going back and forth across the map without taking time to stop and look around (it's like working on a huge puzzle only you find yourself trying to make as many "chunks" as possible without even considering building on [http://addhumorandfaith.files.wordpress.com/2013/03/p1140110.jpg chunks] you've already started). It was simply a lack of interest in it since it was just handed to me on a silver platter, especially considering it was so massive. RDR and IV did a great job on easing us into each territory, and they did a good job at creating barriers to prevent us from venturing too far from the initial playing field, I'm sure Rockstar could've done it again somehow with this world. Plus it really destroyed the narrative seeing that you could make Michael drive up to Trevor's trailer and just assume they would be oblivious of each other. And as to why Franklin would even drive into the open countryside is also boggling.  
**It may have been larger than previous Rockstar games (LA Noire does not count, as I don't consider it an open world game), however all of the above statements simply made it feel like the smallest.  
**It may have been larger than previous Rockstar games (LA Noire does not count, as I don't consider it an open world game), however all of the above statements simply made it feel like the smallest.  
*And now for the 3 protagonists
*And now for the 3 protagonists
**Michael, while his story is very interesting, just wears way too many suits (that hardly look good) and has an awkward build. I guess they're trying to show how he's declined since his heyday (boring monochromatic suits and out-of-shape body are a good representation of this). His voice is perfect and always a pleasure to hear.
**Michael, while his story is very interesting, just wears way too many suits (that hardly look good) and has an awkward build. I guess they're trying to show how he's declined since his heyday (boring monochromatic suits and out-of-shape body are a good representation of this). It's no secret that Michael was the initial sole protagonist when development was in the early stages, which explains why his personal story is more abundant and detailed than the other two filler characters. His voice is perfect and always a pleasure to hear.  
**Franklin has got to be the worst of the bunch. No disrespect to his mocap actor, but he's just not that interesting visually, I don't know what's worse: his face or his build. What's odd is that he's the most typical Rockstar protagonist (completely sane yet aggressive while surrounded by insane and overconfident friends and acquaintances). Something I found strange/interesting is that we never get to really know his aunt that he lives with in the first quarter of the game, something I have mixed feelings about as she feels very sentimental about him leaving despite us never really getting to care about her much, yet it also serves as a way of us empathizing with Franklin since he sees her as just taking up space and someone that's just there, someone that's obligated to have him live with her and someone he does not get along/bond with/care about much.
**Franklin has got to be the worst of the bunch. No disrespect to his mocap actor, but he's just not that interesting visually, I don't know what's worse: his face or his build. What's odd is that he's the most typical Rockstar protagonist (completely sane yet aggressive while surrounded by insane and overconfident friends and acquaintances, who rises through the ranks of the criminal underworld). Something I found strange/interesting is that we never get to really know his aunt that he lives with in the first quarter of the game, something I have mixed feelings about as she feels very sentimental about him leaving despite us never really getting to care about her much, yet it also serves as a way of us empathizing with Franklin since he sees her as just taking up space and someone that's just there, someone that's obligated to have him live with her and someone he does not get along/bond with/care about much.
**Trevor... I'm so fuckin' tired right now so I'll just say what I have to say in a nutshell: Trevor is a typical GTA antagonist/NPC that was promoted to playable character halfway through development, and I can't determine whether it was before or after the promotion but they just decided to make him incredibly obnoxious that they ended up trying way too hard with the character. He could have been done so well however his personality was drowned out by over-saturation that he just became a caricature of what he could have been. Simply an ersatz Jack Torrance.
**Trevor... I'm so fuckin' tired right now so I'll just say what I have to say in a nutshell: Trevor is a typical GTA antagonist/NPC that was '''promoted''' to playable character halfway through development, and I can't determine whether it was before or after the promotion but they just decided to make him incredibly obnoxious that they ended up trying way too hard with the character. He could have been done so well however his personality was drowned out by over-saturation that he just became a caricature of what he could have been. Simply an ersatz Jack Torrance.
**Rockstar decided to have 3 protagonists after the huge reception critics had to the 3 protagonists of the Liberty City era (GTA IV), however what they failed to realize (it's just mind-boggling, really) is that what made GTA IV/LAD/BoGT work is that the protagonists rarely interact with and hardly know each other, their actions hardly seem to be affecting other stories happening throughout the game, and the player feels more in tune with their current character due to the long loading time it would take to switch characters, preventing them from doing so and playing as Niko or Johnny or Luis for longer periods of time, actually associating with them more and actually feeling like you're playing an entirely different game. GTA V got rid of many of those "a-ha" moments that came from playing IV fully and then learning more about the story by playing the expansions.
**Rockstar decided to have 3 protagonists after the huge reception critics had to the 3 protagonists of the Liberty City era (GTA IV), however what they failed to realize (it's just mind-boggling, really) is that what made GTA IV/LAD/BoGT work is that the protagonists rarely interact with and hardly know each other, their actions hardly seem to be affecting other stories happening throughout the game, and the player feels more in tune with their current character due to the long loading time it would take to switch characters, preventing them from doing so and playing as Niko or Johnny or Luis for longer periods of time, actually associating with them more and actually feeling like you're playing an entirely different game. GTA V got rid of many of those "a-ha" moments that came from playing IV fully and then learning more about the story by playing the expansions.
*The Heists, while welcome, were made while completely missing the point.
*The Heists, while welcome, were made while completely missing the point. Let me state that differently... after saying something: The Casino Heist mission strand from GTA San Andreas was the perfect strand of missions of any GTA game, ever. What sucked was that it wasn't even a essential mission. You can completely skip that entire portion of the game, and I didn't discover it until way after completing the main story. It was fuckin' perfect and it wasn't even deemed important enough to force someone to play through it... Each of the preparation missions were just perfect; they made sense, they were fun, they were lengthy while making sense and being fun, their significance was very clear and apparent. And the entire thing felt very satisfying. Now back to the V heists... the preparation missions were very short and boring, most of them were just "go find a vehicle for the heist". C'mon, at least getting the military chopper to steal the armored car was challenging and worthy of a mission (and don't give me all that "a firetruck is easier to get" bs). Also the scouting the dock mission with Trevor, while fun/lengthy/significant-worthy, I don't ever remember having to go to that location to ever do anything during the heist. Was it for the other Heist option (obvious or stealthy)? If it was, then why was it available to play? Was it just to get the submarine? I only remember going on a ship on the other side of the docks, away from where I was as Trevor. Fuck it, I'm tired of writing about this lost cause. Also I just wanna say that Three-Leaf Clover from GTA IV was a shitty mission (with great acting and drama) that had no prior buildup, just a "hey we're gonna rob a bank, you wanna join in?" Nothing worthy of an Oscar there.
*The number of missions... seriously, only 69 story missions? Despite having the biggest map and being the "biggest" GTA game overall, that's about 2 thirds of the previous major installments' (SA, IV) number of missions. Although really when I played the entire thing (after refusing to play it last year, I finally got around to completing it a few days ago), I've realized that the story itself did not give reason to have any more missions than it had without there being any filler. But seriously, they could have thought something up. I've already counted 130+ missions in Tool at this current point (September 12, '14), and please do your best to point out which missions are complete filler. If you find any then please tell me and explain. Also, since there were 3 protagonists, it felt even shorter, as each character had roughy 23 missions spread across them, and most of them were with each other, which meant there were hardly any missions involving their closest friends and acquaintances, which never gave us a chance to see where they come from or how they relate to others and got rid of any dramatic storylines. I was expecting an entire young gangster epic from Franklin, but no, sadly there were only 3 or 4 missions with anything resembling that.
 
More to come. I don't know whether to hope more does or doesn't come.
More to come. I don't know whether to hope more does or doesn't come.


Every one of these gripes will be fixed/addressed in Tool, I'll write how later (or just use your imagination to figure out how).
Every one of these gripes will be fixed/addressed in Tool, I'll write how later (or just use your imagination to figure out how).
====Ungripe====
One thing I loved about GTA V was the removal of the "come back here between yada and yada" notice when you tried triggering a mission and it wasn't the right "time" for that to take place. The time lapse effect was warmly appreciated, getting rid of any confusion if the time of day was suddenly shifted hours ahead. Although there are some times when the long time-span makes no sense as characters seem to stay in one place for that long as opposed to doing something else, which will be addressed in Tool, and the entire concept of the time-skipping will be played with to an even bigger extent in Tool.


=Development=
=Development=
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Update: Due to my uninspiring grades, I am no longer attending that university.
Update: Due to my uninspiring grades, I am no longer attending that university.
If I don't edit this page in a month then it means that I'm dead and anyone with the resources to make this game a reality can have first dibs on it. And by "a month" I mean "a month since my most recent edit".
Actually, if anyone has the resources to make this thing a reality then please do something and show me your progress.
Still alive. Well I've pretty much made my point of how serious I am of this project. Actually if this thing were to be made, it won't be by me working my way up the video game industry, cause I don't plan on doing that (fuck that). What I do plan on doing is writing and directing films, and using my fame and recognition from those projects as a springboard to pitching my idea for Tool and writing and directing it while the technical people do the actual making of it (though as I can tell from all of your enthusiasm, pitching this idea won't be difficult). And if all else fails, I'll simply turn Tool into a television series (While it's true that there are some things you can do in a game that you can't do in film, it's also true for vice versa, so no complaints either way (though it'd be fuckin' cool as a game, and mainly cause I would just want to play around in it (and to show GTA V how an open-world mature game is done))).


==Tool Development==
==Tool Development==
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*How real life is not black and white (morally), and how things make sense when seen from someone else's point of view.
*How real life is not black and white (morally), and how things make sense when seen from someone else's point of view.
*How one must sacrifice their insecurities and mature in order to help another do the same. In this case, Gavin must conquer his timidness and inferiority in order to provide Izzy Tipton with a good role model he can look up to. Izzy's presence and his discontent with life is a great factor in Gavin's evolving personality throughout the story. Gavin sees parts of himself in Izzy, which makes Gavin sympathize with the kid and gives him a reason to change.
*How one must sacrifice their insecurities and mature in order to help another do the same. In this case, Gavin must conquer his timidness and inferiority in order to provide Izzy Tipton with a good role model he can look up to. Izzy's presence and his discontent with life is a great factor in Gavin's evolving personality throughout the story. Gavin sees parts of himself in Izzy, which makes Gavin sympathize with the kid and gives him a reason to change.
*If you haven't yet realized, my favorite narrative tool is [http://en.wikipedia.org/wiki/Character_arc#Examples_in_film character development]. Seriously, it's one of the most over-looked and under-used things in modern story-telling. These characters I make are real people living in a real world, and reality is not perfect. Reality changes. [http://theweek.com/article/index/265653/why-you-should-stop-believing-in-evolution Evolution] does not only pertain to changing species; it encompasses every single thing that goes through change. Everything changes, from society to music to art. Don't tell me the society we live in is the same as it was in the 40s, the 50s, the 60s. The very reason humans created the concept of time was to record and witness change. If nothing changed, calendars and clocks would be unnecessary. The universe is the very creation of change. If nothing changed, we wouldn't exist.
*Dichotomy. It means the difference between things that are considered opposites, specifically when they are shown together. Obvious examples include the dichotomy between the inside and outside of New Gaspard; the futuristic cyberpunk electric city of the interior contrasts with the open farm and prairie countryside of the surrounding land. The dichotomy between different subcultures and social groups. Between the way different people think about and view things. Between the ways people live their life and make a living.


=Other Projects=
=Other Projects=
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===Tool 2===
===Tool 2===
Taking place a month after Tool, this sequel is set in the central Kabinxa (Texas) area. The game world extends from the city of San Fernando (San Antonio) in the southwest to Phelps (Austin) in the northeast, with shitloads of locales in between. After the war, large dome networks were constructed around the majority of the cities (similar to the one around New Gaspard), which allowed people to continue living in both cities, and technical and cyberpunky advancements were made within the cities over the years (which means that the lower areas of the cities will be based on the modern buildings of the cities). The game protagonist lives in the small town of San Leon (San Marcos, Texas), situated halfway between both cities. The story unfolds as an alleged attack on San Fernando by Phelps destroys the dome protecting the city, causing the city to succumb to the outside atmosphere and sending the city into turmoil. San Fernando begins blaming Phelps for the attack and begins retaliating, sending troops towards the city. War broke out in 2086, with the small San Leon caught in the middle. Set 6 years after the break out, our protagonist ends up moving to the ever-increasing crowded city of Phelps to escape the shit going on outside, but obviously even more shit happens within the walls. I've toyed with this idea since probably a month after conceiving Tool.<br><br>
Taking place a month after Tool, this sequel is set in the central Kabinxa (Texas) area. The game world extends from the city of San Fernando (San Antonio) in the southwest to Phelps (Austin) in the northeast, with shitloads of locales in between. After the war, large dome networks were constructed around the majority of the cities (similar to the one around New Gaspard), which allowed people to continue living in both cities, and technical and cyberpunky advancements were made within the cities over the years (which means that the lower areas of the cities will be based on the modern buildings of the cities). The game protagonist lives in the small town of San Leon (San Marcos, Texas), situated halfway between both cities. The story unfolds as an alleged attack on San Fernando by Phelps destroys the dome protecting the city, causing the city to succumb to the outside atmosphere and sending the city into turmoil. San Fernando begins blaming Phelps for the attack and begins retaliating, sending troops towards the city. War broke out in 2086, with the small San Leon caught in the middle. Set 6 years after the break out, our protagonist ends up moving to the ever-increasing crowded city of Phelps to escape the shit going on outside, but obviously even more shit happens within the walls. I've toyed with this idea since probably a month after conceiving Tool.<br><br>
This game is more [http://en.wikipedia.org/wiki/Akira_(film) Akira] inspired, with an emphasis on futuristic bike-riding than the biker gang-influenced style of the first game. While visiting the city of San Antonio, I fell in love with the [https://www.google.com/search?q=san+antonio+river+walk&source=lnms&tbm=isch&sa=X&ei=mh31U7vTB-ih8gGXkoHwCQ&ved=0CAgQ_AUoAQ River Walk canal system] of the downtown area and always imagined what would happen if it were frozen over, thus creating the plot point of the dome being destroyed.


[https://www.google.com/maps/@29.8814417,-97.9974275,10z General Area Covered]


<br><br>
This game is more [http://en.wikipedia.org/wiki/Akira_(film) Akira] inspired, with an emphasis on futuristic bike-riding than the biker gang-influenced style of the first game. While visiting the city of San Antonio, I fell in love with the [https://www.google.com/search?q=san+antonio+river+walk&source=lnms&tbm=isch&sa=X&ei=mh31U7vTB-ih8gGXkoHwCQ&ved=0CAgQ_AUoAQ River Walk canal system] of the downtown area and always imagined what would happen if it were frozen over, thus creating the plot point of the dome being destroyed.
[https://www.google.com/maps/@29.8814417,-97.9974275,10z General Area Covered]
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