Weapon.dat/GTAVC: Difference between revisions
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== See also == | == See also == | ||
:[[Train.dat/GTAVC]] | :[[Train.dat/GTAVC]] | ||
:[[Train2.dat/GTAVC]] | :[[Train2.dat/GTAVC]] |
Revision as of 13:23, 27 August 2011
# # Weapons data # A: Weapon name # B: Fire type # C: Range # D: Firing Rate # E: Reload # F: Amount of Ammunition # G: Damage # H: Speed # I: Radius # J: Life span # K: Spread # L,M,N: Fire offset vector # P: animation to play # Q: animation to play # R: animation loop start # S: animation loop end # T: point in animation where weapon is fired # U: animation2 loop start # V: animation2 loop end # W: point in animation2 where weapon is fired # X: point in anim where we can breakout of anim/attack and run away # Y: model id # Z: model2 id # a: Flags -> Stored in HEX... so (from right to left) # 1st digit 1:USE_GRAVITY 2:SLOWS_DOWN 4:DISSIPATES 8:RAND_SPEED # 2nd digit 1:EXPANDS 2:EXPLODES 4:CANAIM 8:CANAIM_WITHARM # 3rd digit 1:1ST_PERSON 2:HEAVY 4:THROW 8:RELOAD_LOOP2START # 4th digit 1:USE_2ND 2:GROUND_2ND 4:FINISH_3RD 8:RELOAD # 5th digit 1:FIGHTMODE 2:CROUCHFIRE 4:COP3_RD 8:GROUND_3RD # 6th digit 1:PARTIALATTACK 2:ANIMDETONATE # # b: Weapon Slot (Group to which this weapon belongs to, different from Fire type) # ###### NOT USED IN THIS VERSION ############## # a: 1st person version of anim (using orig HGUN & PUMP cause they work better at mo') # b: 1st person vers of 2nd anim # # FPS anims loaded (ie available): FPS_PUNCH, FPS_BAT, FPS_UZI, FPS_PUMP, FPS_AK, FPS_M16, FPS_ROCKET ############################################## # # A B C D E F G H I J K L M N P R S T U V W X Y Y a b Unarmed MELEE 2.4 250 100 1000 8 -1.0 0.6 -1.0 -1.0 0.1 0.65 0.30 unarmed 0 99 6 0 99 12 99 -1 -1 102000 0 BrassKnuckle MELEE 2.0 250 100 1000 16 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 unarmed 5 20 14 3 17 11 99 259 -1 102000 0 ScrewDriver MELEE 1.8 250 100 1000 45 -1.0 0.5 -1.0 -1.0 0.0 0.7 0.20 screwdrv 5 99 14 3 17 11 99 260 -1 115000 1 GolfClub MELEE 1.5 250 100 1000 21 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 golfclub 5 20 16 3 15 12 99 261 -1 102000 1 NightStick MELEE 1.5 250 100 1000 21 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 baseball 5 20 14 3 17 11 99 262 -1 102000 1 Knife MELEE 1.8 250 100 1000 21 -1.0 0.5 -1.0 -1.0 0.0 0.8 0.20 knife 5 99 14 3 17 11 99 263 -1 115000 1 BaseballBat MELEE 2.0 250 100 1000 21 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 baseball 5 20 16 3 17 11 99 264 -1 102000 1 Hammer MELEE 1.5 250 100 1000 21 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 baseball 5 20 14 3 17 11 99 265 -1 102000 1 Cleaver MELEE 1.9 250 100 1000 24 -1.0 0.6 -1.0 -1.0 0.0 0.9 0.20 knife 5 99 14 3 17 11 99 266 -1 115000 1 Machete MELEE 2.0 250 100 1000 24 -1.0 0.6 -1.0 -1.0 0.0 1.0 0.20 knife 5 99 14 3 17 11 99 267 -1 115000 1 Katana MELEE 2.1 250 100 1000 30 -1.0 0.7 -1.0 -1.0 0.0 1.2 0.30 knife 5 99 14 3 17 11 99 268 -1 115000 1 Chainsaw MELEE 1.7 250 100 1000 35 -1.0 0.55 -1.0 -1.0 0.0 1.3 0.10 chainsaw 5 35 30 3 99 48 99 269 -1 102000 1 Grenade PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 270 -1 2424 2 DetonateGrenade PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 270 291 2424 2 TearGas PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 271 -1 2424 2 Molotov PROJECTILE 25.0 100 1 1 75 0.25 -1.0 2000.0 5.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 272 -1 2424 2 Rocket PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 unarmed 0 99 10 0 99 6 99 273 -1 2424 2 Colt45 INSTANT_HIT 30.0 250 450 17 25 -1.0 -1.0 -1.0 -1.0 0.30 0.0 0.09 colt45 11 18 14 11 18 12 99 274 -1 680C0 3 Python INSTANT_HIT 30.0 250 1000 6 135 -1.0 -1.0 -1.0 -1.0 0.41 0.03 0.12 python 10 31 14 14 37 16 40 275 -1 28040 3 Shotgun INSTANT_HIT 40.0 250 450 1 80 -1.0 -1.0 -1.0 -1.0 0.86 -0.02 0.28 shotgun 12 34 15 9 26 13 30 277 -1 20040 4 Spas12Shotgun INSTANT_HIT 30.0 250 750 7 100 -1.0 -1.0 -1.0 -1.0 0.85 -0.06 0.19 buddy 14 20 15 14 20 14 25 278 -1 20040 4 StubbyShotgun INSTANT_HIT 15.0 250 750 1 120 -1.0 -1.0 -1.0 -1.0 0.55 -0.02 0.13 buddy 14 50 15 14 56 15 25 279 -1 20040 4 Tec9 INSTANT_HIT 30.0 250 500 50 20 -1.0 -1.0 -1.0 -1.0 0.45 -0.05 0.11 colt45 11 15 14 11 15 12 99 281 -1 280C0 5 Uzi INSTANT_HIT 45.0 250 500 30 20 -1.0 -1.0 -1.0 -1.0 0.45 0.00 0.12 uzi 12 14 12 11 13 12 25 282 -1 28840 5 SilencedIngram INSTANT_HIT 30.0 250 500 30 15 -1.0 -1.0 -1.0 -1.0 0.36 0.02 0.11 colt45 11 13 13 11 13 11 99 283 -1 280C0 5 Mp5 INSTANT_HIT 45.0 250 500 30 35 -1.0 -1.0 -1.0 -1.0 0.51 -0.01 0.20 uzi 11 14 11 11 14 12 30 284 -1 28840 5 m4 INSTANT_HIT 90.0 250 1000 30 40 -1.0 -1.0 -1.0 -1.0 0.88 -0.04 0.16 rifle 14 17 15 14 17 15 99 280 -1 28050 6 Ruger INSTANT_HIT 90.0 250 1000 30 35 -1.0 -1.0 -1.0 -1.0 1.00 -0.06 0.17 rifle 12 17 14 11 16 13 99 276 -1 28040 6 SniperRifle INSTANT_HIT 100.0 500 1401 1 125 -1.0 -1.0 -1.0 -1.0 0.0 0.66 0.05 unarmed 12 15 14 0 10 3 99 285 -1 100 8 LaserScope INSTANT_HIT 100.0 150 1401 7 125 -1.0 -1.0 -1.0 -1.0 0.0 0.66 0.05 unarmed 2 8 3 0 10 3 99 286 -1 100 8 RocketLauncher PROJECTILE 55.0 100 1200 1 75 2.0 -1.0 1000.0 1.0 0.42 0.0 0.05 unarmed 0 99 14 0 99 14 99 287 -1 324 7 FlameThrower AREA_EFFECT 5.1 100 100 500 25 0.65 0.075 1000.0 3.0 1.30 0.0 0.56 flame 12 13 12 6 7 7 25 288 -1 1E 7 M60 INSTANT_HIT 75.0 1 500 100 130 -1.0 -1.0 -1.0 -1.0 1.0 0.00 0.23 m60 12 16 13 10 12 10 30 289 -1 8040 7 Minigun INSTANT_HIT 75.0 1 350 500 140 -1.0 -1.0 -1.0 -1.0 1.28 0.00 0.50 flame 11 12 11 11 12 11 35 290 294 200 7 Detonator PROJECTILE 25.0 100 1 1 0 2.0 -1.0 2000.0 5.0 0.0 0.0 0.13 man 0 10 3 0 10 3 99 291 -1 200024 9 HeliCannon INSTANT_HIT 100.0 1 100 150 100 -1.0 -1.0 -1.0 -1.0 1.00 0.00 0.23 m60 12 16 13 10 14 12 30 289 -1 8040 7 Camera CAMERA 100.0 500 1401 36 0 -1.0 -1.0 -1.0 -1.0 0.0 0.66 0.05 unarmed 0 10 3 0 10 3 25 292 -1 100 9 ENDWEAPONDATA