Weapons in GTA 1 Era: Difference between revisions

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[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Weapons in GTA 2| ]]
[[Category:Weapons in GTA 1| ]]

Revision as of 18:44, 4 August 2009

Grand Theft Auto 1 was originally introduced with a very limited number of weapons. Only five types of weaponry are available, with one being hand-to-hand combat that inflicts no damage while the remaining four are firearms designed to damage vehicles and kill people.

Weapons in GTA 1 are typically obtained by breaking crates on the side walk, regardless of whether or not the player is on a vehicle; weapons may also be picked up from deceased individuals who were armed. The amount of ammunition for all weapons is measured by single units, and as such, is considerably simple when compared to its more modern counterparts in the GTA series.

The weapon system in GTA 1 served as the basis for improved and expanded versions in many of its successors, as all of the weapons have been present in nearly all GTA games, with the exception of the flamethrower, which was not available in Grand Theft Auto IV.

Name Image Description
Melee attack Essentially consisting of punches that temporarily incapacitate a target, melee attacks are virtually ineffective in killing people.
Pistol (Slot 1) The Pistol is a firearm that fires a small number of bullets at a time and is considered the weakest available weapon in the game. Found mostly near police stations and hospitals, the pistol is very easy to find.
Machine Gun (Slot 2) A firearm that fires a rapid succession of bullets, faster than the Pistol. Obtainable in a majority of locations.
Flamethrower (Slot 3) A fire-based weapon that releases a stream of flames, burning people and similarly damaging vehicles. Perfect for killing a group of people at once, but is very rare.
Rocket Launcher (Slot 4) A rocket-propelled grenade launcher that fires rockets designed to explode on impact, generating additional splash damaged in its vicinity. Ideal for destroying vehicles, but is very rare.

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