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(→‎Tool: The Unwritten Hitlist: I know what you're thinking and yes, Malcolm goes through a similar situation that I went through a few days ago.)
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'''The Stone Roses - Love Spreads''' (1994)<br>
'''The Stone Roses - Love Spreads''' (1994)<br>
'''Joe Walsh - Rocky Mountain Way''' (1973)<br>
'''Joe Walsh - Rocky Mountain Way''' (1973)<br>
'''Canned Heat - On the Road Again''' (1968)<br>
'''Canned Heat - Going Up the Country''' (1968)<br>
'''Norman Greenbaum - Spirit in the Sky''' (1969)<br>
'''Norman Greenbaum - Spirit in the Sky''' (1969)<br>
'''AC/DC - Highway to Hell''' (1979)<br>
'''AC/DC - Highway to Hell''' (1979)<br>
'''The Allman Brothers Band - Midnight Rider''' (1970)<br>
'''The Allman Brothers Band - Midnight Rider''' (1970)<br>
'''Lynyrd Skynyrd - Call Me The Breeze''' (1974)<br>
'''Lynyrd Skynyrd - Call Me The Breeze''' (1974)<br>
'''The Beatles - Get Back''' (1969)<br>
'''Creedence Clearwater Revival - Susie Q''' (1968)<br>




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'''Moloko - Sing It Back (Boris Dlugosch Mix)'''<br>
'''Moloko - Sing It Back (Boris Dlugosch Mix)'''<br>
'''Kylie Minogue - Can't Get You Outta My Head''' (2001)<br>
'''Kylie Minogue - Can't Get You Outta My Head''' (2001)<br>
'''Crystal Waters - 100% Pure Love''' (1994)<br>


New Gaspard FM is the go-to pop station of the city of New Gaspard. This is A GODDAMN AMAZING POP STATION AND IT'S BETTER THAN YOUR'S. And choosing the songs for this station is so fun! If there's too many songs, then some might be removed or you know, added in DLC or some bullshit like that.
New Gaspard FM is the go-to pop station of the city of New Gaspard. This is A GODDAMN AMAZING POP STATION AND IT'S BETTER THAN YOUR'S. And choosing the songs for this station is so fun! If there's too many songs, then some might be removed or you know, added in DLC or some bullshit like that.
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'''EPMD - So Wat Cha Sayin'''' (1989)<br>
'''EPMD - So Wat Cha Sayin'''' (1989)<br>
'''Nas - It Ain't Hard to Tell''' (after listening to some more Nas tracks, I've realized this was a pretty random choice to choose from this amazing artist. I'll be trying to decide which Nas song to use while this song will remain as a filler)<br>
'''Nas - It Ain't Hard to Tell''' (after listening to some more Nas tracks, I've realized this was a pretty random choice to choose from this amazing artist. I'll be trying to decide which Nas song to use while this song will remain as a filler)<br>
'''Brand Nubian - Punks Jump Up To Get Beat Down''' (1992)<br>




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'''Moby - Bodyrock''' (1999)<br>
'''Moby - Bodyrock''' (1999)<br>
'''Kreo - Burn For You''' (2003)<br>
'''Kreo - Burn For You''' (2003)<br>
'''Perfume - Sleeping Beauty''' (2013)<br>


Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not.
Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not.
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**It may have been larger than previous Rockstar games (LA Noire does not count, as I don't consider it an open world game), however all of the above statements simply made it feel like the smallest.  
**It may have been larger than previous Rockstar games (LA Noire does not count, as I don't consider it an open world game), however all of the above statements simply made it feel like the smallest.  
*And now for the 3 protagonists
*And now for the 3 protagonists
**Michael, while his story is very interesting, just wears way too many suits (that hardly look good) and has an awkward build. I guess they're trying to show how he's declined since his heyday (boring monochromatic suits and out-of-shape body are a good representation of this). His voice is perfect and always a pleasure to hear.
**Michael, while his story is very interesting, just wears way too many suits (that hardly look good) and has an awkward build. I guess they're trying to show how he's declined since his heyday (boring monochromatic suits and out-of-shape body are a good representation of this). It's no secret that Michael was the initial sole protagonist when development was in the early stages, which explains why his personal story is more abundant and detailed than the other two filler characters. His voice is perfect and always a pleasure to hear.  
**Franklin has got to be the worst of the bunch. No disrespect to his mocap actor, but he's just not that interesting visually, I don't know what's worse: his face or his build. What's odd is that he's the most typical Rockstar protagonist (completely sane yet aggressive while surrounded by insane and overconfident friends and acquaintances, who rises through the ranks of the criminal underworld). Something I found strange/interesting is that we never get to really know his aunt that he lives with in the first quarter of the game, something I have mixed feelings about as she feels very sentimental about him leaving despite us never really getting to care about her much, yet it also serves as a way of us empathizing with Franklin since he sees her as just taking up space and someone that's just there, someone that's obligated to have him live with her and someone he does not get along/bond with/care about much.
**Franklin has got to be the worst of the bunch. No disrespect to his mocap actor, but he's just not that interesting visually, I don't know what's worse: his face or his build. What's odd is that he's the most typical Rockstar protagonist (completely sane yet aggressive while surrounded by insane and overconfident friends and acquaintances, who rises through the ranks of the criminal underworld). Something I found strange/interesting is that we never get to really know his aunt that he lives with in the first quarter of the game, something I have mixed feelings about as she feels very sentimental about him leaving despite us never really getting to care about her much, yet it also serves as a way of us empathizing with Franklin since he sees her as just taking up space and someone that's just there, someone that's obligated to have him live with her and someone he does not get along/bond with/care about much.
**Trevor... I'm so fuckin' tired right now so I'll just say what I have to say in a nutshell: Trevor is a typical GTA antagonist/NPC that was promoted to playable character halfway through development, and I can't determine whether it was before or after the promotion but they just decided to make him incredibly obnoxious that they ended up trying way too hard with the character. He could have been done so well however his personality was drowned out by over-saturation that he just became a caricature of what he could have been. Simply an ersatz Jack Torrance.
**Trevor... I'm so fuckin' tired right now so I'll just say what I have to say in a nutshell: Trevor is a typical GTA antagonist/NPC that was '''promoted''' to playable character halfway through development, and I can't determine whether it was before or after the promotion but they just decided to make him incredibly obnoxious that they ended up trying way too hard with the character. He could have been done so well however his personality was drowned out by over-saturation that he just became a caricature of what he could have been. Simply an ersatz Jack Torrance.
**Rockstar decided to have 3 protagonists after the huge reception critics had to the 3 protagonists of the Liberty City era (GTA IV), however what they failed to realize (it's just mind-boggling, really) is that what made GTA IV/LAD/BoGT work is that the protagonists rarely interact with and hardly know each other, their actions hardly seem to be affecting other stories happening throughout the game, and the player feels more in tune with their current character due to the long loading time it would take to switch characters, preventing them from doing so and playing as Niko or Johnny or Luis for longer periods of time, actually associating with them more and actually feeling like you're playing an entirely different game. GTA V got rid of many of those "a-ha" moments that came from playing IV fully and then learning more about the story by playing the expansions.
**Rockstar decided to have 3 protagonists after the huge reception critics had to the 3 protagonists of the Liberty City era (GTA IV), however what they failed to realize (it's just mind-boggling, really) is that what made GTA IV/LAD/BoGT work is that the protagonists rarely interact with and hardly know each other, their actions hardly seem to be affecting other stories happening throughout the game, and the player feels more in tune with their current character due to the long loading time it would take to switch characters, preventing them from doing so and playing as Niko or Johnny or Luis for longer periods of time, actually associating with them more and actually feeling like you're playing an entirely different game. GTA V got rid of many of those "a-ha" moments that came from playing IV fully and then learning more about the story by playing the expansions.
*The Heists, while welcome, were made while completely missing the point. Let me state that differently... after saying something: The Casino Heist mission strand from GTA San Andreas was the perfect strand of missions of any GTA game, ever. What sucked was that it wasn't even a essential mission. You can completely skip that entire portion of the game, and I didn't discover it until way after completing the main story. It was fuckin' perfect and it wasn't even deemed important enough to force someone to play through it... Each of the preparation missions were just perfect; they made sense, they were fun, they were lengthy while making sense and being fun, their significance was very clear and apparent. And the entire thing felt very satisfying. Now back to the V heists... the preparation missions were very short and boring, most of them were just "go find a vehicle for the heist". C'mon, at least getting the military chopper to steal the armored car was challenging and worthy of a mission (and don't give me all that "a firetruck is easier to get" bs). Also the scouting the dock mission with Trevor, while fun/lengthy/significant-worthy, I don't ever remember having to go to that location to ever do anything during the heist. Was it for the other Heist option (obvious or stealthy)? If it was, then why was it available to play? Was it just to get the submarine? I only remember going on a ship on the other side of the docks, away from where I was as Trevor. Fuck it, I'm tired of writing about this lost cause. Also I just wanna say that Three-Leaf Clover from GTA IV was a shitty mission (with great acting and drama) that had no prior buildup, just a "hey we're gonna rob a bank, you wanna join in?" Nothing worthy of an Oscar there.
*The Heists, while welcome, were made while completely missing the point. Let me state that differently... after saying something: The Casino Heist mission strand from GTA San Andreas was the perfect strand of missions of any GTA game, ever. What sucked was that it wasn't even a essential mission. You can completely skip that entire portion of the game, and I didn't discover it until way after completing the main story. It was fuckin' perfect and it wasn't even deemed important enough to force someone to play through it... Each of the preparation missions were just perfect; they made sense, they were fun, they were lengthy while making sense and being fun, their significance was very clear and apparent. And the entire thing felt very satisfying. Now back to the V heists... the preparation missions were very short and boring, most of them were just "go find a vehicle for the heist". C'mon, at least getting the military chopper to steal the armored car was challenging and worthy of a mission (and don't give me all that "a firetruck is easier to get" bs). Also the scouting the dock mission with Trevor, while fun/lengthy/significant-worthy, I don't ever remember having to go to that location to ever do anything during the heist. Was it for the other Heist option (obvious or stealthy)? If it was, then why was it available to play? Was it just to get the submarine? I only remember going on a ship on the other side of the docks, away from where I was as Trevor. Fuck it, I'm tired of writing about this lost cause. Also I just wanna say that Three-Leaf Clover from GTA IV was a shitty mission (with great acting and drama) that had no prior buildup, just a "hey we're gonna rob a bank, you wanna join in?" Nothing worthy of an Oscar there.
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Actually, if anyone has the resources to make this thing a reality then please do something and show me your progress.
Actually, if anyone has the resources to make this thing a reality then please do something and show me your progress.
Still alive. Well I've pretty much made my point of how serious I am of this project. Actually if this thing were to be made, it won't be by me working my way up the video game industry, cause I don't plan on doing that (fuck that). What I do plan on doing is writing and directing films, and using my fame and recognition from those projects as a springboard to pitching my idea for Tool and writing and directing it while the technical people do the actual making of it (though as I can tell from all of your enthusiasm, pitching this idea won't be difficult). And if all else fails, I'll simply turn Tool into a television series (While it's true that there are some things you can do in a game that you can't do in film, it's also true for vice versa, so no complaints either way (though it'd be fuckin' cool as a game, and mainly cause I would just want to play around in it (and to show GTA V how an open-world mature game is done))).


==Tool Development==
==Tool Development==
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edits

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