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m (→Fighting the police: red link fix.) |
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===Fighting the police=== | ===Fighting the police=== | ||
*Typically, the player should avoid engaging and/or provoking the police, especially if NOOSE and FIB are involved; however, if a confrontation cannot be avoided, especially during some missions, it is recommended to engage them with either the [[M16|Carbine Rifle]] (long range), [[AK-47|Assault Rifle]] (medium-long range), [[MP5|SMG]] (medium range), [[Micro Uzi|Micro SMG]] (short-medium range), [[Combat Shotgun]] (short range), [[Grenades]] (anti-personnel, area of effect) or [[Rocket Launcher|RPG]] (anti-material, area of effect). | *Typically, the player should avoid engaging and/or provoking the police, especially if NOOSE and FIB are involved; however, if a confrontation cannot be avoided, especially during some missions, it is recommended to engage them with either the [[M16|Carbine Rifle]] (long range), [[AK-47|Assault Rifle]] (medium-long range), [[MP5|SMG]] (medium range), [[Micro Uzi|Micro SMG]] (short-medium range), [[Combat Shotgun]] (short range), [[Grenades]] (anti-personnel, area of effect) or [[Rocket Launcher|RPG]] (anti-material, area of effect). | ||
*Avoid trying to use pistols or the Pump Shotgun to engage the police. They fire at a slow rate, which carries the risk of the police swamping the player as soon as they take out a few officers. Additionally, [[Molotov | *Avoid trying to use pistols or the Pump Shotgun to engage the police. They fire at a slow rate, which carries the risk of the police swamping the player as soon as they take out a few officers. Additionally, [[Molotov Cocktail|Molotovs]] are slow and cumbersome against officers and carry the additional burn risk. | ||
*Sniper rifles should only be used for taking out police rooftop snipers or helicopter pilots. Using it to combat ground forces can result in the player getting killed. | *Sniper rifles should only be used for taking out police rooftop snipers or helicopter pilots. Using it to combat ground forces can result in the player getting killed. | ||
*Whenever possible, attain headshots for instant kills, especially against NOOSE officers and FIB agents. Also, officers killed in one shot drop twice as much ammunition. | *Whenever possible, attain headshots for instant kills, especially against NOOSE officers and FIB agents. Also, officers killed in one shot drop twice as much ammunition. |