User:Silver Infernus

Revision as of 02:18, 22 January 2012 by Silver Infernus (talk | contribs)
Silver Infernus
Age 17
Gender Male
Height 1.83 m (6')
Weight 134 lbs (61 kg)
Blood Type O
Date of Birth August 7, 1994
Zodiac Leo
Nationality Canadian
Religion Christian Protestant
Occupation Writer/Video-maker/Musician
Rank on Wiki Patrol User



Hi, I'm Silver Infernus. I'm a long-time user of Grand Theft Wiki, but I'm not really one of the most active ones. I mainly just pop on to add images or whenever I see the occasional article that needs editing. But I've had plenty of experience on other wikis, so I'm hardly a stranger to editing guidelines and practising community civility. I just happen to use different usernames on said wikis.

And if you were wondering about my username, yes, I wish the Infernus could be driven in silver in GTA IV.

I've played all the GTA III games, as well as GTA IV. The first game I played was Grand Theft Auto: Vice City, and ever since then, I've been a fan of the series. I thoroughly enjoyed Grand Theft Auto IV when it first came out, but I still like the GTA III era games. If I had a wish for GTA V, it would be having it located in Vice City and featuring two protagonists working as partners in the storyline.

Apart from editing on wikis, I like to write fanfiction, make AMVs, and jam with my band. Here's a link to my first and only GTA story.

That's my GTA AMV below, in case you were wondering. Check it out if you're a fan of Grand Theft Auto: Vice City Stories. I promise you won't be disappointed.


<youtube width="1000" height="1000">3Bsd3bj3MlQ</youtube>

GTA Games I've Played

  • Grand Theft Auto III (PC, PlayStation 2, iPhone)
  • Grand Theft Auto: Vice City (PC, Xbox)
  • Grand Theft Auto: San Andreas (PC)
  • Grand Theft Auto: Liberty City Stories (PlayStation Portable)
  • Grand Theft Auto: Vice City Stories (PlayStation Portable)
  • Grand Theft Auto IV (Xbox 360)
    • Grand Theft Auto: The Lost and Damned (PlayStation 3)
    • Grand Theft Auto: The Ballad of Gay Tony (PlayStation 3)

Other Games I'm Into

  • Halo series
    • Halo: Combat Evolved
      • Halo: Combat Evolved (Anniversary Edition)
    • Halo 2
    • Halo 3
      • Halo 3: ODST
    • Halo: Reach
  • Guitar Hero/Rockband series
    • Guitar Hero III: Legends of Rock
    • Guitar Hero: World Tour
    • Rockband
    • Rockband 2
      • Green Day: Rockband
  • Call of Duty series
    • Call of Duty: Modern Warfare
    • Call of Duty: Modern Warfare 2
    • Call of Duty: Black Ops

Personal Reviews of Grand Theft Auto

Grand Theft Auto III

Rating: 6/10

A game that was revolutionary for Rockstar back in the day, and one that made them famous with their Grand Theft Auto series. Nonetheless, it has by today's standards lost most of its lustre and is very scarcely played save for the recent release on mobile devices.

The storyline starts off interestingly enough. Set in Liberty City 2001, the protagonist, Claude, is in the middle of a bank robbery with his girlfriend Catalina, when she suddenly turns on him, shooting him and running off with the money and leaving him to be arrested. Out of all the introductions in any Grand Theft Auto game to date, this one was by far the best. After this betrayal, however, is where the plot evaporates almost instantaneously. After a Colombian ambush on a police convoy that freed Claude while being transported, he teams up with a fellow inmate, 8-Ball, and heads off into Portland to hide out from the authorities that were no doubt searching for him. Even though Claude does not talk, it's clear that he wants to find Catalina and take revenge on her. A fair enough motive, and apparently he seeks to do this by undertaking dozens of missions that in addition to giving little benefit to him, make the storyline so watered down and linear that you would begin to wonder why you were playing the game about ten to fifteen missions in. A sentiment that has most likely not changed in the last ten years, since the mobile edition of Grand Theft Auto III is the same game except a little harder to control.

What really makes the story fall flat is the fact that Claude has no character. In the beginning, he's a middle-to-lower-class criminal with a girlfriend and in the end he's a middle-to-lower-class criminal with a dead girlfriend and every gang in Liberty wanting to kill him. He takes on any mission, no matter how immoral or undignified, and does it with the motivation that he was making one step closer to finding Catalina? That's a bit hard to believe. And why is it that no matter how many new people he meets, not one of them tries to make him talk or asks what his name is? How did El Burro, King Courtney, and D-Ice know Claude was the one listening to their calls? When every mission cutscene becomes so boring because each one is made up of one-sided conversations that are nothing more than the boss giving instructions and Claude nodding before leaving, you'd think everyone in Liberty City was high off something mixed the wrong way. In terms of the plot itself, it seems to be more about Claude running around doing errands and only a handful of them actually being relevant to, well, the story. It's as if Rockstar was so engrossed in finding out how many ways Claude can kill someone, and made most of the missions about that, before remembering that Grand Theft Auto III is supposed to have a plot, and occasionally sprinkled in one or two as an afterthought. It doesn't matter if a story is linear or scattered in an attempt to make it feel realistic; if it becomes tedious, people lose interest.

It would be unfair to bash the game's graphics, as the game standards in 2001 were considerably different. The physics deserve a little more to be criticized, but that will be forgiven as well. What is really appalling even a decade back is the audio. If Colombians only have three lines of dialogue in-game, the least Rockstar could have done was not recycle them for the first mission ("Give Me Liberty"). Then there are the missions where your speakers are flooded with incomprehensible gibbering ("Kingdom Come"), as if Rockstar couldn't be bothered to use audio methods that don't make you want to mute your speakers. Most ridiculously, running pedestrians over with a car is akin to stepping on a paintball, because that's sure as hell what it sounds like.

It is undeniable that Rockstar did break a lot of ground with Grand Theft Auto III. But it felt like a tentative effort and had the potential to be so much more. Like the mediocre graphics and physics, comparing this game to newer ones wouldn't be fair; but it is plain to see that there were things they could have done way better, even back in 2001. Would I play it again? Probably not. Would I recommend it to a friend? No, I would not. At this point, the only thing I would find noteworthy is how Grand Theft Auto III's storyline ties into its sequels, poorly done retcons aside.

Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV