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== Escaping ==
== Escaping ==
=== Outrunning the law ===
=== Outrunning the law ===
Like [[Grand Theft Auto IV]], the player can outrun law enforcement to escape regardless of the number of Wanted Levels attained; however, unlike GTA IV, the police's search area is not confined to a specific radius. When the player is being chased by law enforcement, the [[Radar]] flashes red and blue and the stars are solid; however, if the police loses sight of the player, then the Radar stops flashing and the stars flash. During this "cooldown" phase, any police on the radar will have a field of vision (FOV) indicator; typically, officers on foot have a narrow FOV, ground vehicles have a moderate FOV, and helicopters have a wide FOV. If the player enters any officer's ''unobstructed'' line of vision, then the pursuit is reengaged. If the player manages to enter a secluded area out of police sight, then the player's location arrow on the radar changes from white to gray. At higher levels, officers search more diligently for the player, and officers can exit their vehicles to search for the player on foot. If the player manages stay out of sight for a predetermined period of time, then law enforcement calls off their search, and the player's Wanted status is removed.
Like [[Grand Theft Auto IV]], the player can outrun law enforcement to escape regardless of the number of Wanted Levels attained; however, unlike GTA IV, the police's search area is not confined to a specific radius. When the player is being chased by law enforcement, the [[Radar]] flashes red and blue and the stars are solid; however, if the police loses sight of the player, then the Radar stops flashing and the stars flash. During this "cooldown" phase, any police on the radar will have a field of vision (FOV) indicator; typically, officers on foot have a narrow FOV, ground vehicles have a moderate FOV, and helicopters have a wide FOV. If the player enters any officer's ''unobstructed'' line of vision, then the pursuit is reengaged; the pursuit can also be reengaged if the player crosses paths with a security guard. If the player manages to enter a secluded area out of police sight, then the player's location arrow on the radar changes from white to gray. At higher levels, officers search more diligently for the player, and officers can exit their vehicles to search for the player on foot. If the player manages stay out of sight for a predetermined period of time, then law enforcement calls off their search, and the player's Wanted status is removed.


;Time needed to lose a Wanted Level
;Approximate time needed to lose a Wanted Level
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=== Safehouse ===
=== Safehouse ===
As with previous games, if the player can reach a safehouse and access the save function, then the player's Wanted status is removed. However, the player must not be actively retaliating against law enforcement inside the safehouse, as all safehouse functions will be disabled.
As with previous games, if the player can reach a safehouse and access the save function, then the player's Wanted status is removed. However, this option is not available if the player's wanted level is 3 stars or higher.


=== GTA Online only methods ===
=== GTA Online only methods ===
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;Disguises
;Disguises
Before committing a crime, the player can equip a disguise to make them less recognizable. During the probationary period, the player can then remove the disguise to reduce their Wanted Level by one star.
Before committing a crime, the player can equip a disguise to make them less recognizable. During the probationary period, the player can then remove the disguise to reduce their Wanted Level by one star.


== Wanted Levels ==
== Wanted Levels ==
=== One star ===
=== One star ===
At one star, any law enforcement patrol present will give chase and attempt to arrest the player on sight. Also, any nearby civilian security guards and guard dogs will engage the player. While wanted by law enforcement, the player cannot switch protagonists, use a taxi as a passenger, purchase any item in stores, or partake in any side activity. In GTA Online, the player cannot join a Job while wanted by law enforcement.
At one star, any law enforcement patrol present will give chase and attempt to [[busted|arrest]] the player on sight by holding them at gunpoint. Also, any nearby civilian security guards and guard dogs will engage the player. While wanted by law enforcement, the player cannot switch protagonists, start [[Strangers and Freaks]] missions, use a taxi as a passenger, purchase any item in stores, or partake in any side activity.  
 
In GTA Online, the player cannot join a Job while wanted by law enforcement and officers will not attempt to arrest the player, only shoot to kill.


One star is attained by:
One star is attained by:
:* Attacking or killing a civilian or animal
:* Attacking or killing a civilian or animal
:* Damaging or destroying a vehicle
:* Attacking, damaging, or destroying any vehicle (using explosives may give two or three stars outright)
:* Discharging a firearm in public; using a suppressor reduces the likelihood of invoking a wanted level
:* Discharging a firearm in public (using a suppressor reduces the likelihood of invoking a wanted level)
:* Stealing any vehicle
:* Stealing any vehicle
:* Driving a vehicle with its alarm going off
:* Driving a vehicle with its alarm going off
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:* Committing arson
:* Committing arson
:* Trespassing in any area patrolled by security guards after sundown, such as the [[Los Santos Golf Club]] and the [[Kortz Center]]
:* Trespassing in any area patrolled by security guards after sundown, such as the [[Los Santos Golf Club]] and the [[Kortz Center]]
:* Repeatedly stalking or harassing someone
:* Repeatedly stalking or harassing any NPC
:* Obstructing justice when law enforcement attempts to arrest a civilian
:* Obstructing justice when law enforcement attempts to arrest or gun down a criminal
:* Driving while intoxicated
:* Driving while intoxicated
:* Driving a stolen vehicle (GTA Online only)
:* Driving a stolen vehicle (GTA Online only)


=== Two stars ===
=== Two stars ===
At two stars, law enforcement officers call for backup, shoot to kill more often and use more aggressive driving techniques to stop the player. When the player switches to [[Trevor Philips]], there is a chance that the player may automatically have a two-star rating upon assuming control.
At two stars, law enforcement officers call for backup, shoot to kill more often (Story Mode only) and use more aggressive driving techniques to stop the player. When the player switches to [[Trevor Philips]], there is a chance that the player may automatically have a two-star rating upon assuming control.


Two stars are attained by:
Two stars are attained by:
:* Resisting or evading arrest
:* Resisting or evading arrest
:* Attacking or killing a security guard, firefighter, or paramedic
:* Attacking or killing a [[firefighter]] or [[paramedic]]
:* Attacking or killing a security guard or guard dog
:* Using [[Chop]] to attack NPCs (while playing as Franklin)
:* Killing multiple civilians within a short period of time
:* Killing multiple civilians within a short period of time
:* Destroying several vehicles within a short period of time
:* Destroying several vehicles within a short period of time
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:* Robbing any [[Armed Robbery in GTA V#Robbing a Convenience Store|convenience store]]
:* Robbing any [[Armed Robbery in GTA V#Robbing a Convenience Store|convenience store]]
:* Entering [[Bolingbroke Penitentiary]]
:* Entering [[Bolingbroke Penitentiary]]
:* Entering [[Fort Zancudo]]'s airspace; the player has 10 seconds to divert course away from the base before the Wanted Level is raised to four stars, and anti-aircraft missiles are fired upon the player
:* Entering [[Backlot City]] (prior to completing [[Mr. Richards]] only)
:* Entering [[Fort Zancudo]]'s airspace (the player has 10 seconds to divert course away from the base before the Wanted Level is elevated to four stars, and anti-aircraft missiles are fired upon the player)


=== Three stars ===
=== Three stars ===
At three stars, LSPD officers and Sheriff's deputies wear visible bulletproof vests at this level and above. Law enforcement officers begin setting up single-car roadblocks, with officers opening fire as the player approaches; occasionally, these roadblocks may employ spike strips. If the player breaks through the roadblock, then the roadblock officers join the pursuit. The [[Police Maverick]] is dispatched and has sharpshooters equipped with [[Carbine Rifle]]s on board. If the player is in the water, [[Predator]] boats are dispatched.
At three stars, LSPD officers and Sheriff's deputies wear visible bulletproof vests at this level and above. Law enforcement officers begin setting up single-car roadblocks, with officers opening fire as the player approaches; occasionally, these roadblocks may employ spike strips. If the player breaks through the roadblock, then the roadblock officers join the pursuit. The [[Police Maverick]] is dispatched and has sharpshooters equipped with [[Carbine Rifle]]s on board. If the player is in the water, [[Predator]] boats are dispatched with the boat driver firing a [[Pistol]] at the player while two passengers fire [[Micro-SMG]]s.  


Three stars are attained by:
Three stars are attained by:
:* Attacking or killing a law enforcement officer or Fort Zancudo soldier
:* Attacking or killing a law enforcement officer
:* Attacking or killing a Fort Zancudo soldier
:* Continuing to resist or evade arrest
:* Continuing to resist or evade arrest
:* Continuing to cause collateral damage
:* Continuing to cause collateral damage
:* Shooting down any aircraft
:* Shooting down any aircraft
:* Entering the tarmac area of [[Los Santos International Airport in GTA V|Los Santos International Airport]] without proper clearance; owning a hanger or participating in the flight school gives the player permission to enter the tarmac area
:* Entering the tarmac area of [[Los Santos International Airport in GTA V|Los Santos International Airport]] without authorisation
:* Going beyond the reception area in the [[Mission Row]] police station


=== Four stars ===
=== Four stars ===
At four stars, [[NOOSE]] units and a second Police Maverick join the fray. NOOSE reinforcements drive [[Granger]] SUVs with armed officers hanging on both sides. NOOSE officers are armed with Carbine Rifles, Pump Shotguns, and throw [[Tear Gas|Tear Gas Grenades]]. Four NOOSE officers can rappel down from helicopters to engage the player on the ground; alternatively, the helicopter can land to offload the NOOSE officers if space permits. Roadblocks utilize additional and heavier police vehicles and often block both directions of traffic.  
At four stars, [[NOOSE]] units and a second Police Maverick join the fray. NOOSE reinforcements drive [[Granger]] SUVs with armed officers hanging on both sides. NOOSE officers are armed with Carbine Rifles, Pump Shotguns, and throw [[Tear Gas|Tear Gas Grenades]]. Four NOOSE officers can rappel down from helicopters to engage the player on the ground; alternatively, the helicopter can land to offload the NOOSE officers if space permits. Roadblocks utilize additional and heavier police vehicles and often block both directions of traffic.  


If the player is over Fort Zancudo's airspace, [[P-996 LAZER]]s engage the player with lock-on anti-aircraft missiles. If the player is close to Fort Zancudo on the ground, soldiers in [[Crusader]]s engage the player with Assault Rifles and Pump Shotguns; however, the military does not engage the player from beyond the base's perimeter. If the player is inside the base, the [[Rhino]] uses its turret against the player.
If the player is over Fort Zancudo's airspace, [[P-996 LAZER]]s engage the player with lock-on anti-aircraft missiles. If the player is close to Fort Zancudo on the ground, soldiers in [[Crusader]]s engage the player with Assault Rifles and Pump Shotguns; however, the military does not engage the player outside the base's perimeter. If the player is inside the base, the [[Rhino]] uses its 120mm cannon against the player.


Four stars are attained by:
Four stars are attained by:
:* Continuing to retaliate against law enforcement
:* Continuing to retaliate against law enforcement
:* Continuing to cause collateral damage
:* Continuing to cause collateral damage
:* Entering Fort Zancudo  
:* Entering the grounds of [[Fort Zancudo]]
:* Remaining in Fort Zancudo's airspace after being warned
:* Remaining in Fort Zancudo's airspace after being warned to leave
:* Entering the Los Santos Naval Port at the [[Port of Los Santos]]
:* Entering the grounds of [[Humane Labs and Research]]
:* Entering the grounds of [[Humane Labs and Research]]


=== Five stars ===
=== Five stars ===
At five stars, survival and escaping is most difficult. On the road, all law enforcement vehicles pursue, fire upon and ram the player's vehicle relentlessly with no regard for collateral damage. On foot, the player must act accordingly to avoid getting neutralized by gunfire.
At five stars, survival and escape is most difficult. Depending on the situation, a third Police Maverick can spawn. On the road, all law enforcement vehicles pursue, fire upon and ram the player's vehicle relentlessly with no regard for collateral damage. On foot, the player must act accordingly to avoid getting neutralized by gunfire.  


Five stars are attained by:
Five stars are attained by:
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== Achievements and Trophies ==
== Achievements and Trophies ==
The player can earn one [[Achievements in GTA V|achievement/trophy]] related to Wanted Levels: "Three Man Army". To earn the achievement/trophy, the player must survive a three star or higher Wanted Level for at least three minutes with each protagonist outside of a mission.
The player can earn one [[Achievements in GTA V|achievement/trophy]] related to Wanted Levels: "Three Man Army". To earn the achievement/trophy, the player must survive a three star or higher Wanted Level for at least three minutes with all three protagonists together outside of a mission.


== Tips ==
== Tips ==
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** An open top vehicle leaves the player vulnerable to gunfire, especially from helicopter sharpshooters.
** An open top vehicle leaves the player vulnerable to gunfire, especially from helicopter sharpshooters.
* If available, use aircraft and boats to escape; it is easier for the player to escape by air and water than by land. On higher wanted levels, unless using a fast vehicle or one outfitted with weapons, escaping by water and air is more difficult due to the presence of Predators and Mavericks. Also, the player should not go to the edge of the map, as the aircraft's or boat's engine will cut off and will start to lose altitude or sink, respectively, and the player is left vulnerable to [[Sharks_(animal)#GTA_V|sharks]].
* If available, use aircraft and boats to escape; it is easier for the player to escape by air and water than by land. On higher wanted levels, unless using a fast vehicle or one outfitted with weapons, escaping by water and air is more difficult due to the presence of Predators and Mavericks. Also, the player should not go to the edge of the map, as the aircraft's or boat's engine will cut off and will start to lose altitude or sink, respectively, and the player is left vulnerable to [[Sharks_(animal)#GTA_V|sharks]].
** If scuba gear is available, go deep underwater; however, the player should watch out for sharks when doing so.
* If scuba gear is available, go deep underwater; however, the player should watch out for sharks when doing so.
* Avoid main highways and long, straight stretches of road, as the police can gain speed to catch up with the player and set up roadblocks more easily.
* Avoid main highways and long, straight stretches of road, as the police can gain speed to catch up with the player and set up roadblocks more easily.
* Use alleyways, side streets and parking garages to lose police vehicles; when in remote areas and using an appropriate vehicle, go off-road.
* Use alleyways, side streets and parking garages to lose police vehicles; when in remote areas and using an appropriate vehicle, go off-road.
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* At higher levels, keep moving; if the player remains stationary for too long, the police will swarm the area and eventually find the the player's hiding spot, even if secluded.
* At higher levels, keep moving; if the player remains stationary for too long, the police will swarm the area and eventually find the the player's hiding spot, even if secluded.
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
** Killing the pilot or destroying the tail rotor causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Killing the pilot or destroying the tail rotor causes the helicopter to crash; alternatively, killing both sharpshooters on board forces the helicopter to retreat.  
** If a helicopter enters the scene at a steady altitude, it is likely to deploy its rappelling cables.
** If a helicopter enters the scene at a steady altitude, it is likely to deploy its rappelling cables.
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while rappelling. If the helicopter lands to offload its officers, use a hand grenade or sticky bomb to conserve rockets.
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while rappelling.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the wind turbines' blades can easily destroy them.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the wind turbines' blades can easily destroy them.
** Helicopters will not deploy their rappelling cables if the player is too far off the coast.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes; ramming the Police Transporter is not advisable as the player risks an [[Involuntary Ejection|involuntary ejection]].
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes; ramming the Police Transporter is not advisable as the player risks an [[Involuntary Ejection|involuntary ejection]].
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* Typically, the player should ''never'' engage law enforcement in a head-on firefight; however, if a confrontation cannot be avoided, especially during certain missions, weapons with a high rate of fire should be used. While certain weapons may have a higher damage rating, using a weapon with a low rate of fire may result in the player getting swamped by law enforcement.
* Typically, the player should ''never'' engage law enforcement in a head-on firefight; however, if a confrontation cannot be avoided, especially during certain missions, weapons with a high rate of fire should be used. While certain weapons may have a higher damage rating, using a weapon with a low rate of fire may result in the player getting swamped by law enforcement.
** Use the [[AP Pistol]], [[Micro-SMG]], [[Assault Shotgun]], and [[Gusenberg Sweeper]] at close range.
** Use the [[AP Pistol]], [[Micro-SMG]], [[Assault Shotgun]], and [[Gusenberg Sweeper]] at close range.
** Use the [[MP5|SMG]], [[Assault SMG]], [[MG|Machine Gun]], and [[M249|Combat MG]] at medium range.
** Use the [[MP5|SMG]], [[Assault SMG]], [[MG]], and [[M249|Combat MG]] at medium range.
** Use the [[AK-47|Assault Rifle]], [[M16|Carbine Rifle]], [[Advanced Rifle]], [[Special Carbine]], and [[Bullpup Rifle]] at long range.
** Use the [[AK-47|Assault Rifle]], [[M16|Carbine Rifle]], [[Advanced Rifle]], [[Special Carbine]], and [[Bullpup Rifle]] at long range.
** Use the [[Grenade Launcher]] against ground vehicles and the [[Rocket Launcher]] against helicopters. While the [[Minigun]] has a high rate of fire, it cannot be used in cover.
** Use the [[Grenade Launcher]] against ground vehicles and the [[Rocket Launcher]] against helicopters. While the [[Minigun]] has a high rate of fire, it cannot be used in cover.
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* Whenever the player attains a Wanted Level of three stars or higher, certain tracks from the game's [[Music in GTA V|score]] will play as ambient music to emphasize the tension of higher Wanted Levels.
* Whenever the player attains a Wanted Level of three stars or higher, certain tracks from the game's [[Music in GTA V|score]] will play as ambient music to emphasize the tension of higher Wanted Levels.
* The "Three Man Army" achievement/trophy is a reference to the "[[One Man Army]]" [[Achievements in GTA IV|achievement/trophy]] from GTA IV.
* The "Three Man Army" achievement/trophy is a reference to the "[[One Man Army]]" [[Achievements in GTA IV|achievement/trophy]] from GTA IV.
* If the player uses the quicksave function while wanted, the player will be in the "cooldown" phase upon reloading the save, unless the player is in a restricted access area or an officer regularly spawns in the area.
* If the player uses the quick save function while wanted, the player will be in the "cooldown" phase upon reloading the game, unless the player is in a restricted access area or an officer regularly spawns in the area. However, using the quick save while wanted, especially at three stars or higher, is not recommended.


[[Category:GTA V]]
[[Category:GTA V]]
[[Category:Wanted Level]]
[[Category:Wanted Level]]
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